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  #91  
05-05-2010, 10:46 PM
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To make a playable game, I think you have to build 3D models of every sprite, and not just use it as an image, and then use a programming language to be able to move these models in the game...

There's an open source 3D studio called Blender, it's pretty good, and there's an inbuilt programming language in it so that it's easier for someone to make the stuff move in the game.

If you want you could also downlaod a trial version of 3Ds MAX from Autodesk's official website, build the models, export them to Direct X (I'll have to ckeck again on that one) and then use something like C++ to build the game physics, accept the controls, move the models etc....

If you want I can help out with the programming and a bit with the modelling....

Of course a game like this would be extremely basic at first, but with time you can always improve on it...
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  #92  
05-06-2010, 08:34 AM
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Stay on topic Dean this isn't the place for any of that.
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  #93  
05-06-2010, 12:05 PM
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Sorry, got a bit carried away there (I blame the O levels...)
Just ignore my post(s)...
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  #94  
05-08-2010, 02:53 AM
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Ok fair do's. Ok, the generic walls will be turned into a generic map pack, there will be small walls and backgrounds as well, specifically for rupturefarms and maybe some gas screens as well (the greener ones)
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  #95  
05-08-2010, 03:00 AM
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Nice. Looking forward to it.

Gas screens are a good idea.

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  #96  
05-08-2010, 03:05 AM
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Mmm, I always liked those ones that where in the special areas...free fire zone.
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