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Cool diagram. And that's a pretty hardcore description.
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Thankyou. The description is all part of the art.
The cool thing about it, is that if this were assembled in space, in real life, it would actually work!
It's a large starship component for a computer game that I'm gradually adding bits to. This section is basically the engines, containing fuel tanks, battery/capacitor, ioniser reaction chambers, magnet lined plasma ducts, and electromagnet thrusters. The diagram shows all of these parts with the exception of the internal ones. The pipes you can see are power conduits and fuel lines.
When this part is applied to a ship, it can be given various forms of armor plating, or it can be covered completely. So by the time it reaches the game, this particular component will've been given several different looks.
This starship section can't function without a powerplant section, and cannot be used on prolonged voyages without the addition of a gas intake and sorting plant. The fuel is any ioniseable gas, but preferably one which generates a strong positive charge when ionised (such as Xenon). In the game, adding gas clouds and nebulae to your waypoint list will reduce the number of fuel stops that you need to take when journeying through space. If your fuel runs out, your ship will simply drift through space until your crew starve to death, or until the ship gets hit by something, or crashes into something, or runs out of air. One of the most lucrative careers in my game, is using a deep space survey scanner to locate these ghost ships, identify and remove the bodies to be buried, and tow the ship off for resale or reuse.
I intend to design many more of these components. So I've got my work cut out for me.