Well, it is somewhat difficult to create a mood for an environment with the *phooop!* of a spooce shrub every so often.

But the MO exteriors were so bland! So. Many. Cliffs. And. Cardbord. Trees.

Where is the atmosphere? I tell ye, one of my most prized Stranger moments was leaving the wild west environments and seeing the beams of sun come through the leafy window in the cave. See that description? That's because I remember it. Because it had atmosphere. That's why I love AO so much. MO was far too cartoony and shapeles, no sense of self at all. AO was cocky, espesially for a platformer with a skinny blue guy as the main character. MO...it succeeded in some places, I mean, the Irwin and Humphry sequance at the start scared my 7-year-old brother it was so moody (even though he is a wuss...) but the environments really weren't that memorable. This weekend I saw a large pine tree, split into two leafless spines at the very top. My first thought? Paramonia. I wasn't thinking about Oddworld or related subjects, but that's the first thing my mind jumped to. The earlier games had character and showed it whenever they had the oppertunity. MO exchanged that for anonymous, cartoony plataus. Bleh.