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  #31  
04-05-2008, 05:54 AM
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I couldn’t narrow it down to one, but here are a few:

Firstly, and perhaps most pertinently, I’d love to have some better idea of what to expect from the Oddworld film, and how it will differ from the Oddworld of the games in terms of its plot and the Oddworld Universe itself. Will familiar and well‐loved characters and concepts be there, like Big Face, Alf, Elum, possession, wells, SoulStorm Brew, etc.? I worry that if Oddworld changes too much it will alienate the fans, but I don’t want that to stop Oddworld evolving into something greater. I just want fans to be prepared to love a different kind of Oddworld if they have to.

A little bit historical, but I’m still curious as to exactly why different characters were used in Stranger’s Wrath, mainly Grubbs rather than Mudokons and Wolvarks instead of Sligs. Lorne has hinted that it was to avoid upsetting the fans’ expectations of the existing characters, but I’d love to have examples of exactly how the new races differ from their predecessors, and what Lorne could accomplish in storytelling and cracked mirror observations about our own world by having these alternatives. This isn’t to say I don’t love the new characters.

And a more sentimental and trivial question, are Lorne and Sherry (and/or Bross) ever going to bring back the Oddworld theme (the one heard in several different styles in the starts of AO and AE, running through several of MO’s gameplay vis videos, and at the very start of the Icons episode)? I love that piece so much, it hits all the right emotive and scalar tones, and is really very beautiful.
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  #32  
04-10-2008, 01:21 PM
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Will familiar and well‐loved characters and concepts be there, like Big Face, Alf, Elum, possession, wells, SoulStorm Brew, etc.?
I doubt possession will be in the film. People wouldn't accept it in film. (Much like people wouldn't accept the main characters performing double jumps in movies )
People would ask questions such as "If a race exists on this world that has such incredible, supernatural power, then why have they somehow become enslaved by people who don't even have hands, who the Mudokons could have possesed and killed when they came to enslave them anyway..."

They would have to include Elum in the movie. It's an easy tear jerker to kill him off at the end of the movie
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  #33  
04-10-2008, 02:42 PM
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I know what i would ask.


What the hells with citisen siege? I mean,its not even on oddworld.
Thats what i would ask.
  #34  
04-12-2008, 02:27 PM
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The rest of the Quintology, all of the unreleased games (including SligStorm and Fearietales), and the things canceled from final games, like paramites in the stockyards in Abe's Oddysee.
  #35  
04-12-2008, 11:58 PM
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But that's not really a question MeechShrykull1029. What would you actually ask about them?

It just occurred to me to ask whether they could organise a rerelease of the Abe games similar to the recent rerelease of classic Lucasarts adventure games in a cheap platinum edition.
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  #36  
04-13-2008, 01:42 AM
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Or as a free download like Rockstar has done with Grand Theft Auto and Grand Theft Auto 2. That would be a decent way to drum up fanpeciation and let the Oddworld Universe be experienced by a whole new wave of people.
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  #37  
04-13-2008, 07:40 AM
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Or as a free download like Rockstar has done with Grand Theft Auto and Grand Theft Auto 2. That would be a decent way to drum up fanpeciation and let the Oddworld Universe be experienced by a whole new wave of people.
And let me actually finish the damn games.
  #38  
04-13-2008, 07:58 AM
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  #39  
04-13-2008, 12:09 PM
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I'd want to know whether the place that Roid gets all his extra mass is the same place that Abe gets it from when he becomes Shrykull, or if both simply endure a dramatic reduction in density.
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  #40  
04-13-2008, 01:42 PM
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Why? Why!? WHY!? WHHHHHYYY!?

That(those) is(are) my question(s).
  #41  
04-17-2008, 11:37 AM
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I wanna ask to much question about Oddworld. Here is the two I want to ask:
- Why did OWI studios close?
-For AO I just wanna know how did Lorne Lanning and all the designers (specially Steven Olds) created levels which are the amazingst I've ever seen in all my (short) life.
  #42  
04-20-2008, 01:28 PM
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But that's not really a question MeechShrykull1029. What would you actually ask about them?
That's the stuff I would ask them about.
  #43  
04-21-2008, 10:14 AM
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Eh? You haven't told us what you would ask about them. You've just given us a list of cancelled things in Oddworld. What would you ask about these things?
Why did you get rid of them?
What would they have been like?
?
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  #44  
04-21-2008, 12:43 PM
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I'm going to close this thread as its purpose has been served.

Thanks to Fuzzle Guy for being our pawn and starting it.
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