Oddworld Forums > Zulag Three > Fan Corner


 
Thread Tools
 
  #1  
10-27-2006, 11:09 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)
Random Oddworld Adventures (editable fangame)

Well, yeah. This is basically an editable fangame based on Abe's Oddysee and Abe's Exoddus. At the moment, it's far from complete, but it's available for you guys to play around with and stuff.

Since I became randomly unable to edit the first post of the old topic, I'm now keeping all the info on a seperate page. You may view this here:
http://zangg.randominsanityonline.com/randodd.htm

Direct download link:
http://zangg.randominsanityonline.com/oddworld.rar

If anyone has some spare time and doesn't mind ripping a sprite or two out of screenshots, please let me know ASAP. (Please use screenshots from the PC version of the game!)

Enjoy, and please report any bugs ASAP.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.


Last edited by ZANGG; 11-02-2006 at 12:25 AM..
Reply With Quote
  #2  
10-28-2006, 12:37 PM
Zerox's Avatar
Zerox
Outlaw Mortar
 
: May 2006
: Um...RealWorld?
: 1,943
Rep Power: 20
Zerox  (154)Zerox  (154)

Hey, seems to work quite nicely so far. The screen size is quite good too.
When I opened it, my cursor went all massive, as if a magnifier was on a small portion of the screen, so I could move the cursor quite far off. Is this meant to happen?
Reply With Quote
  #3  
10-28-2006, 01:07 PM
gobbo's Avatar
gobbo
Zappfly
 
: Apr 2006
: helvoirt in the netherlands
: 17
Rep Power: 0
gobbo  (10)

The cursor thing happens to me to, the only way to cure that is make the script hide the mouse, wich is pretty easy in dark basic. (even i can do it)

My real problem is that the shift and ctrl on the right side of my keyboard dont work with this version, and i cant get used to it. other than that i didnt find any bugs.
Reply With Quote
  #4  
10-28-2006, 06:49 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

I plan to make the controls(even including the direction keys) customizable. In fact, I'll do that with the next update.

Edit: Updated.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.


Last edited by ZANGG; 10-28-2006 at 07:04 PM..
Reply With Quote
  #5  
10-28-2006, 09:15 PM
Gretin's Avatar
Gretin
Clakker Relic Miner
 
: Jan 2005
: Lost in Space
: 818
Blog Entries: 1
Rep Power: 20
Gretin  (167)Gretin  (167)

My thoughts...

This is an awesome idea I actually thought of doing something like this myself once, but due to lack of time etc I never got around to it. But yeah, I've always wanted to be able to make Abe's Oddysee/Exoddus levels, so this is a pretty good thing to see. Of course, it needs a lot of work, but it's looking very promising!

As for the slog-possession thing you mentioned in your other thread, I think if you want to add features like that you should make it so they can be turned on or off in each particular level if possible; that way, if people don't like the idea they can turn it off in their level or vice versa.

Good luck, and keep up the good work!
__________________
:
I'LL GET MAH STABBIN KNIFE!

Reply With Quote
  #6  
10-28-2006, 10:56 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Hm, nice idea. I should probably do that for a lot of the standard features as well. (For example, each type of posessible creature can be individually set as posessible or non-posessible. And you can choose how many mudokons can be alerted at one time.)
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #7  
10-29-2006, 01:39 AM
Zerox's Avatar
Zerox
Outlaw Mortar
 
: May 2006
: Um...RealWorld?
: 1,943
Rep Power: 20
Zerox  (154)Zerox  (154)

Changing what can or can't be posessable might constrict alot of puzzle ideas.
I don't see what someone would have against posessing Slogs, anyway.
Is there any creatues we may add into the mix? Meeches (if we had sprites), Gabbit...? I dunno. Big Bro's would be good, though.
Reply With Quote
  #8  
10-29-2006, 07:41 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

:
Changing what can or can't be posessable might constrict alot of puzzle ideas.
What I mean is, if you want sligs to be posessible in your level, they are. If not, they aren't. It doesn't affect other levels at all.

I don't really see the point in adding Big Bros. In 2D, how would they be any different from regular sligs, except bigger?

As for Meeches, I was thinking that myself. I'll finish the game first, and then if I feel like it, and people don't object too much, I might add them.

Gabbits... don't see how they could be used. But if you have any ideas, feel free to throw them at me.

As for against posessing slogs - it's a new feature. People sometimes get slightly annoyed at these.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #9  
10-30-2006, 12:15 AM
Zerox's Avatar
Zerox
Outlaw Mortar
 
: May 2006
: Um...RealWorld?
: 1,943
Rep Power: 20
Zerox  (154)Zerox  (154)

Hey, do crawling Big Bros!
Heh, anyway, Munch or something might be good iin a swimming section (the surface is seen at the bottom of one screen, and when you go down a screen, the screen is full of water).
Reply With Quote
  #10  
10-30-2006, 07:32 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Hm. As I said, I don't see how big bros will be any different from regular sligs, except the size. If you have any ideas, feel free to throw them at me, although they won't be high priority. (If I feel like adding them after I've done everything else, I will)
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #11  
10-31-2006, 11:25 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Today's update is quite a small one, just a different sprite for death. (The chant sound file is there, but you can't actually chant yet.)

Anyway, I received a suggestion that big bros should have night vision(ie: can see you in shadows), but at the same time, can't hear you as well, and won't hear you walking normally or landing from a short distance. I also had the idea that they should be able to "shield" themself from any explosions/shooting in front of them(anything from behind them would still kill them). What do you guys think of these?
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #12  
11-03-2006, 05:33 AM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

By the way. Anyone got any ideas on how the hell to do the "zap" from the orbs? (I've added chanting now, by the way)

The chant orbs are now actually in there, minus the zap graphic... so any idea on how to do the zap?
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.


Last edited by ZANGG; 11-03-2006 at 03:32 PM..
Reply With Quote
  #13  
11-10-2006, 12:07 AM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Hm, is there even any interest in this anymore?

Anyway, just added lifts. Quite a bitch to do, but they're there now. Levers can't operate them yet, but Abe can.

Still looking for ideas on how to do the zap. Also if you have any ideas on how to do the ropes, tell me.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #14  
11-11-2006, 08:03 AM
gobbo's Avatar
gobbo
Zappfly
 
: Apr 2006
: helvoirt in the netherlands
: 17
Rep Power: 0
gobbo  (10)

Ofcours there is still interest in this.

Im not realy good with darkbasic so i cant help with the zap and ropes.

EDIT: for the ropes, stick a picture of the ropes with weels on the backdrop. Like this:
and put the lift infront of it. When you activate the lift, these weels start turning.

Last edited by gobbo; 11-11-2006 at 08:14 AM..
Reply With Quote
  #15  
11-11-2006, 12:25 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Hm, so just have the rope non-moving? That could work, in which case, I'll leave it up to the level authors to decide whether they want to put it in or not.

As for animation: I can't be bothered doing animation, too time-consuming to get all the animations from the game and I also don't really know how to put them in. But when I release the source, someone else can add them if they want.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #16  
11-16-2006, 07:17 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Well, just made a MAJOR update to how level loading works. You can now format the levels in a much neater way, as well as using line breaks. See the page and the level editing help for more information.

No actual changes to gameplay in this update though.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #17  
11-17-2006, 07:57 AM
Spirrow's Avatar
Spirrow
Grubb Fisherman
 
: May 2006
: Where the rain don't go...
: 946
Blog Entries: 17
Rep Power: 19
Spirrow  (25)

I can't open the program anymore, it seems
__________________
Warped Wisecr4ck Wonders:
Why does hell tend to freeze over?

Reply With Quote
  #18  
11-23-2006, 08:05 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Attention everyone: The download link is currently down, as I no longer have that website. If you want the game, email me at sunriseh@maxnet.co.nz and I'll email you a copy.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #19  
11-23-2006, 08:27 PM
aaj111's Avatar
aaj111
Thudslug
 
: Nov 2006
: Jackson, TN
: 181
Rep Power: 19
aaj111  (10)

Heck yeah I am interested. Sounds fun.
Reply With Quote
  #20  
11-25-2006, 11:02 AM
SligStorm's Avatar
SligStorm
Super Stingbee
 
: Jul 2005
: United Kingdom,Wales
: 462
Rep Power: 20
SligStorm  (24)
Oddworld Easy Platfrom Released.

As I am working with Zangg to help make his ROA game by ripping sprites and geting backgrounds for him and such I am releaseing the Easyplatform Program! Wich means you can create your levels with ease by knowing were the grid is and sutch. Note: This is just a Beta Version and may be inproved.

Enjoy
~~SligStorm~~

Download Link:
Download Easy Platform!
__________________
Working with 3D and Animation.
***** Oddworld Fan Game Maker *****

Reply With Quote
  #21  
11-27-2006, 04:31 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
Rep Power: 19
ZANGG  (17)

Useful tool. I'm using it as well for my levels now.
__________________
:
Good. No posts in 7 days. That should meen that this thread is finaly dead.

Reply With Quote
  #22  
12-10-2006, 12:15 PM
gobbo's Avatar
gobbo
Zappfly
 
: Apr 2006
: helvoirt in the netherlands
: 17
Rep Power: 0
gobbo  (10)

I dont had time to learn how to use it, but it seems pretty usefull indeed.
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools








 
 
- Oddworld Forums - -