Console: PS3
Issue 1: I entered 'the big wooden tower' entrance in Paramonia and instead of getting the cutscene, I got the below still image, but I could still hear all the cutscene's audio. Once the cutscene audio was done, the game was frozen, still displaying the image below, with no audio output.
http://i62.tinypic.com/24p9nox.jpg
(fyi, the grey area is actually just black, the photo just shows reflections off my tv)
Issue 2: The paramonian temple puzzle with the stone boulder that rolls from right to left. I was unable to chant the bells even though I had used the bell touchstone.
Issue 3: The paramonian temple puzzle with the boulder that rolls left to right. I got the flock of paramites to chase me to the right-most screen, I threw them some meat and then ran back to the left-most screen. The paramites didnt chase me back there but I could hear what sounded like loads of paramites trampling. The sound gets louder as I get nearer to the left most screen.
Issue 4: When slogs are inside the roll tunnels that sligs can't grt through but Abe can roll through, the slogs head was sticking out of the end and I was trying to shoot it but the bullets weren't hitting it, even though they reasonably should have.
Issue 5: The puzzle at the very beginning of scrabania. You can possess the slig on the top platform and walk it off the edge to the lower platform to shoot the second slig dead. This makes the puzzle much easier than in the original game, where you wouldnt be able to land the possessed slig on the lower platform (it would fall on to the mine iirc). You had to use the UXB to kill the lower platform slig in the original.