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  #1  
06-16-2003, 02:43 PM
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background sounds

how were the bg sounds created for oddworld, any ideas???
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  #2  
06-16-2003, 02:56 PM
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take a look at this, it may interest you:
http://www.oddworld.com/oddworld/com...nts17_bio.html

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  #3  
06-16-2003, 03:05 PM
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thanx

thank you, but that didnt tell me how they made them, lol.
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  #4  
06-16-2003, 04:25 PM
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Well Slaney It involves pretty much a whole mixture of sounds recorded in the studio. What they do is get the sounds of different verious animals or anything they can think of by makeing. They simply record them and when they go and edit they mix those sounds all together and what you get is those cool background noises.

A good example of this is in Star Wars and the way they made the sounds of Chewies roar. It actually is a mix of a lion, a seal and a dog all mix together. Now I don't know exactly what kind animals or things make the sounds we hear in Oddworld but I am sure some of those sounds could be a mixture of insects and frogs thrown in I bet.

Of course now a days the process is a little bit digital than the old way. So I am sure the sounds we heard came off the computer but at one point it was recorded. I hope this helps you out. I know a lot about special effects and the illusion of art and design in film and games and thats what I am going into so I hope this helps a bit.
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  #5  
06-16-2003, 10:30 PM
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What do you mean by background sounds? I never even noticed them.
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  #6  
06-17-2003, 02:32 AM
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i haven't much either
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  #7  
06-17-2003, 03:22 AM
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well I think he is talking about all the sounds you hear when you are playing AO or AE (didn't notice much in MO) like the animal noises or other ambiance sounds

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  #8  
06-17-2003, 01:13 PM
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The only background sound I noticed enough to remember is a bird squak when you're getting into Necrum in AE. It sounds like...a bird, don't ask me which type.
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  #9  
06-17-2003, 03:11 PM
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There are tonnes of background noises in AO, which I absolutely love. In RuptureFarms you can hear creatures screaming in agony, and whenever you pass a checkpoint you hear a loud DUM-DUM noise in the distance, which is clearly RuptureFarms. It adds quite a sinister overtone to the whole, that even walking through the calmest parts of Monsaic Lines and Paramonia, you're continually reminded of the proximity of RF.

And birds, oh so many bird noises. There's an owl noise in Necrum, a crow sound in Scrabania. Several eagle-like screeches throughout the games. Oh, I've convinced myself that I should play AO again, soon.
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  #10  
06-17-2003, 04:59 PM
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man, you know alot, where are you getting all this info? Or is it classified?

I better keep my mouth shut
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  #11  
06-17-2003, 11:19 PM
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each environment has its own separate background sounds and echoes, in case it hasnt been made clear. I used to jsut sit and try to listen to them inbetween the music breaks.

(ah yes, I have returned. Anyone remember me?)
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  #12  
06-18-2003, 04:02 AM
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:
Originally posted by Reptile
man, you know alot, where are you getting all this info? Or is it classified?

I better keep my mouth shut
well in this case he just listened to the game...
for the rest we are all still wondering

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  #13  
06-18-2003, 04:12 AM
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In MO, the sound of Abe when he lands on the ground after a jump sounds like he's landing on grass. But when you're in a factory with nice metal floors it makes the same noise, like he's squishing grass. Conspiracy? Or does Abe just have lots of sores on his feet that go make that squishing sound? If so, Ouch!
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  #14  
06-18-2003, 04:16 PM
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i'm so in to the game that i don't notice
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  #15  
06-18-2003, 04:46 PM
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I also noticed the squishy grass sound, especially one metal floor.
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  #16  
06-21-2003, 07:39 AM
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thanks for all your help

thanks, do you know any where, where you can download good ambience sounds.
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  #17  
06-21-2003, 04:41 PM
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well, here: http://www.geocities.com/dumbo_ddrw/slig/sound.htm

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  #18  
06-21-2003, 05:33 PM
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thanx
i havent downloaded any yet but they sound great
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