Great. ^^ Finally, I'm working on bonewerkz, I did the two first screens, you gotta see this
Edit: New level piece pack !
Bonewerkz
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.
Last edited by skychase2rebirth; 04-30-2012 at 12:39 AM..
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Custom sounds should be possible soon, I'm close to figuring out the formats
Music is another beast though.. its a type of MIDI.
That sounds interesting, not entirely sure what sort of applications would be possible for that though. Unless we had the ability to create entirely custom content.
Custom sounds should be possible soon, I'm close to figuring out the formats
Well I've tried to open the sounds.dat with Audacity with some quierly sounds, depended on the kbps rate. Sadly I didn't find more time to explore this topic more.
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Music is another beast though.. its a type of MIDI.
I thought the music are finished samples with different speed times, depending on the action of the player?
I really hope to see fast pogress =)
Last edited by Never Sleeper; 05-01-2012 at 12:06 AM..
Hello
I've been lurking these forums every now and then and have finally summed up the courage (see oddworld's is my favourite game.)
So here's one of my levels
Custom sounds should be possible soon, I'm close to figuring out the formats
Music is another beast though.. its a type of MIDI.
Wait, are you trying to say that editing sounds is soon possible too...? O.o
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Hello
I've been lurking these forums every now and then and have finally summed up the courage (see oddworld's is my favourite game.)
So here's one of my levels
1. Can't change the "size" of the music data (not related to the length of the track).
2. Its "like" MIDI.
3. Each MIDI instrument is in fact a sound (which can be edited).
So the music is a bunch of MIDI commands that say things such as note on,off, change pitch, change instrument at time X where an instrument is a sound from a .VB or sounds.dat file.
I'll create a basic tool that allows easy replacement of sounds to begin with, then add support for viewing SEQ tracks and basic editing of them.
I'm not goona quote your post because it is rather lengthy, but I just wanted to say, that when you said Oddworld Adventures remake, I thought you meant recreating all the same levels using the graphics from the PC version. But what you did, that was really interesting, and well done for the work.
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Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty
First five cams of Bonewerkz ! (not whole first path)
President Odess (;P), if you want to help feel free to do it but I'll keep working on this version because I feel really motivated for now. Oh and how's feeco developpement ?
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.
Feeco is finish, and I edit stockyards, but if you do Bonewerks, you have to edit the door of the train (path 4 of stockyards), but it's finish
So, I will post a link to download this level
hey WolfensteinOdess will u send the level post to me by tomorrow morning? so i want to check what it is so i'll be happy to see what u made so that's all i'm going to say. i've been waiting for this for a long time.
1. Can't change the "size" of the music data (not related to the length of the track).
2. Its "like" MIDI.
3. Each MIDI instrument is in fact a sound (which can be edited).
So the music is a bunch of MIDI commands that say things such as note on,off, change pitch, change instrument at time X where an instrument is a sound from a .VB or sounds.dat file.
I'll create a basic tool that allows easy replacement of sounds to begin with, then add support for viewing SEQ tracks and basic editing of them.
Didn't we decide a while ago that the music was put together dynamically by the engine? I recall a discussion about the percussion tracks responding to scrab jumps and that kind of thing.
Not that it really matters. I'm sure people will figure out ways to do things that work even if we can only replace sounds.
Skychase, what .lvl are you using? Because clearly the platform in that picture is not a factory one.
I'm working on f2.
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.
There's a lot of collision lines that I can use for background platforms, lots of paths, and because Scrabania will probably become a bee level, Monsaic Lines and Stockyard (return) are too short, Rupture Farms (beginning and return) and Stockyard escape are already used and because Paramonia can be edited beyond path 1 so Paramonian temple seems a good choice.
Edit: 6th cam.
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.
Last edited by skychase2rebirth; 05-02-2012 at 11:50 AM..
he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.