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  #1  
06-29-2007, 08:50 PM
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Exclamation Request for someone to develop a game based on the enclosed concept

I have a request. A very, very, very big one. It is for someone to develop a game based on the attached file with at least 5% of the content included (you can dump the campaign, 70% of the units and buildings, half of the heroes, 90% of the maps, the extra civilizations, the extra species, just at least keep some basic units like Mudarchers, Sligs, and the like).
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File Type: doc Oddworld.doc (249.5 , 653 views)
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  #2  
06-29-2007, 10:05 PM
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Haha, I don't think something like this is something that someone can take care of easily XD I would've considered pitching in to do some programming actually, but that would still leave a big gap for graphics, sound, etc. And I've already got the OWF game running in my projects list, and it's taking long enough for me to get that up and running as it is without me adding more to the list! But good luck anyway!
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  #3  
06-30-2007, 01:46 AM
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How about trying Sligstorm?
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  #4  
06-30-2007, 02:14 AM
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He's not around lots, besides I might need someone a bit more artistic (No offense to him)
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  #5  
06-30-2007, 08:45 AM
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He could at least do the programming, then have someone else do the artwork...?
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  #6  
06-30-2007, 03:52 PM
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Yeah, that was my point; you can't really expect one person to handle something like this alone. It's different when it's something like say, a lot of the sonic fangames you see around, where the sprites are all ripped from the original game and same with sound effects and stuff so the work other than programming is pretty much already done. But with this, there's nowhere you're going to get pre-made graphics from, and it's a bigger project than a lot of these games anyway

However, if someone else will take a leading role programming I might just lend a hand, I just don't want to do the main programming bit as I just don't have the time.
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  #7  
06-30-2007, 05:18 PM
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I suppose that's a good idea. SligStorm could go on programming and someone like Arxryl could do the graphics?
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  #8  
06-30-2007, 05:40 PM
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I'm on a computer games design course as of September the 1st, I'm an aspiring concept artist though what i've posted on here has so far been ignored.. ah well lol. I'd be happy to help out with the graphics if it's within my ability.
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  #9  
07-01-2007, 05:38 AM
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Perhaps a daft suggestion, but for the sprites, could we not use a modified version of Allejyn's Oddworld-Furcadia sprites?
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  #10  
07-02-2007, 05:54 PM
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That's a good idea. I'll need a bare minimum of unit sprites that are;
Glukkon (Stationary)
Glukkon (Dying)
Glukkon (Dead)
Glukkon (Moving)
Glukkon (Being Hit)
Slig Whammy (Stationary)
Slig Whammy (Moving)
Slig Whammy (Attacking)
Slig Whammy (Being Hit)
Slig Whammy (Dying)
Slig Whammy (Dead)
Slig Popper (Stationary)
Slig Popper (Moving)
Slig Popper (Shooting)
Slig Popper (Hand to Hand combat)
Slig Popper (Being Hit)
Slig Popper (Dying)
Slig Popper (Dead)
Repeat the above with Slig Snipers.
Repeat above with Mudokon's with Slings and Mudarchers.
Mudokon Worker (Working)
Mudokon Worker (Attacking)
Mudokon Worker (Moving)
Mudokon Worker (Being Hit)
Mudokon Worker (Dying)
Mudokon Worker (Dead)
Repeat above with Paramites, Scrabs, Slogs, and Mudokons on Elums.
Mudokon Psychic (Stationary)
Mudokon Psychic (Chanting)
Mudokon Psychic (Attacking)
Mudokon Psychic (Being Hit)
Mudokon Psychic (Moving)
Mudokon Psychic (Dying)
Mudokon Psychic (Dead)
Repeat the above with Mudokon Leader.
Chant Suppressor (Moving)
Chant Suppressor (Being Hit)
Chant Suppressor (Exploding)
Buildings;
Executive Office
Slig Barracks
Zulag (With Meat Grinders and other manufacturing and packaging materials)
Hunting Facility
Armoury
Village Hall
Training Pad
Sanctuary
Scrab Lair
Paramite Lair
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