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  #1  
09-09-2001, 03:33 PM
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Mudokon boxing

Before I begin about Mudokon boxing, i want to teach you a lesson of history.

Long, long ago, on a forum, far, far away, there was a genius named paramite5. Paramite5 tought up the scrab fights, one of the most original topics ever on the oddworldforums! The concept was simple: You enter your scrab and fill in the following form:

Name:
Age:
Place of birth:
Special on him/her:
Charity if loses:

It was a succes! I signed in too, with my extremely strong scrab Gray Dead! Clones of scrab fights appeared, like Paramite fights, Mudokon wrestling, Slig battles, Creature battles, Mudokon gladiators, Shrykull battles (I will add links later, because right now in the evening, it takes ages to load a page!)...

So far the history. This "Mudokon boxing" builds on paramite5's concept of fighting, but adds more new things than a regular clone.

It adds some rules.

I will go on later, I don't have much time now! The rules are a bit complex and expanded, you see? Stay tuned for the next generation of Oddworld-fighting!
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  #2  
09-10-2001, 03:14 AM
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Okay, here are the rules.

THE FORM
If you want to take part, fill in your mudokon's form.

Name:
Age:
Gender: (Don't worry about what to choose, sensitive parts are extra protected!)
Clothes color:
Place of birth:
Special ability: This one is nessesary, don't think up one yourself, but choose one from the special abilities list.

HOW IT WORKS: THE BASIC MOVES
You play the game with two dices. Don't worry if you don't understand what follows, because the dice stuff will be done by ME.

When two mudokons are entered, the dices will be thrown, one for mudokon one, and one for the second. The one with the highest number will begin.

Both mudokons have 150 hit points.

In this example, the mudokons are called Mud1 and Mud2. Imagine that Mud1 may begin. I throw the dices, and each number will trigger another attack. Here comes the list:

2 - Mega punch - 50 damage
3 - Big punch - 35 damage
4 - Punch - 30 damage
5 - Mega kick - 25 damage
6 - Kick - 20 damage
7 - Slash - 10 damage
8 - Kick - 20 damage
9 - Mega kick - 25 damage
10 - Punch - 30 damage
11 - Big punch - 35 damage
12 - Special ability - ?

Example: the dices have been thrown. The nuner is 8. This will trigger the kick, which does 20 damage. So Mud1 kicks Mud2, and Mud2 loses 20 hit points. The status is now:

Mud1: 150 HP (Hit points)
Mud2: 130 HP

Now it's Mud2's turn. The dices are thrown, and the number is 2. Wow, mega punch! Mud2 does 50 damage to Mud1! The status is now:

Mud1: 100 HP
Mud2: 130 HP


SPECIAL ABILITIES
Got it so far? Now, it's Mud1's turn. The dices are thrown, and the number is... 12! This triggers the special ability. That ability can be chosen from the following list, which also describes what the ability does. Left: ability, right effect.

HEAL: Restores mudokons healt to 150 HP.
RAGE: Throw the dices again. 2, 3, 4, 5 or 6 triggers that the mudokon damages himself, 70 damage! 7, 8, 9, 10, 11 or 12 triggers that the mudokon does 70 damage to the enemy.
MAGA PUNCH: Does 50 damage to the other mudokon.
DEFEND: The mudokon won't hurt himself or the other one this turn, but the next turn, the enemy can't hurt him.

If you have chosen an ability, you can't change it during the game. You also don't have the choice to chose: use it or not. You MUST use it.

In the example, Mud1's owner has chosen RAGE. The dices are thrown, and the nuber is.... 5! OUCH, 70 damage to himself! The status is now:

Mud1: 30 HP
Mud2: 130 HP

SOMETHING I WANT TO SAY
So, you understand how it works? Then, there is something I want to say. If you create a clone, remember to credit paramite5 for the idea, and me (Cool Paramite) for the 2nd edition rules. Also, remember you MUST choose a special ability, and I dow the dice-stuff (In the Mud boxing stuff). Okay, enter your mudokon, and have fun!
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  #3  
09-10-2001, 03:25 AM
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Because in this fight game the fight isn't tought up by the creator, I can enter my own mud!

Name: TheMysteriousMud (TMM)
Age: Unknown
Gender: Male
Clothes color: Purple
Place of birth: Rupturefarms
Special ability: Rage

Okay, one more mud, and the fight can begin!
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  #4  
09-10-2001, 06:11 AM
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Heh heh I like the idea.
Are ya gonna have like a championship belt.Like in normal boxing and wrestling(Yes I know it is not real)and stuff like that.

Um like the one I did for Shrykull battles I am gonna rip off the WWF alot here.The undertaker well lets just say it's alot like it.

Name:The Deadman
Age:Somewhere beyond 50
Gender:It(hee hee hee)
Colour of cloths:Red and Black
Place of Birth:Mudomo vault
Special ability:Giga punch does 55 down(Or 45 if 55 is not exceptable)
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  #5  
09-10-2001, 12:48 PM
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:
Originally posted by AussieAbe: Special ability:Giga punch does 55 down(Or 45 if 55 is not exceptable)
AussieAbe, you must chosse a special ability from the LIST! I don't want to be annoying, but otherwise, maybe some people will give their muds unacceptable strong special abilities. Edit your post and fill in an ability from the list. And here is the list:

HEAL: Restores mudokons healt to 150 HP.
RAGE: Throw the dices again. 2, 3, 4, 5 or 6 triggers that the mudokon damages himself, 70 damage! 7, 8, 9, 10, 11 or 12 triggers that the mudokon does 70 damage to the enemy.
MAGA PUNCH: Does 50 damage to the other mudokon.
DEFEND: The mudokon won't hurt himself or the other one this turn, but the next turn, the enemy can't hurt him.
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  #6  
09-10-2001, 02:51 PM
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AussieAbe, I hope you aren't offended, but i changed your spec. ability to Mega punch, wich does 50 damage. if that wasn't what you wanted from the LIST, just say you want revanche and tell what you wanted.

MUDOKON WRESTLING!
TODAY IS THE BATTLE BETWEEN THEMYSTERIOUSMUD (TMM) AND THE DEADMAN!

The dices are thrown... 2 for TMM and 4 for Deadman! Deadman may begin... the dices are thrown... 6! deadman kicks TMM, and does 20 damage to TMM!

Deadman: 150 HP
TMM: 130 HP

It's TMM's turn, the dices are thrown... 8! TMM kicks Deadman and does 20 damage to him!

Deadman: 130 HP
TMM: 130 HP

Deadman's turn. The dices are thrown... 8! The kick!

Deadman: 130 HP
TMM: 110 HP

TMM's turn. The dices are thrown... 8 again!
Deadman's turn, the dices are thrown... 7! The slash!
Deadman's turn! the dices are thrown... 3! the big punch, 35 damage!

Deadman: 110 HP
TMM: 75 HP

TMM's turn! The dices are thrown, and the number is 4! TMM punches Deadman, good for 30 damage!
Deadman's turn, the dices are thrown, and the number is... 4! 30 damage to TMM!

Deadman: 80 HP
TMM: 35 HP

It's TMM's turn! The dices are thrown! The number is..... 3! The big punch, 35 damage!
Deadman's turn. The dices are thrown. The number is: 5! Good for a mega kick of 25 damage.

Deadman: 45 HP
TMM: 15 HP

TMM's turn again. The number is 10! TMM punches Deadman! 30 damage!
Deadman's turn, and the number is: 6! Deadman kicks TMM right in the face! TMM is knock out!

AND THE WINNER IS... THE DEADMAN!

Cool paramite, you can get your mud back at Feeco Depot!
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  #7  
09-11-2001, 04:41 AM
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Hi guys, I'm back!

Wow, that's strange.
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  #8  
09-11-2001, 01:22 PM
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General Dripik,

I don't want to be annoying, but post that in a "Hi, i'm back!" topic. Or sign in your mudokon as well. And what is so strange?
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  #9  
09-11-2001, 09:10 PM
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None takin.And well thanks for that point I thought you'd have to make it up or something.Anyway are there any titles like heavyweight,middleweight feather weight and stuff like that or is it just winner is the best and you gotta try win heaps in a row?.
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