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One of the things I appreciate the most in games are great stories and great characters...
OSW is another notch to the belt of quality OInhabitants possesses, but I still cling to Exoddus as my favorite fold to the series. I didn't quite feel the Stranger's struggle in the game until he's de-pantsed, and Raider has that great line: "You think you can be one of us? You think you can be normal?!"
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Oh, I agree. Up to that point he seems so together and strong, it's hard to feel much sympathy for him.
However, I have to say the de-pantsing has to be the most powerful moment I've ever experienced, definately in games, and quite probably in film too. Seeing him humiliated and defeated... made me feel ill.
The scene right after that would have to be the most emotional bit of game-play I've ever experienced. I felt Stranger's vulnerability, fear and pain as he was running half naked through town.
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But to be honest, the Grubbs struggle was never as evident to me as the Mudokons were in the first two parts of the series, you saw them chopped up, their eyes stictched close, their homes destroyed, their spiritual comrades slaughtered...
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It's definately a different story. I don't think the Grubb's struggle was meant to be the centerpiece of the story. They were undergoing hardship and being slowly destroyed... but their culture was still somewhat intact and they were strong enough to resist.
I think it was Stranger's emotional struggle that was meant to take center stage. Having too much Grubb suffering would have taken away from that.
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All in all, OSW is/was a beautiful game, and hopefully the next one, whatever it may be, will have more character introspection, an aspect I've felt has been sorely lacking in the latter half of the series...but hey, that's me, and I love the series to death, faults or no...
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I don't think OSW lacked character development or introspection. It was just very subtle, and it had to be, because it wasn't about external oppression, but internal oppression. Stranger is a bad ass, there's no doubt, and he can manage in physical situations that Abe would never be able to cope with, but he has no sense of belonging, no feeling of purpose or future. Abe had that, even if he was dealing with almost impossible physical obstacles to achieving his goals. In other words, I don't think Abe ever felt *he* was the problem; it was always something external.
For me Stranger's despair came through very strongly. He was willing to destroy himself to survive. That's the end result of some pretty intense social preassures, and to be willing to go under a Vykker's knife *shudder* to do it... To go from that kind of desperation and self-loathing... to accepting himself and finding a place, was a character arc that touched me very deeply.
Of course it might also be personal taste. I prefer strong characters with vulnerabilities to weak characters with hidden strengths. If I had to choose, that is.