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  #31  
06-13-2004, 10:15 AM
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Right! Godd Idea for Vykker and Interns.
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  #32  
06-14-2004, 04:51 AM
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I'm not sure about the Sligs overthrowing the Glukkons. It seems feasible, but then where would that leave the Glukkons? Abe's quest is to restore balance to Oddworld, not just tip the scales towards the natives' pan.

Interns are like the reclusive stoners of society, slipping into their private worlds of drugs and techno music. You can just imagine that kind of person, with a stubborn attitude towards the ways of others. Obnoxious, but a fantastic way of life to play off. That's why Interns fascinate me so much.

In a way I hope there's an Intern queen. Super species is meant to be the predominant reproductive model on Oddworld, but barely half of all known creatures use such a method.
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  #33  
06-14-2004, 08:35 AM
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I'm not sure about the Sligs overthrowing the Glukkons. It seems feasible, but then where would that leave the Glukkons? Abe's quest is to restore balance to Oddworld, not just tip the scales towards the natives' pan.
Yea... but c'mon be reasonable! Whats he gonna do? Walk up to the gluks and ask for piece? Don't think so. The glukkons will always have something against Abe and co, especialy after blowing up or shutting down 6 of their factorys! A lot of things may happan in the future... but there is one thing not going to happan, and that is piece between Muds and the Magog Cartel.
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  #34  
06-14-2004, 09:36 AM
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I have faith in OWI to come up with a story that makes sense. Here we're assuming things do get sorted out. To me, a Slig revolt is as corny as a sudden diplomatic peace.
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  #35  
06-14-2004, 09:48 AM
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I'm sure most of this has been explained on official sites? Sligs work for weapons and pants, they are technically owned by the Glukkons, so revolting would just stop them getting maintenance for their stuff (which I'm sure they need) and ammo. Plus they're supposed to love being cruel to those lower than them, right?

Interns work for the drugs because they like them (and probably eventually get hooked) and because they enjoy being cruel too. (y'know on the Oddworld Newspaper thing where theres that lil article about 'Interns bizarre Fuzzle beating' in which it talks about an Intern who like the Fuzzles and treats them well and all the others think he's weird? or something along those lines... lol)

And the whole how did glukkons build all these factories etc. , well think about it, how did we build all these factories and huge buildings and stuff? It took ages! Oddworld's probably gone through the same kind of phases earth has, from Glukkons in Mud huts, to an industrial revolution, and just evolved like that. It would probably be hard to exactly pin-point the time where the present command structure and inter-race relations were formed, because they probably happened over decades, or hundereds of years, I mean, look how long it took for total racism to be changed (not that some @ssholes arent still racists...)
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  #36  
06-14-2004, 10:00 AM
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Oddworld certainly has a lot of history which has brought Glukkons and other industrial families from their uncivilisated ways to the technocratic society they are now. It's important to remember, however, that the inhabitants are highly resiliant to change, so while our industrial revelution started 150-200 years ago, Glukkons have been using precisely the same fat-power train technology for over a century. Progress is just slow for them.
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  #37  
06-14-2004, 10:49 AM
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I have faith in OWI to come up with a story that makes sense. Here we're assuming things do get sorted out. To me, a Slig revolt is as corny as a sudden diplomatic peace.
Well whatever is gonna happan with the sligs, peace between gluks and muds will never happan, thats for sure.

:
I'm sure most of this has been explained on official sites? Sligs work for weapons and pants, they are technically owned by the Glukkons, so revolting would just stop them getting maintenance for their stuff (which I'm sure they need) and ammo. Plus they're supposed to love being cruel to those lower than them, right?
Well who says that the gluks are the only specie's capable of maintaing sligs? Vykers can do it to, and Mudokon tachnoligy hasn't stoped either. So who knows... but I guese only time can tell...
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  #38  
06-14-2004, 03:33 PM
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Yeah, sligs may get some native pants running off spooce and ... erm... butterflies.

Somehow I don't think so.
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  #39  
06-14-2004, 10:31 PM
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haha... you never know... Oddworld get stranger by the minute!
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  #40  
05-07-2005, 05:37 AM
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I just have a theory regarding sligs.
Mabye their masks have a sort of manipulating chip in it and that makes them do what ever a Glukon says.
Just a theory.
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  #41  
05-07-2005, 06:13 PM
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Well, I suppose that could be a reason why the Glukkons don't want the sligs to take their masks off so they just tell the Sligs they look really ugly so they have to wear 'em. I doubt it but you never know.
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  #42  
05-07-2005, 06:52 PM
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I just have a theory regarding sligs.
Mabye their masks have a sort of manipulating chip in it and that makes them do what ever a Glukon says.
Just a theory.
Nope. Sligs are just ugly, nothing else. If that theory was true, then sligs wouldn't slack, and if they got possessed, they'd still obey gluks.
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  #43  
05-08-2005, 12:18 AM
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Yeah your right, does anyone have a picture of a slig with no mask?
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  #44  
05-08-2005, 12:29 AM
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Here's a bigbro slig and a regular slig.
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  #45  
05-08-2005, 12:56 AM
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Chirpy7, could you please not revive old threads? The last post in this thread was nearly 12 months ago! Anyway, if you want Oddworld pictures, a really good place to get them is TOGG, that is, The Oddworld Graphics Gallery.
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  #46  
05-08-2005, 01:46 AM
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How am I supposed to know?
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  #47  
05-08-2005, 02:56 AM
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Here's a bigbro slig and a regular slig.
They're both big bro sligs. Try the TOGG for pictures of sligs.
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  #48  
05-08-2005, 03:02 AM
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Oh, because those pants look like , never mind.
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  #49  
05-09-2005, 02:13 PM
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There is a date in the lower left hand corner.
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  #50  
05-09-2005, 04:49 PM
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The reason sligs dont revolt is because sligs love there jobs.
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