Well, when I play SW, I like to the think of the Grubbs as distant relatives to the Mudokons. They seem to me like a mix of a Native American, a Mudokon, and a newt. So to me, the Mudokons are some what in Stranger's Wrath. To me the cultur of the Grabbs is pretty similar to the native Mudokons: they are in balance with nature, they believe of an industrialst known as a heartless demon, though they are slackers at times they are willing enough to fight for their land(mudokon warriors, and they tend to be clumsy at times. If you don't think Grubbs are slackers at times, I have a bit of proof.(I hope his isn't a spoiler) When you get the assignment to invade the Wolvark base, they tell you a great Steef boat at the end. When you get there, it is poorly made and starts to wither. The clumsiness can be noticed when you walk around the Grubb village. This is just my opinion.
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