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  #31  
04-24-2004, 03:33 AM
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hehehe, lots of them!
http://www.oddworldforums.net/showthread.php?t=7533

:
  • In Abe's Oddysee, Abe got to Paramonia and Scrabania via wells in Monsaic Lines, yet the map connects Paramonia and Scrabania to RuptureFarms. There should be no connection between the two, since Abe returned to Monsaic Lines after completing both Paramonia and Scrabania.
  • We can see during the Necrum level of Abe's Exoddus that the Mudomo and Mudanchee Temples are not far from Necrum Mines, meaning the Mudomo and Mudanchee Vaults are underneath Necrum. The map places them far apart.
  • After destroying SoulStorm Brewery, Abe returns to Necrum, which is not shown on the map.
  • The Big Well is just beyond the SpooceShrub Forest level in Munch's Oddysee, but the map shows a considerable difference between them. You can see the ledge that Abe jumps into the well from at the end of the SpooceShrub Forest level through the tunnel, but much of the Wilderness Region does look similar.
  • Munch began his story in the river (hence the green water), not on land as shown.
  • Abe visited the Raisin in the morning (presumably, though not necessarily, the day immediately after Munch was abducted), and then goes to the SpooceShrub Forest and the Big Well. This journey, according to the map, takes less time than it does for Munch to be flown from the Scrab trap to the Big Well. This is ridiculous, and you can see that the Labs moves very swiftly in the Escape! movie. It is possible that wind conditions slowed the Labs down, and if point four, above, is taken into account, then the problem is reduced.
  • After Abe and Munch bumped into each other and fell from Vykkers Labs, they landed in the SpooceShrub Forest (as proved by the article on Oddworld.com), not next to the Big Well as shown on the map. This must be quite a distance, since we see quite a wide area in the Escape! video but no forest.
  • Munch and Abe spent five levels getting back to the Raisin's Cave, but the map does not show Munch to have visited the cave at all.
  • The dialogue in the Abe's Exoddus Vision movie implies that Abe and his friends took just one day to get from Monsaic Lines/the Sanctum to Necrum Mines. That means Necrum and Monsaic are about 12 miles apart. Transferring that scale onto the Mudos Map and the Oddworld Map to the right by using major land features such as rivers and coasts, we can calculate Oddworld's diameter to be about 3,411 miles. It's very approximate, I know, but that's less that half of the Earth's diameter, and Oddworld is ten times the size of the Earth.

    Assuming that that means ten times in volume, Oddworld's diameter would be 17,000 miles. If it's in surface area, it would be 25,000 miles, and if Oddworld's diameter is 10 times that of the Earth's, it would be 79,000 miles. These distances are far too much an increase to be dealt with by simply moving Monsaic and Necrum closer together.

    My best suggestion is to have a distance between the two similar to the distance between RuptureFarms and Necrum in V1.0 of the map (although RuptureFarms will obviously have to become Monsaic Lines), and fiddle about instead with making Mudos a lot smaller on the Oddworld Map. How much smaller depends upon which way Oddworld is larger than Earth.
  • 'Rupture Farms' should be 'RuptureFarms'.
  • The Mudomo 'Vault' should be the Mudomo 'Vaults'. The same goes for the Mudanchee Vault.
  • 'Feeco Depot' should be either 'FeeCo Depot' or 'Fee Co. Depot'.
  • 'Soulstorm' should be 'SoulStorm'.
  • 'Spooceshrub' should be 'SpooceShrub'.
  • 'The Raisin Cave' isn't necessarily wrong, but all other Oddworld material suggests it should be 'The Raisin's Cave' or 'The Almighty Raisin's Cave'.

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  #32  
04-24-2004, 04:06 AM
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Man, Max...you can find something wrong with everything can't you
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  #33  
04-25-2004, 09:08 AM
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Maxie boy is picky, I bet ya that he's still not satisfied with the latest version of the map.
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  #34  
04-25-2004, 09:19 AM
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Don’t pick fault man its Oddworld
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  #35  
04-25-2004, 10:23 AM
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Don’t pick fault man its Oddworld
what does that mean?

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  #36  
04-25-2004, 10:52 AM
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He means that Max shouldn't have corrected OWI. He's saying it should have been accepted as truth.
He's wrong, things have to be corrected, if they are not correct. Otherwise, they'd be contradicting themselves.

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  #37  
04-25-2004, 11:04 AM
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thanx Esus, I do completly agree with you

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  #38  
04-25-2004, 07:40 PM
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I just don't understand how such a cool map could be made with such poor distances. Every part of it could be taken as absolute truth, but it's obvious that the area that Abe, alone, covered on foot could not possibly be the distance covered on the map in the time alotted. Which is why I've come up with a new theory. Abe can teleport... and they thought it would be cool if they never told us... like it was left out of the FMV's... oooh yeah.
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  #39  
04-26-2004, 08:30 AM
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uh... why do they walk trough the desert if they can teleport?

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  #40  
04-26-2004, 12:38 PM
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He kept it a secret.
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  #41  
04-26-2004, 01:31 PM
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And Munch can fly like a turtle-dove. And Molluck's real name is Oliver.
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  #42  
04-26-2004, 10:32 PM
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I found a few other glitches in the map. It says that Abe travels from the FeeCo Depot to Bone wertz and Slig Baracks which are miles apart from each other. But in the FMV's it never shows the trains leaving FeeCo Depot. And further more, if you look at the exterieur of the FeeCo Depot youl see that the Bonewertz is actualy inside the FeeCo Depot.
Everything above is also supported by the fact that those 2 places are the only location Abe and Munch visit thats not shown from the exterieur. All other places like RF, Monsiac lines, Necrum, Bonewertz Mine's and all other buildings are shown from the exterieur, the Slig Barracks and the Bonewertz processing plant are not. Therefor they must be in FeeCo Depot.
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  #43  
04-27-2004, 12:44 AM
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Slig Barracks and Bonewerkz are outside FeeCo Depot. While there was no cinematic including the FeeCo Train leaving the depot, we do see short clips of the train moving through the respective areas. I believe Oddworld Inhabitants doesn't wish to bore us with long train sequences, so they spared us them, hoping we would catch on that Abe has in fact travelled quite a long distance.

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  #44  
04-27-2004, 10:39 AM
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With Slig barracks I would agree afterall, but with the bonewertz I still say its in the FeeCo Depot. The little part where the train goes trough the bonewertz shows the same background as you can see underneath in the FeeCo Depot (watch them and take a good look). And still, I would like to have seen the exterieur of slig barracks and bone wertz.
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  #45  
04-27-2004, 10:56 AM
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hmmm
BoneWerkz, SligBarraks and FeeCo. Depot are administratively part of the SoulStorm Brewery
but they are each a different factory at different places

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  #46  
04-27-2004, 12:21 PM
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I'm sure were going see how every goes in Oddworld:Abe's Oddysee the movie. Probbaly.
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  #47  
04-27-2004, 01:30 PM
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Except in the movie, he can't get to every single location. My guess is that the movie of AO will only be about Rupture Farms (though of course the plot will be more involved than the games)
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  #48  
04-27-2004, 10:34 PM
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HEY HEY HOLD ON HERE!!! Did I miss something? Is there going to be a movie??? Why did'nt I know? Or am I missunderstanding something? Can someone gimme a link??
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  #49  
04-28-2004, 09:21 AM
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Movies were planned years ago... and they will come one day, hopefully
anyway, I expect Oddworld: Abe's Oddysee to show all Abe's story, including the SoulStorm Brewery issue, and maybe even more!

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  #50  
04-28-2004, 10:07 PM
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Ok... now Im stunned...
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  #51  
05-02-2004, 10:31 AM
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Thank you all for appreciating my map. Except for you, SS, who had the disgrace not only to not post the third and final iteration of the map, but not even the second (You know I love you really). And for the record, it was Anna who spotted the major flaw of the distance between Monsaic Lines and Necrum being utterly erroneous. Not that I’m trying to shift blame – I’ve always admired her prowess in observation to notice such abstact errors.

Re: Bonewerkz being inside the FeeCo Depot, I’m not sure I follow your logic 100%. The fact that a similar green hue is present is not any form of proof or evidence at all. Neither is that we don’t see the train leaving the FeeCo Depot – we don’t see it returning after the Slig Barracks either, but I’d rather presume Abe got back in time for the next level.

Now, daring to leap back to the original topic, the Mudokon temples could be like the Sphynx, Trilithion, Nan Madol, Isle of Pines and the Yonaguni structure – erections dated before modern humankind is thought to have evolved, or else which require technology that even today we don’t have. Diarite bowls in the King’s Chamber of the Great Pyramid of Giza contains hieroglyphics so thin that it would have taken something harder than quartz, but a two-hundredth of a inch across, to carve.

Alternatively, the Mudokons used their psychic powers to aid in their construction. We know Mudokons can chant to speed the growth of trees, which can largely explain the Paramonian Temple. The Scrabanian Temple might have been carved out of a resistant rock crop. The Necrum Temples are a bit more difficult to wager a guess at, since there’s no immediate source of stone that we can see.

But like Alcar, I’d rather not be told. It’ll add to the mysticism of the Oddworld experience. I would like to know, though, how industrial factories are built. It’s not so much bemusing as merely unexplained, but I’d love to find out. I can’t imagine Mudokon construction workers, as I’d have thought they needed to be strong. I’m guessing large usage of Slig-operated cranes and machinery.
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