The difficulty level of the earlier Oddworld games is part of what I fell in love with. Maneuvering would seem limited after playing MO, but it's Abe's clumsiness that was part of the appeal for me. The reactions would seem faster, since the AI in MO was just poor.
But like I say, Oddworld was once renowned for being utterly utterly frustrating, taking, as you say, 30+ attempts to get past some screens. However, if you stick with it, it should become just easier and easier, until you practically know every step of the way and would only die by the occasional slip-up.
But if it's really just becoming tedius, then perhaps you should just take a break for a while. You could return and just skip past the next level with ease. Alternatively you could end up hurling your controller around the room, but in the words of Will Johnston previewing Munch's Oddysee in PS Pro magazine, "The rewards it gave more than make up for the frustration of being crushed in a meat blender for the sixteenth time."
|