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I've incorporated one of my old oddworld 3Dmax renders into R1P18C03. For a long time these scenes have been pretty much useless, but now thanks to Paul's great editor they may come to use (I salute Paul for such a time-consuming and complicated work!). Now maybe I'll make a couple of levels with oddworld chemical facility.
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That's a very nice looking scene ;D! Some of you guys have great skill in creating new impressive looking areas
You should just make something basic, none of the games actual levels are that complicated anyway.. generally its moving one from place to the other, then complete a load of doors and continue.
I think a more linear path would be nice even if there are not really any puzzles to solve.