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  #1381  
12-21-2011, 12:18 AM
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Minicraft rocks
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  #1382  
12-21-2011, 02:48 AM
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darn creepers bombarded one of my defense forts i tried to keep a constant light out in one part of the "safe" map,then the creepers took down a fort...
also our admin at our server has asked me to ask if anyone here wants to join our server,pm if ur interested.
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  #1383  
12-21-2011, 09:45 AM
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Happy Christmas y'all

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  #1384  
12-21-2011, 03:35 PM
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A few videos about the Herobrine mod I posted a link to.







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  #1385  
12-22-2011, 02:12 AM
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Can someone good with redstone lend me a helping hand? I'm getting a headache dealing with all of the wiring I need for my current project.

I'm currently working on a railway setup with 5 stops and 5 3-way rail junctions controlled by 3 levers at each station. I'm more than capable of wiring them together, but the logic gates to control the outputs from the levers are causing me trouble.

From the first station, the first lever controls the initial direction to either left or right. The next switches send you to one of 4 other stations. I want to set the last 2 switches to control the right half of the track when the initial lever is in one state and the left half when it's in the other.

I've drawn up a table of what I want the input/output to look like.



In this table the first input controls the side of the track and the other two change the state of the left and right outputs on either side. The sides are separated by the "/"

I've tried a few combinations of AND, NAND and NOT gates, but nothing is quite working as desired. If any of you can help me it would be greatly appreciated.

If this isn't clear enough please say something and I'll try to rewrite this post.
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  #1386  
12-22-2011, 03:22 AM
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is it important that the left hand side of the track doesn't change when editing the right hand side?

do you know how to do RS Latches?
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  #1387  
12-22-2011, 01:41 PM
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Yes, because the 5 stations are joined up in a way that both sides would make travel to one station impossible without going through another.

I don't really see how an RS Latch would be involved.

Last edited by Phylum; 12-22-2011 at 01:49 PM..
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  #1388  
12-23-2011, 05:44 AM
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okay... i went to check something up at the minecraft wiki about the items and this is what i found.... this is....well its quite not funny.
http://www.minecraftwiki.net/wiki/Items
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  #1389  
12-23-2011, 05:47 AM
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http://www.minecraftwiki.net/index.p...s&oldid=226176

Permalink on the off-chance it gets changed.
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  #1390  
12-23-2011, 07:40 AM
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Wait what? The site must of got hacked or something.

I've been playing the lastest version of the YogBox. I don't really like the RPG elelment of the mod. You spawn, create an empire and thats you pretty safe for the rest of the game, Takes out the survival of the game. There are parts of the mod such as cutting down one block of a tree and the whole tree falls down, (A bit like in terraria) that I really like and they could implant into the game without trouble.
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  #1391  
12-23-2011, 08:04 AM
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It's a wiki, it doesn't need to be hacked.
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  #1392  
12-24-2011, 11:18 AM
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Yes, because the 5 stations are joined up in a way that both sides would make travel to one station impossible without going through another.

I don't really see how an RS Latch would be involved.
If you use a switch to change between editing the left side and the right side, an RS latch would allow for the side not being edited to keep its state. The rest would be a simple case of AND gates mixed with XOR gates
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  #1393  
12-24-2011, 01:03 PM
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It doesn't need to remember it's state, though. The lever should be telling it that.

I've put a few basic gates together that demonstrates what I want, but simplified.



This only has one input lever and the "switch". Adding the other lever in is making everything ridiculously complicated, if only because of space limitations.
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  #1394  
12-25-2011, 11:45 AM
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So this is what I've got. Please excuse to crudeness of the drawing



The reason I mention RS Latch is because you will likely need a method to prevent 1 2 3 and 4 from losing its settings after you change S, which means you will need an RS Latch to save the settings. The problem with that approach is that you will likely need a reset switch to reset the current side that the switch is set to.

Other than that, if it's currently possible to create small flip flops then it will better to use a flip flop for each output.

Either way, it's best to have buttons rather than switches for input 1 and 2.
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  #1395  
01-03-2012, 06:46 PM
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A company has set up a way to print 3d models of your Minecraft creations. Which I think is awesome.

More info:
http://www.geek.com/articles/games/m...nting-2012013/
http://realtimerendering.com/erich/m...blic/mineways/

More pics:
http://www.flickr.com/groups/mineway...th/6606210877/
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  #1396  
01-03-2012, 07:00 PM
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looks cool,i think i saw that somewhere including a dungeon printed
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  #1397  
01-03-2012, 11:05 PM
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:
So this is what I've got. Please excuse to crudeness of the drawing


This works perfectly. Thankyou! I plan on doing a video and releasing the map once I'm done, so I'll be sure to credit you.
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  #1398  
01-04-2012, 01:44 AM
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That, Nate, is very cool. Though that woman with the Eiffel Tower looks creepily pleased with herself.
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Last edited by Splat; 01-04-2012 at 01:48 AM..
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  #1399  
01-04-2012, 01:49 AM
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This works perfectly. Thankyou! I plan on doing a video and releasing the map once I'm done, so I'll be sure to credit you.
Awesome, just glad it worked out for you
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  #1400  
01-05-2012, 04:20 PM
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well i just downloaded the new weekly update,and i changed the map to ultraflat (yeah new option for the world generator)
and it was overflown with slimes.
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  #1401  
01-06-2012, 04:01 PM
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Lol, Mike come back to Phoenix, everyone misses you on the server!
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  #1402  
01-06-2012, 04:22 PM
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kk,ill come,i need to refresh some resources
i also found a series of nether forts at my ssp world all connected forming a huge fort,there is like 4 forts merged together.
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  #1403  
01-12-2012, 10:26 AM
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Minecraft 1.1 update is out now!

:
Added enchantments to Bows
New Golden Apple recipe (Uses gold nuggets instead of gold blocks)
56 new language translations, including fictional ones such as Pirate
Slightly smoothed color transitions between biomes
Added beaches
Biomes are slightly more varied
Reduced brewing time to 20 seconds
Added Spawn Eggs to creative (the colors of the eggs even look like the mobs)
Added world type options (currently only super-flat and default)
Removed collision box from ladders
Sheep eat Grass, converting them to Dirt, and regain their Wool again
Fixed collision box on fence gates
Walking on Crops no longer tramples them
Magma Cubes now drop Magma Cream

Bug fixes:

Fixed "Sniper Duel" achievement
Fixed Powered Rail Non-Depowering Bug
Fixed Powered Rail Failure-to-Update on Placement Bug

Bugs:

Major crash bug in the loading screen for some users
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  #1404  
01-12-2012, 10:43 AM
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I would keep a backup of the 1.0 .jar file if you want to continue playing on the server for the time being, though.

EDIT: BTW, select "Pirate" from the language menu and take a look at the item descriptions in creative mode.
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  #1405  
01-12-2012, 11:31 AM
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Minecraft 1.1 update is out now!
yay magma cubes finally drop magma cream XD
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  #1406  
01-18-2012, 04:31 PM
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Just 'cause I always wanted to build this:



However if this is ever built somewhere on the OWF server as a rail system, I sure as hell aren't doing it in survival mode.
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  #1407  
01-18-2012, 04:33 PM
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But... you already built a subway system. That one just has a fancier station. And don't you think you get to use creative for everything now, just because you're allowed to use it for RF .
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  #1408  
01-18-2012, 04:42 PM
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I'm currently working on a much tidier design for a railway station, although the more I think about it the more ludicrous it would be to implement. It would take ridiculous lengths of redstone wire.

That's what this was for.
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  #1409  
01-18-2012, 05:04 PM
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Nah, I just felt like building a fancier, semi-realistic station that looks good even though it functions just the same as my ordinary stations. It's unlikely this will ever be built as part of a "real" project considering the Oddworld-related things that I'm planning.
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  #1410  
01-18-2012, 05:58 PM
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It's nice. I rarely get to travel trains in real life, it's just exciting waiting in a subway. Call me weird, but I rarely get to visit cities and I love city life. +rep
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