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  #91  
06-27-2006, 05:38 AM
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Hmm, these drawings all look well done, and highly focused on the intent of making an atamony. But my thoughts is that in the Slig's nervous system, there would be a great deal of nerves in the tail of the Slig, to control the pants. Also, wouldn't there be at least muscle in a Slig's tenticles? They seem to do something while a Slig is speaking. But besides that, I'm impressed with these atamonies. Maybe I will do one sometime....
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  #92  
06-27-2006, 06:07 AM
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Here's the Sea Rex
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  #93  
06-27-2006, 10:45 AM
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Nice.

Don't they have some carnassials? I never played Munch's odyssey...
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  #94  
06-27-2006, 09:50 PM
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I don't know

I never played Munch's oddysee too
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  #95  
06-27-2006, 10:13 PM
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I have and you never see one.
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quote by marge simpson: We just saw the most amazing cammel...it was wearing a hat!!!!!

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  #96  
06-28-2006, 04:03 AM
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Yeah right. Me too

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  #97  
06-28-2006, 12:18 PM
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Sea rex's weren't even in Munch's Oddysee. They were cut due to technical constraints and their massive size. They only ever appeared in that one video...and if anyone could give me a link to that video, I would be most grateful.
Based on the Sea rex skeleton, I presume that means that you think muscles go right through along the whole tail as opposed to lots of muscles at the base, hm? (their isn't as much bone for muscles to attach to there, but from the pic thats what I based, with alot of flesh around the base of tail and along the tail, very thin with little room exepect for bone and tendons)
Just my thoughts. Also, you don't think its neck is very flexible, or AS flexible (this is based on the no. of vertabrae in the neck)
Just what I can see there.
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  #98  
06-28-2006, 12:20 PM
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They only ever appeared in that one video...and if anyone could give me a link to that video, I would be most grateful.
I would be too. I never saw this creature before.
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  #99  
06-29-2006, 02:33 AM
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somebody please supply us a link to this holy grail of short videos with searexs in them.
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quote by marge simpson: We just saw the most amazing cammel...it was wearing a hat!!!!!

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  #100  
06-30-2006, 10:25 AM
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Steef skeleton
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  #101  
06-30-2006, 12:07 PM
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i alway thouth that paramites were spiderlike and did not have bones.
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  #102  
07-01-2006, 03:07 AM
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same here.
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quote by marge simpson: We just saw the most amazing cammel...it was wearing a hat!!!!!

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  #103  
07-01-2006, 12:32 PM
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Ooh, good Steef.
Paramites have, if you look closely, muscled limbs etc. which need a skeleton to attach to.
paramites are thuoght of as spiderlike only mainly because they can spin web, I would have thought.
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  #104  
07-01-2006, 11:06 PM
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what do you base the spinning web theory from.
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quote by marge simpson: We just saw the most amazing cammel...it was wearing a hat!!!!!

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  #105  
07-02-2006, 07:41 AM
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Have you not played AE or AO? They spring traps by suddenly descending into the screen on webs. The temples they reside in are full of giant webs, in necrum you can see the mummified remains of dead paramites (they wrap up their dead like spiders wrap up captures insects). Also in AE you can possess them and make them climb up paramite silk strands.
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  #106  
07-02-2006, 07:47 AM
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Hmm, these drawings all look well done, and highly focused on the intent of making an atamony. But my thoughts is that in the Slig's nervous system, there would be a great deal of nerves in the tail of the Slig, to control the pants. Also, wouldn't there be at least muscle in a Slig's tenticles? They seem to do something while a Slig is speaking. But besides that, I'm impressed with these atamonies. Maybe I will do one sometime....
I wouldn't think there would be particularly, since I presume they are not modified by the Vykkers in any way. The pants may be controlled by certain muscle movements in the vestigial legs of the Slig (not a tail, I've checked...and VERY vestigial. They're fused together)
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  #107  
07-02-2006, 10:26 AM
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Grubb,Fuzzle,BigBro and Slog skeleton
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  #108  
07-03-2006, 12:40 AM
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no i havnt played AO or AE but i know the story.
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quote by marge simpson: We just saw the most amazing cammel...it was wearing a hat!!!!!

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  #109  
07-03-2006, 02:17 AM
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The slog skeleton is cool!
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  #110  
07-03-2006, 11:08 AM
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thanks
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  #111  
07-03-2006, 12:56 PM
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I agree. Thses are very good, but I jsut think differently about the Big Bro...I've looked really clsoely at the pictures and pair this woith design drawings, and it turns out really that the head goes right back to enar the body, with eyes right near the front, and a short, stiff neck supporting it. Do you know what I mean? I'd scan pics to make sure, but that would be illegal...damn. (I mean pics fromk the Art of OI book)
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  #112  
07-03-2006, 03:16 PM
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Gobbo, can you please change your avatar?
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  #113  
07-03-2006, 11:12 PM
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yes its crap when people have the same avatars
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quote by marge simpson: We just saw the most amazing cammel...it was wearing a hat!!!!!

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  #114  
07-04-2006, 12:33 AM
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Gobbo, can you please change your avatar?
Don't post that here, use PM. Don't SPAM or post off topic randomly like that.
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  #115  
07-22-2006, 06:51 AM
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1.Gabbit skel.
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  #116  
07-22-2006, 07:04 AM
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Mhmm
Looks good!
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  #117  
07-22-2006, 09:15 PM
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thats cool.
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El'scrabino the best damn scrab on oddworld.
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quote by marge simpson: We just saw the most amazing cammel...it was wearing a hat!!!!!

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  #118  
07-25-2006, 05:51 AM
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I gave a shot at making a paramite skeleton
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  #119  
07-25-2006, 06:02 AM
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Wohow! That's a great paramite skeleton!
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  #120  
07-25-2006, 07:56 AM
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Kewl, but it's a bit hard to seem some of the bones clearly from that angle. And with the outline. Also, I'm not sure about the hip. I'd be sure it would have changed to a more suitable shape, as it looks human. And humans are bipedal.
Don't mind me though, I'm just nitpicking. I complain about everything anyway.
The Gabbit's snout tip is cartilage then, I presume?
And obviously, it's 100% class. As usual, off course.
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