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  #1  
08-14-2002, 02:29 PM
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Question Will we return to Vykkers Labs in ME?

Carious you think we will revisit Vykkers Labs in Munch' Exoddus? I think we will because the labs did not completely blow up in Munch's Oddessy. It just blew up in that one part in the labs. The rest of the labs fell to the surface. It makes me believe that there is something still there, possabley a queen we all know as Sam. Maybe she is actually in the labs somewhere where we havent visited before. We might have to go and explore the ruins of Vykkers Labs and find out a dreaded hidden secret somewhere in the labs that the Vykkers have been conducting. It makes sense because we had to gather all the egg crates and there was a sign saying Sams Labor eggs. To me it seems there is a lot of evidence of Sam being held in a secret chamber located somewhere in Vykkers Labs and since the labs are now in operative, the Vykkers could be putting it back togeather. ya know?
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  #2  
08-14-2002, 03:16 PM
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Vykkers Labs was one of many flying laboratories that make up the Vykkers Conglomerate. So if we return to the labs it could be a different one... or one made from the pieces salvaged from Irwin and Humphrey's. I don't think it would matter that much which, but I agree that we most likely haven't seen our last Vykkers Labs.
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  #3  
08-14-2002, 05:47 PM
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The original MO plot did have Sam in Vykkers Labs, yes, but I don't think she was in the 'revised' storyline. Why? The Shaman tells Munch that the Vykkers have been stockpiling Labour Eggs. No need to 'stockpile' them if they are already there.

And if she was there and supplying eggs regularly, there should be proper storage places for the eggs - instead we see that they're kept in the Interns' sleeping campus.

But visits to other Vykkers flying laboratories and other Vykkers installations, ground-, air- and water-based (especially water-based, considering where Abe and Munch ended MO) would seem inevitable.
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  #4  
08-15-2002, 02:26 AM
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Yea now that makes perfect sense. Other Vykker facilities I should of known. What would be interesting though is that what ever lab holds Sam it would probably be enormas much bigger than Humphery and Irwens labs. ya know?
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  #5  
08-15-2002, 02:28 AM
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well as Khanz has said there are other labs out there
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  #6  
08-15-2002, 02:39 AM
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Heh... If they take time, large hallways and huge levels will be possibal, like a whole floor. I would like to see that, the VYkkers and Interns doing their business, then you come along... And I mean real work, not those sorry non-excusable individual concoles that need 6 square feet and a huge open room to operate.
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  #7  
08-15-2002, 03:00 AM
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yeah i love the Vykkers Lab design i think it is real cool
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  #8  
08-17-2002, 03:02 AM
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I would still like to have a short visit to the crashed Vykkers Lab, be cool to see some creatures living inside (new creatures) that you would have to get by like wild creatures not just Sligs and such. But more Vykkers Labs will probably be seen as you have said.
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  #9  
08-18-2002, 09:57 PM
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yes that would be something Al
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  #10  
08-19-2002, 04:30 AM
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I want to see some of the land implantation (the ones who are connected to the FeeCo. Depot.)
I think that would be realy intresting, espessialy if queen sam is in one of the buildings

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  #11  
08-23-2002, 11:33 AM
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Xavier are you sure there are land based labs? Those Blimps look like they would be from the Feeco Depot. That is the only reason I can think of how the Feeco Depot is connected to the labs. Instead of the trains you have the Blimps. Just a thought.
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  #12  
08-23-2002, 07:19 PM
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well, a Vykker Lab is connected by train to the FeeCo. Depot.
And it's logic to see a little, large or huge VykkersLab implantation on the land

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  #13  
08-27-2002, 05:51 AM
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Hmmm thats interesting..I never knew they were conected by the land and trains..I always thought the blimps gave them everything? Am i getting this right...Well whetever it is its still real cool
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  #14  
08-27-2002, 07:00 AM
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well, there is a door in FeeCo. Depot with VykkersLabs (coming soon).

and I doubt the trains can reach the flying labs

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  #15  
08-27-2002, 03:43 PM
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Well im sure the train doesnt go up to the flying lab as well but i never knew there was a feeco depot connection....Cool
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  #16  
08-27-2002, 04:38 PM
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  #17  
08-28-2002, 12:35 AM
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NO i know what your talking about with the Vykkers Lab coming soon...What i was getting at is that the trains dont go up to the flying lab...Everything transported to the lab must come from a blimp...But of course their is a holding bay where the blimps are loaded and brought to the lab...Thats what i was pointing out
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  #18  
08-28-2002, 04:44 AM
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okay, I think we agree on this point then.
I realy want to see a Blimp airport

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  #19  
08-28-2002, 05:20 AM
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I agree Xavier...A Blimp airport/storage port would be great to see...I wonder if they have the Blimps in hangers..And I wonder hwre the hangers are located..Thats a cool idea
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  #20  
08-29-2002, 02:54 AM
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Yea that is a good idea. What if also the floating labs are not alweys floating? What if they too are docked in some massive hanger? And the feeco trains are connected to the hangers. I can see hundreds of Blimps all docked around the labs all sitting inside this huge Feeco hanger.
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  #21  
08-29-2002, 03:01 AM
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Yeah that would be something..I can just imagine the enormous hanger
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  #22  
08-29-2002, 05:10 AM
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yeah paramiteabe, I realy want to see that

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  #23  
08-29-2002, 05:40 PM
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Re: Will we return to Vykkers Labs in ME?

:
Originally posted by paramiteabe
Carious you think we will revisit Vykkers Labs in Munch' Exoddus? I think we will because the labs did not completely blow up in Munch's Oddessy.
i'd think with all that fule in an airship that it would explode on the ground, and the fire from the explosion would finish of any escaping vyykers.

but i heard that there were other vyyker labs in the air.
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  #24  
08-29-2002, 05:53 PM
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yeah it is unprobable we will return to the crached labs, but there are probably others

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  #25  
03-11-2003, 06:10 PM
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The only reason why I think we would revisit the crashed labs is because maybe there are some clues there that will tell us the where abouts of Sam. Quite possiable scenero ya know? Like we return to the Almighty Raison and then he tells us to go back to the labs where we find a bunch of clues on the where abouts of Sam. Then it will begin a long journey through the massive clonglomerate of the Vykkers industrial stronghold in hopes of finding Abe's Long Lost Mother. I like it. And to make it even more jucy Abe and Munch end up being split apart and at the end the two find their way to Sam. Two seperate adventures in one game. Theres a bonus game for ya!
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  #26  
03-12-2003, 01:31 AM
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Originally posted by paramiteabe
And to make it even more jucy Abe and Munch end up being split apart and at the end the two find their way to Sam.
One thing wrong with this: Munch doesn't need/want to find Sam. She has nothing to do with him. Unless he needs to learn some motherly skills for all dem baby Gabbits...
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  #27  
03-12-2003, 01:45 AM
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Well this is where Munch's head port would come in to play. Maybe somehow his Head port is sort of linked to Sam? You never know with the fact Sam is all wired up and surrounded by shrienks. Maybe some how Sam is trying to contact Munch through his head port and Munch learns this from the Almighty Raison. Since Abe's destany is to free his people and rescue his mom Munch could be what Abe needs to help him out.

Besides the Almighty Raison did say that their destanys are together right? And the fact that they would be split apart would make the game rather interesting. You got are two heroes searching for Sam and at the same time they get lost but one of them is trying to revive his species which is Munch. Talk about a complex adventure. Thats three goals to accomplish to put it simply. You got Abe trying to find Munch and Sam and accedently stumbles upon him in the chamber which holds Sam. And you got Munch trying to find Abe and trying take care of those 150 gabbit eggs. Phew thats a lot of work for two unlikelys.
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