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Also, guy who gave me some advice, thanks but when you change imagescale which i did it helps BUT you miss a big bunch of it out and if you habve it 0.5 is make it skinner and screws it up and such but yeh I know what you mean about sounds and things growling and hello are from exodus so its quiter, ill change it dont worry 
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No, I didn't mean change the imagescale to stretch or shrink the image. I meant like this:
Ok, by default image_xscale is going to be 1 right? Which means that the image is just going to be at it's normal width. If you set image_xscale to 2 it would stretch the image horizontally to twice it's normal width, right? And image_xscale at 0.5 would shrink it to half it's normal width. But what I said to do was set it to
negative one (-1), because that simply mirrors it without stretching the proportions. So basically you can set it up so that you have all your sprites facing right, then have it set up so that when the player is facing right image_xscale = 1 and when the player is facing left image_xscale = -1. Do you get what I'm saying?

It's really just a little trick to save on having to have a complete set of sprites for each direction.