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  #61  
01-10-2008, 05:20 AM
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abe is now!
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What must I do now, Dean?
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  #62  
01-10-2008, 05:35 AM
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I hope they help you Dean!
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  #63  
01-10-2008, 06:02 AM
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abe is now!
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Do you need a sprite? Here's one. It is not so good. But it can help you. I hope it.
Attached Thumbnails
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Size:	777.6 
ID:	8794  
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  #64  
01-10-2008, 06:26 AM
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[IMG]ttp://www.justadventure.com/reviews/Oddworld/ABE2.JPG[/IMG]



Places,And one image for gamespeak.
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  #65  
01-10-2008, 07:24 AM
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Hey thanks guys for all pictures and such, good help

Also
I did check out the engine, I like it but starting this from scratch.

Also, guy who gave me some advice, thanks but when you change imagescale which i did it helps BUT you miss a big bunch of it out and if you habve it 0.5 is make it skinner and screws it up and such but yeh I know what you mean about sounds and things growling and hello are from exodus so its quiter, ill change it dont worry

Thanks
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  #66  
01-10-2008, 11:12 AM
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abe is now!
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What do you need now? I can send you some screenshots (a ton) but you must say me what kind of screenshots.
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  #67  
01-10-2008, 12:05 PM
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:
Also, guy who gave me some advice, thanks but when you change imagescale which i did it helps BUT you miss a big bunch of it out and if you habve it 0.5 is make it skinner and screws it up and such but yeh I know what you mean about sounds and things growling and hello are from exodus so its quiter, ill change it dont worry
No, I didn't mean change the imagescale to stretch or shrink the image. I meant like this:

Ok, by default image_xscale is going to be 1 right? Which means that the image is just going to be at it's normal width. If you set image_xscale to 2 it would stretch the image horizontally to twice it's normal width, right? And image_xscale at 0.5 would shrink it to half it's normal width. But what I said to do was set it to negative one (-1), because that simply mirrors it without stretching the proportions. So basically you can set it up so that you have all your sprites facing right, then have it set up so that when the player is facing right image_xscale = 1 and when the player is facing left image_xscale = -1. Do you get what I'm saying? It's really just a little trick to save on having to have a complete set of sprites for each direction.
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  #68  
01-10-2008, 12:34 PM
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Yeh I know, didnt normaly do that but wnted to test it gonna test that tommoro when back on computer
(Y)
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  #69  
01-10-2008, 12:55 PM
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Thanks for answering me anyway.
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  #70  
01-11-2008, 07:33 AM
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Abe Is Now, stop getting so moany, if I need some thing done ill ask you. but thank you anyways
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  #71  
01-11-2008, 05:13 PM
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I don't really know what you're doing, but it sounds fun. C:
Good luck!
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  #72  
01-12-2008, 01:08 AM
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Do you like it?
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  #73  
01-12-2008, 03:56 AM
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Dean: Yes I do mean that Alf's Oddysee is a good idea. But if you don't like it then don't make it. I just want to say that I hope that you are making some progress. So from your veiw then how much of the game is currently finished?
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  #74  
01-12-2008, 06:50 AM
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Well
I do liek the idea myself so I am using it and at the moment there is no actual gameplay just sorting out alf and such like the movements and him speaking and such then the slig I shall sort out then a demo will proberly be produced will some basic gameplay!
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  #75  
01-12-2008, 01:08 PM
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  #76  
01-12-2008, 06:51 PM
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i dont think thats helping, Fil The Slig.

research?
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  #77  
01-13-2008, 03:01 AM
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Some of these pictures arnt really of any need guys but post them if you want BUT we're using the cartoon style one which was made so fi you could make backgrounds and such for them would be MUCH better?
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  #78  
01-13-2008, 03:27 AM
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Fil the Slig what the hell are you doing?
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  #79  
01-13-2008, 03:32 AM
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Also, grettin, I said I was using 2 different sprites for both ways because of when I do imagescale -1 and such it missed out a big chunk doesnt it?

Unless you have a way again.. lol
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  #80  
01-16-2008, 03:14 PM
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:
Dean: Yes I do mean that Alf's Oddysee is a good idea. But if you don't like it then don't make it. I just want to say that I hope that you are making some progress. So from your veiw then how much of the game is currently finished?
Strange, I once pondered about an Alf's Oddysee game. Anyway, go ahead and make this game, just don't give up like I did a while ago.
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  #81  
01-17-2008, 07:38 AM
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Lol
okkkk
as long as i play abe more often on the ps3 i shall continue to make it lol
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  #82  
01-17-2008, 07:55 AM
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I like how this is coming along, keep it up!
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  #83  
01-17-2008, 10:22 AM
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I agree. I played the downloadable part you uploaded, and I really like it. It's like playing Oddworld!
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  #84  
01-17-2008, 10:26 AM
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I just tried the new demo and I loved it. there is an issue with the chanting thing as it goes slightly fast and the sound keeps overlapping. And you can also make other sounds overlap. But the way the mudokon walks you'd think he's real.
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  #85  
01-18-2008, 11:18 AM
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Yeh the way he walks is down to the person who made them which i cnt spell his name but iv said it before, he is quality thanks i think its Arxlyr or summet lol

But yeh thanks
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  #86  
01-18-2008, 11:26 AM
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abe is now!
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Ok. Now I have to ask you Dean an important thing: if I won't leave the forum, can I make something for the game? Do you need something? Some interesting stuff?
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  #87  
01-20-2008, 11:34 PM
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Khanzumerz!If there Khanzumerz in this game?
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  #88  
03-25-2008, 07:34 AM
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Ugh...

Ugh...my friend (scrab_at_duty) can join the team? 'Cause he's good at level design...
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  #89  
03-25-2008, 09:58 AM
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2D or 3D? Cause I work only on 2D
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  #90  
03-25-2008, 10:27 PM
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2D, Andrei... If U don't read the whole topic...
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