Hmm, maybe I should've responded to all of this earlier, but I couldn't be bothered 'til now. :P After all, it's whining over trivial computer game entertainment related stuff of little importance to many people that happened ages ago, but I still feel bitter, so I'ma rant about this.
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The Munch’s Oddysee we bought was still much better than it would have been on the PS2.
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Okay people, I want everyone to do me a huge favour: Define the word "Better" when it comes to computer games. Graphics don't mean a thing if the rest of the game wasn't done properly - Good games are games which are fun to play and entertain you, are consistent with themselves and keep impressing you each time you chose to re-play them (if you're that type of person).
What I meant with one of my earlier statements remains true: I would've liked a Munch that didn't break the ground graphically, yet still had a fantastic atmosphere and depth, which had proper music and sound effects, where the levels looked better and were well-designed, where the characters moved properly and did more than just swear at each other, rather than a better looking Munch that was exclusive to one console only, half-finished with dodgy-moving and stiff characters, that felt as if you missed something after you finished playing the damned thing.
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Remember those videos were all done on a PC, and that the PS2 could not have generated as many realtime characters at the same time with such high polygon counts.
The move to Xbax wasn’t just meant to benefit MO, it was meant to benefit the rest of Munch’s lead role in the Quintology. OWI wanted to plan ahead and make a game engine that would support their next few titles (mainly Munch’s Exoddus; I think Hand of Odd had slipped off their developmental radar by the time of the move), and with the Xbox on the market, they didn’t want to do that on the PS2.
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This quote says everything. PCs are much more powerful gaming platforms than consoles. I only talked about OWI sticking to the PS2, because they originally designed Munch for PS2. But just think for a minute - They could've written their game engine for the PC and made it modifiable for the consoles. A PC version of Munch and A.L.I.V.E 2 could've done everything OWI wanted to do without many constraints, then they could've done what Valve have done with Half-Life 2 and ported MO to X-Box, maybe even making a low-key version for the PS2 afterward. Then maybe they wouldn't of rushed Munch and it'd of been a better game.
Anyway, Ubisoft for example made Beyond Good and Evil to be ported to many different consoles. LionHead Studios made a PC version of Fable after releasing it on the X-Box first. Most great games aren't console exclusives, and I still think it was a very silly design decision. X-Box is out of date now, while the X-Box 360 is unreliable and with no backwards compatibility. How's that for a future in game design?
As for Hand of Odd, you all say that it went out of the window when OWI switched to X-Box development. How many RTS-type games are on the X-Box, anyway? I don't think I've heard of any. Of course I might be wrong, but I can't be bothered to do the research now. RTS games are better played with a Mouse though - Or maybe RTSs would work with that cool Nintendo Wii controller thingy. Still, I think that perhaps that's one of the reasons why they dropped it.
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So, what you are saying is every Company makes games for consoles (which all become obsolete within a 6 year period) are doomed for failure?
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Nah, I'm just saying that being console exclusive is a stupid development strategy unless you are or closely related to the company who built the console, but I mentioned it above in this post which I'm writing now. And I think I mentioned it a couple of other times in other topics, which is why I couldn't really be bothered to write my whole argument down. But you seem to agree with this anyway. :P
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You can't blame it on the console of choice- blame that lack of adverising for that game, or the lack of people interested in a game that was sub-standerd.
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Not a fan of the XBox, I see. However, I don't see why a contract with Microsoft would prevent them porting a game to the PC- Microsft makes the PC!
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Maybe not, but I can blame their development decisions. And that's what I'm actually blaming, even if I'm not so clear about it. Munch was rushed 'cause of their decisions, something I feel bitter about. The fact that they did such an amazing job with Stranger proves that they could've done better, but I'm still annoyed that I can't play it on the PC and that no-one can play this amazing game on the 360, because of the decisions they made when they made Munch.
I actually think both the X-Box and the X-Box 360 are okay for consoles (except for the fact that the 360s break down a lot), but I still think their concepts are a bit ridiculous and that they both should of been made as Console PCs for people who want to plug their PC into the TV with a game controller without having to screw around with operating systems and shit, instead of them being made into a platforms by themselves. They're even separate from each other! And because they're so similar to a PC made by a company that makes crap for PCs, I certainly don't think that anything should be X-Box or 360 exclusive. This is why I don't like either of them so much, if you see what I mean.
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And I assure you, the PS2 version wouldn't have been nearly as nice as the XBox version, let alone the Beta Videos, which were basically pre-rendered FMVs.
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What I really think is that OWI should've thought outside the box and that Munch should've been made for the PC first instead of the PS2, but I explained that earlier in this post.
Anyway, that pretty much wraps up what I want to say, and what I've been wanting to say for a while about the whole thing. I know - It's pathetic how I care so much about it, but the OW franchise has always meant a lot to me since I discovered it back in '97, and I know it means more to many of you. It's such a shame how something as special and innovative as OW can go down the shitpan because of some stupid design decisions, and that's why I feel so strongly.
Still, thanks for reading this far anyway. :P