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  #31  
03-01-2007, 04:15 PM
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Jesus, you two, calm yourselves. One of you made a mistake and there's no reason to argue about it. Just calm down and explain yourselves, rather than going at each other's throats.

How ironic hat this is coming out of me...
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  #32  
03-01-2007, 04:34 PM
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There is no arguement I'm cool.
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  #33  
03-01-2007, 04:51 PM
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There is no agruement? You're cool! HUH? Lol, actually I must agree wit you POW, there is no way to get a Meep all the way to Gluk Pud.
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  #34  
03-01-2007, 04:57 PM
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There is no arguement I'm cool.
Well, that certainly wasn't completely childish.

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There is no agruement? You're cool! HUH? Lol, actually I must agree wit you POW, there is no way to get a Meep all the way to Gluk Pud.
I have my doubts as well. You can get it as far as the wall, but after that, there doesn't seem to be a way. Of course, I'll have to try it myself to see if it's possible of course, but as far as I can tell, that wall is too high up to toss a meep over it.
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  #35  
03-01-2007, 06:46 PM
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No the fact is it's impossible to get the meep in the cave because there are only 5 muds without the ones from the campfire. And the chant requires 6 so you cant open without one more mud.


Also I be more secure about the whole argueing thing I never was actually angrey just a little Furstrated
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  #36  
03-01-2007, 07:50 PM
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Wait, I just remembered, the freaking gate to get the meeps closes right after you get 'em all in there. So, you're right POW, it isn't possible. Wow, how did it take me this long to realize that. Damn. I am off today.
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  #37  
03-01-2007, 09:12 PM
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If you kill the four Mudokons who don't listen to you, then resurrect them, they listen to you. And, if you're throwing all the Meeps into the pen, if you go inside the pen with the last one, you can open the pen up from the inside. MoxCo's plan might work, but I doubt it. I think that Abe's wall is too high to toss a Meep over it, like someone said earlier.
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Last edited by OddjobAbe; 03-01-2007 at 09:14 PM..
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  #38  
03-02-2007, 09:27 AM
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The whole going in with the meep might work but you cant kill the muds because when you slap something it doesn't hurt their health.
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  #39  
03-02-2007, 10:16 AM
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You can throw them in with the slogs, though. I did. But it was 2 in the morning, and fell asleep half way through the level.
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  #40  
03-05-2007, 09:36 AM
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I can confirm that MoxCo’s trick works perfectly. You only need to kill a couple of the herders, either by throwing them to the Slogs or off the edge of the level; there are enough dotted around the place to open the entrance to the cave. It’s easy to throw a Meep over the wall, too. In fact, you could in theory throw the whole Meep herd (except one) into the Glukkon’s office.
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  #41  
03-09-2007, 10:28 AM
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Who's cool now .

@ Max: Does the zapping thing zap the meeps?

Last edited by moxco; 03-09-2007 at 10:32 AM..
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  #42  
03-09-2007, 01:32 PM
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I guess both of us ha ha - -
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  #43  
03-09-2007, 02:24 PM
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Who's cool now .
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I guess both of us ha ha - -
Children .

:
@ Max: Does the zapping thing zap the meeps?
Apparently, the orb is only supposed to zap Abe, if he somehow makes his way in there, so I doubt that it would zap meeps. But, if you're curious, why not try it yourself?
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  #44  
03-09-2007, 05:13 PM
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to lazy and my parents wont be letting me anywere near my xbox till i complete a biography for school.
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  #45  
03-11-2007, 04:35 PM
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No, the Meeps continue to graze in the office as though they were outside, untouched by the Glukkon’s zapper. This, of course, renders them inaccessible, as Abe can’t enter the office to remove them again.
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  #46  
03-11-2007, 11:22 PM
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Do they eat invisible grass of the floor?
@ snuzi and everyone else: I remeber a glitch once when I got munch into a glukkons office, it zapped him.
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  #47  
03-12-2007, 11:59 AM
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Uh you mean Munch? Cuz if you do, of course it kills Munch! Abe isn't the only one wanted...doi...
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