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: If the events from AO, AE and MO were summed up in a film, would you see it?
Yes, without hesitation! 34 97.14%
No! A movie wouldn't be as good as a game. 1 2.86%
Not sure/Maybe 0 0%
: 35.

 
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  #31  
01-17-2006, 05:45 PM
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Ha, a remake for Abe's Oddysee! Chances are very, VERY slim for that. Maybe a 1/10 chance.
Think about it, with all the stuff Oddworld have to to right now. Before any new ideas come, they have to finish the Oddworld Movie, possibly make Habitales & Fearietales, make Hand of Odd and make Munch's Exoddus.

I don't think they could do it in the future either. When they have finished all the stuff listed above, they must finish the Oddworld Quintology (Through-out time, of course).
That is a HUGE job to pull off (I know that they can do it, though) and may take some time.

In order, here is what I think would be best for Oddworld Inhabibitants to do right now (Please keep in mind that this is just an Opinion of mine):
-1- First, they sould finish the Oddworld Movie that is being currently worked on.
-2- Next, they should make Hand of Odd to keep Fans (Or anyone) busy, while they make Habitales & Fearitales.
-3- Then, they should make Habitales & Fearitales.
-4- Then, they should work on the Abe's Exoddus Movie (Assuming that the first movie was Abe's Oddysee)
-5- After that, they should re-make Munch's Oddysee, how it was originaly planned, but this time, in movie form.
-6-After Munch's Oddysee had its original story, they should make a Munch's Exoddus game, with the original story of Munch's Exoddus.

-7- Now, everything is caught up and how it was originally planned to be.
Sense everything is how it was originally, they can now make a Munch's Exoddus movie, then a Squeek's Oddysee game, then a Squeek's Oddysee movie, ECT., ECT. and move down the Quintology like that: Game, Movie, Game, Movie.
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  #32  
01-17-2006, 05:48 PM
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sorry i posted the wrong thing my bad.
  #33  
01-17-2006, 05:52 PM
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Cullen you're way off the mark.

As we now understand it; each Hero will have one movie. Thus Abe will have only one movie the plot of which may or may not revolve around the plots of AO and AE but will definately reflect the same morals and themes.

Games are likely to be put off for some time.

I doubt there will be a remake of AO but, as I've said previously, a good move may be to rerelease AO and AE as a bundle pack (possibly with SligStorm, as previously planned) if they can regain the publishing rights from GT Interactive.
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  #34  
01-17-2006, 05:53 PM
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AO and AE should be just one movie, since AE is realy just and expansion set.
and they could easily go together. i've already said this, but i think the first movie should just be a movie about abe in general, and his strugles.
*off topic* also, i would love hand of odd. but i'm not sure about habbitales and fearietales. and weren't they also oing to make a non oddworld game, i forgot the name *off topic*
i think the 2nd movie should be about munch, and how, he, and abe, tried to free the mudokuns, get rid off polution, and bring gabits back from exinction.
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  #35  
01-17-2006, 06:01 PM
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Gabbits were never Extinced, so they didn't bring them back from it, they stopped it from happening.

And Nate, why was I so "Wrong"? I was just saying what I think would be best for them right now. I don't mean this in offense towards you, please don't think that I do. Could you please tell me what you think they will do?
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  #36  
01-17-2006, 08:43 PM
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Mostly with the AO and AE being seperate movies. Also I don't think the order you suggested is very likely. If anything, you should have two parallel lines: one being for movies and one for games as the movies seem to be Lorne's primary focus now with games possibly being produced by outside developers. Also I think the quintology should be completed before the Habitales and Fearitales series' get underway.
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  #37  
01-17-2006, 09:08 PM
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Yeah, I would agree with you about Abe's Oddysee and Abe's Exoddus being one movie, but I think that that order is a good choice, I would love to see them do things way. I think that order would straighten things out a lot. I don't know, I might have to re-look over my list and see if I would change anything.
And isn't the Habitales & Fearietales series only a two game series?
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  #38  
01-17-2006, 09:38 PM
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The problem with combining both Abe's Oddysee and Abe's Exoddus into the one movie is that the conversion will not be a smooth one. I realise we all love both games, but you have to look at this from the perspective of an audience and scriptwriter.

Your average movie follows a three act structure involving the set-up, confrontation and resolution. During Act I you grab audiences attention (escape from Rupture Farms) as well as introduce characters and the like. By the end of Act I, your first major plot point should be made (Abe must shut down Rupture Farms and to do so needs the hand scars). Act II consists of two halves and the overcoming of the first plot point - in this case Scrabania and Paramonia - before leading on to your second major plot point (Shrykull). Finally Act III is spent resolving the film, usually by building things up to a dramatic climax (in which Rupture Farms will be destroyed) before bringing things to a nice satisfying close (Abe's ceremony).

Now if we combine the two movies, the problem essentially is that the movie moves too fast, with too much happening and we have the destruction of Rupture Farms and our resolution right in the middle of the film. By this point audiences are either thinking 'what the hell?' or 'arright, that wraps everything up'. Suddenly we're introduced to the Weirdo's and Necrum and find out Abe has to go on another journey. People are just settling down from the destruction of Rupture Farms and now the movie feels like it has no where else to go and the following is simply irrelevant to anything else that's just happened.

To me it just wouldn't work. You need one movie each to portray the two stories and whether or not OWI decides to do so is up to them. As it stands, I would rather be seeing one or the other in movie form than a joining of the two. Nothing more frustrating than watching a movie and feeling unsettled because the film keeps on rolling long after the story should have ended.
  #39  
01-17-2006, 09:55 PM
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Hmmm, you do have a very good point there.
I don't know what they could do to fix this. If they cut out scenes, the movie would not make as much sense. I guess that the only way would be to kinda leave out some stuff, and put some new stuff in.
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  #40  
01-18-2006, 05:05 AM
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Tom, you have a good point, but I think you're only looking at a combination of the two stories to be the one followed by the other. Lorne has actually said the Abe movie has a traditional three-act structure as you've described, so I think the story elements will have been rejiggered to make one solid story.
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  #41  
01-18-2006, 12:47 PM
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I can only see two options:
We get a padded out movie-version of Abe's Oddysee, or we get the 'original' story, which is bound to include elements from both AO, AE, and some other stuff which we are not clued into.
We know it's Abe. We know it's the 3 act structure.
We know it's got to reintroduce Oddworld to the world, and we know it probably won't completely destroy all Oddworld canon thus far created. As they've said, they're in the business of creating IPs. They wouldn't want to undermine their IPs by changing the story of the games.

Well, really, I see it as being the Abe's Oddysee story. I'm struggling to see it being any different, as much as I try.
Of course, it'll have more characters - it's a film - but it's Abe's Oddysee.

Last edited by Shrink; 01-18-2006 at 02:44 PM..
  #42  
01-18-2006, 12:49 PM
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Which is why I said that the film is not likely to follow the plots of either game too closely. If I had to guess, I would say that it would revolve around Abe escaping from RuptureFarms and saving his buddies, possibly with the inclusion of the SoulStorm brew plot. But I doubt we'll visit Paramonia and Scrabania as they were gameplay environments and didn't really add to the plot.
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  #43  
01-18-2006, 12:51 PM
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They add to the plot is that they show the Paramites and Scrabs in the natural environment, contrasting with the only way Abe has previously known them: bred in the Stockyards then chopped up on the factory line.
I think they're quite important, if they use a meat factory and not (for example,) a drinks factory.
Then there's the extinction thing, and Abe's spiritual journey and trials.

Last edited by Shrink; 01-18-2006 at 02:45 PM..
  #44  
01-18-2006, 05:41 PM
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Please, Nate, would you tell my why Abe has his Handscars, which made him able to Chant into Shrykull, which allowed him to save most of his buddies?
I think it's because of two Magical lands called Paramonia & Scrabania!

So yes, the two of them are VERY important!
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  #45  
01-18-2006, 05:51 PM
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Yes but when you try to put that in movie mode, it comes out as an unattractive cornacopia of nothingness.
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  #46  
01-18-2006, 06:53 PM
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there is another another problem.
movies tend to have alot of main characters (at least more than one) that travel together. in games, there tends to be only one (cuase it's more work to make another character).
having more than one character makes alot more diologue, ect.
and that's also why watching abe running around could get a bit boring.
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  #47  
01-18-2006, 07:07 PM
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Well, they wont make Abe doing just one thing throughout the entire movie, trust me, there will be much more exitement than you think.
There will be Glukkons plotting ideas, Abe making escapes for him and his buddies left and right, possesion. You get the point, it will be The Best.
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  #48  
01-18-2006, 07:08 PM
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ok. i hope so, lol.
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  #49  
01-18-2006, 07:12 PM
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There will be all that I have listed and much, much, MUCH more.
It will be great, you dont have to worry about that.
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  #50  
01-18-2006, 10:16 PM
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:
Please, Nate, would you tell my why Abe has his Handscars, which made him able to Chant into Shrykull, which allowed him to save most of his buddies?
I think it's because of two Magical lands called Paramonia & Scrabania!

So yes, the two of them are VERY important!
The Shrykull is a gameplay mechanism that helps Abe complete his journey and also restricts him from returning to RuptureFarms before he has been to both Paramonia and Scrabania (One of the most important things in games is how to restrict player's movements to specific paths without making it feel forced). I challenge you to explain why Abe is able to turn into a freaky, sparky monster thing.

It may well have some deeper meaning in the film that we are not yet aware of but I'm sure a good writer could come up with a new way for Abe to prove himself.
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  #51  
01-19-2006, 12:15 PM
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I think the Shrykull is definatly part of Abe and Abe's story...
plus OWI could have done that gameplay restriction without implementing the shrykull, but actually they did put it in the game. I suppose it has a deep meaning we are not yet aware of.

  #52  
01-20-2006, 09:48 AM
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The power to turn into Shrykull is a kind of upgrade to Abe's abilities that serves just as useful a plot element as a gameplay element. It also helps to enrich the characters because it is an element of Mudokon culture that, if excluded, we wouldn't otherwise be shown.
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  #53  
01-20-2006, 12:15 PM
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I maintain that it was first and foremost a gameplay feature that was then written and explained as a meaningful, cultural symbol.

That's what good game designers do; they make sure every game decision has a basis in the game-world.
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  #54  
01-20-2006, 02:35 PM
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But if that's true, then the whole idea of going to Scrabania and Paramonia is just an explanation of how Abe got the power, and obtaining a power is a staple of innumerable stories. I'm not convinced the power was originally conceived as a way of Abe being able to exact revenge on the Glukkons, and then worked into a gameplay feature when the movie ideas were translated into games.
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  #55  
01-26-2006, 05:24 PM
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i'd piss myself

I would most definately piss myself with glee if I saw a trailer for the first two games... Im not a big fan of MO, because it is more cartoony.... Oddworld is a Dark Anthology.... Nothing should be cartoony in those games unless it is a joke..

That's what I think, atleast...

-MB-
  #56  
01-28-2006, 08:17 PM
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Duh! Of course I would see it! Oddworld is one of my most favorite things!
  #57  
01-29-2006, 01:26 AM
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Of course I would go and see an Oddworld movie. I hope to be the one who makes it. After all I've only got 6 years till I could make the movie as a professional filmmaker alongside Oddworld Inhabitants.

I would probably do it the same way Dinosaur was made. Add CG characters to the real world. And of course I would have a few animatronics and Puppets like Paramites. Can you imagine walking into Paramonia every day to film. It would be fantastic :P. The Glukons could probably be done by a man in a suit with a digital head replacement. Just think, by the time I/they get to make an Oddworld movie, We will be able to generate photo realistic people, and you wouldn't be able to tell if Abe was a guy in makeup or a CG character.

Roll On an Oddworld Movie!
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  #58  
01-29-2006, 02:54 AM
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honestly I hope the oddworld movie will come out sooner then in 6 years...
I mean, they can't hold us in the dark for that long.
At least I hope so.

  #59  
01-29-2006, 03:03 AM
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If they start this year they should have it finished in 6 years time.
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  #60  
01-29-2006, 09:48 AM
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If they started the script, character design and other preproduction stuff, maybe. But don't forget the script has been written for some time and OWI have a huge backlot of characters and designs so preproduction would be quite short. The actual time to animate the movie, assuming an industry sized crew, would be about 2ish years.
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