Before I start to moan, one thing: great interview, very informitive.

Moaning shall now commence.
Design creativity is goin waaaay down.
AO: sligs=not even going to try...
AE: greeter=metal rubbish bin with a wheel at the bottom and a really creepy grin
MO: meep=one eyed, one legged sheep (I know Gabbits and Vykkers were odd, but I'm making a point)
SW: clakkers=chickens with clothes
FK: Fangus=bodybuilder in a mask
In the interview Silvio says 'Artistically it is going almost more into a real world environment where now characters are a little bit more human.', wheather this is good or not, I don't know, not in that the characters will be more human which I think is terrible, but in so much as the fact that they still have the creativity is great, but the fact that they're not using it and exchanging unique, quirky looking characters for yet another muscled tough-guy is disgusting. Not that there is anything wrong with OWI creating muscled tough-guys, but he could be more original couldn't he?
Okay Silvio says ' Now where the next game is going, it’s evolving definitely into a little harder look, more realistic in a lot of ways actually. Anatomy is more, is going into more directions of what we know, what we see in real life, so that’s actually good, I enjoy that because it gives me some fresh air into the whole process of designing stuff.' but...I mean it could look 'harder' without turing new species into overly masculine tweaked earthlings couldn't it? Save us Sherry!