Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #181  
11-05-2013, 12:59 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

It's a little darker in the original, but then everything in the original is darker, I guess they just used a different palette or something? Different lighting? I dunno, I'm not a designer.

And before anyone says any fucking thing, I'm not suggesting this is good or bad.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #182  
11-05-2013, 12:59 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 19
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

I actually think the Paramonia sky in the original looks more like the current Scrabania sky except coloured differently.

The skybox in the NNT screen shot is a lot sharper and the clouds seem to be more dense, the sky is more saturated, and there really aren't any lighter coloured clouds so it looks quite odd. Quite odd indeed.

Reply With Quote
  #183  
11-05-2013, 01:00 PM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 32
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

Good thing this is fucking Odd-world then isn't it

Anyway, I think they're doing a proper day/night cycle this time around. One must assume that this is at the height of midday.

Now, you're all just distracting from the real issue at hand: Abe's bone-dry eyeballs.


Last edited by MeechMunchie; 11-05-2013 at 01:03 PM..
Reply With Quote
  #184  
11-05-2013, 01:01 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 19
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

They glow in the dark and for this reason I can forgive dryballs

Reply With Quote
  #185  
11-05-2013, 01:20 PM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 17
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

Yeah thunder sounds and lightning in the background would be epic, it would be cool to see how the weather effects Abe and other life forms, such as soaked in rain and sweating in heat.

As for the original photo, it seems more overcast and gloomy, but it's not really a big deal. The background is alive now rather than static, so that's what I'm more looking forward to than colour schemes
__________________
[Type your signature here]

Reply With Quote
  #186  
11-05-2013, 01:22 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Yeah that's what I was thinking, at first I was a little miffed that Paramonia was no longer the endless sea of pine trees with little rocky outcrops like in the original, but I figure that with an animate, living world now, that'd be pretty boring visually and harder to pull off without looking repetitive.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #187  
11-05-2013, 01:23 PM
MA's Avatar
MA
DOES NOT COMPUTE
 
: Nov 2007
: shit creek
: 5,106
Blog Entries: 10
Rep Power: 27
MA  (9593)MA  (9593)MA  (9593)MA  (9593)MA  (9593)MA  (9593)MA  (9593)MA  (9593)MA  (9593)MA  (9593)MA  (9593)

not real enough. make it more real. i want to die when i'm killed in-game. that would be so cool.
Reply With Quote
  #188  
11-05-2013, 01:27 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 26
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

We can manage that
Reply With Quote
  #189  
11-05-2013, 01:28 PM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
Yeah that's what I was thinking, at first I was a little miffed that Paramonia was no longer the endless sea of pine trees with little rocky outcrops like in the original, but I figure that with an animate, living world now, that'd be pretty boring visually and harder to pull off without looking repetitive.
If I had to guess Iโ€™d say thatโ€™s a result of building a full 3D environment for the level and using multiple camera angles. In the original game itโ€™s all matte painting backgrounds from a fixed angle, so they can get away with repeating the background elements without it seeming unrealistic.

But who knows, weโ€™ve only seen a couple of screenshots and the temple wasnโ€™t always visible in the old Paramonia either.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #190  
11-05-2013, 01:32 PM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 17
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

I'm intrigued as to how the temple will be in sight in the background like the original where after each camera pan it would appear at a different angle.
__________________
[Type your signature here]

Reply With Quote
  #191  
11-05-2013, 01:34 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 26
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Original clouds looked more fluffy and white, while in the remake they look like I-don't-really-know-what
Reply With Quote
  #192  
11-05-2013, 01:34 PM
V_O_T's Avatar
V_O_T
Super Stingbee
 
: Sep 2012
: Australia
: 471
Rep Power: 13
V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)

Perhaps we can add some sort of death clock?


But I totally agree on seeing some wet weather that makes the the inhabitants look wet or that glossy glaze effect. But then again, it didn't rain in the first one. Nor storm. Would that be straying off too far? Either way, it's a wicked idea.
__________________
I eat bees.

Reply With Quote
  #193  
11-05-2013, 01:42 PM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 17
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

They have already strayed off with new cutscenes, which to me sounds amazing, so I don't think it would cause any harm to add more life-like effects to the game
__________________
[Type your signature here]

Reply With Quote
  #194  
11-05-2013, 01:44 PM
OANST's Avatar
OANST
Necrum Burial Grounds Moderator
Our worst member ever
 
: Jun 2003
: Them dark fucking woods
: 12,320
Blog Entries: 134
Rep Power: 41
OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)

For the record, all of your posts since the most recent fiasco, have been normal fan posts. Stuff like "Wouldn't it be cool if," or "I'd love to see." That's normal, and not unhealthy fandom. Everyone except Varrok, that is. He just told them that they made clouds wrong.
__________________


My bowels hurt.

Reply With Quote
  #195  
11-05-2013, 01:45 PM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
Original clouds looked more fluffy and white, while in the remake they look like I-don't-really-know-what
Cirrus or cirrocumulus perhaps?

Which really, the original looks like too.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #196  
11-05-2013, 01:50 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 19
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

Clouds are fucking weird just so everyone's aware

Just look at the sky some time you'll realize they never look right

Reply With Quote
  #197  
11-05-2013, 01:52 PM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 25
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

:
Yeah thunder sounds and lightning in the background would be epic
Can you imagine how epic that would be in Stockyards? I would love to see some rain effects.
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #198  
11-05-2013, 01:53 PM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 17
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

Some of them can also look explicit :P
__________________
[Type your signature here]

Reply With Quote
  #199  
11-05-2013, 02:01 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 20
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

It just looks more green. Forget it, I don't to get into this again, but subtle differences in colour can make a huge difference in tone. It reminds me more of the Barracks or Bonewerks which have really unnatural sickly colour schemes.

E: Fuck I missed an entire page.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide


Last edited by Nepsotic; 11-05-2013 at 02:10 PM..
Reply With Quote
  #200  
11-05-2013, 02:31 PM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

You know I can actually see where you’re coming from when you put it in those terms – it reminds me of this fantastic article about Spyro the Dragon’s color scheme.

That said, I don’t think you’re entirely correct in this case. Go to Google Images and search for “Paramonia”. You’ll notice that there are varying shades of cyan used through Paramonia and the Paramonian Temple. Some, like the screenshot I posted earlier, are duller and feel more overcast, but there are certainly others that are more vivid and closely resemble the palette in the NnT screenshot.



What’s also noticeable when browsing Google Images is that Paramonia is very, very, cyan. Like seriously, that green blue is super vivid.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #201  
11-05-2013, 02:32 PM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 32
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

:
not real enough. make it more real. i want to die when i'm killed in-game. that would be so cool.

Reply With Quote
  #202  
11-05-2013, 10:17 PM
seriouslyoddfan's Avatar
seriouslyoddfan
Stunk
 
: May 2003
: Earth
: 41
Rep Power: 0
seriouslyoddfan  (65)
great find!

:
As a graphic designer i'm a sucker for their webpage so i've been sifting through it and looky here! another screen shot (that i dont think has been posted yet)
Great find V_O_T. This shot is incredible. While I've quietly maintained that JAW and Oddworld know what their doing, the fact that this beautiful shot was not explicitly included in oddworld.com's sets of released screens suggests a very high attention to detail and a strong desire for "New 'n' Tasty" to maintain the pathos of the original Abe's Oddysee.
Reply With Quote
  #203  
11-05-2013, 11:23 PM
Phylum's Avatar
Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
: 4,911
Blog Entries: 94
Rep Power: 23
Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)

Nep's issue is with the colour and depth of the clouds, not the colour of the sky. Even if he doesn't know it. I promise.
Reply With Quote
  #204  
11-06-2013, 04:17 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 26
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

They look kinda flat
Reply With Quote
  #205  
11-06-2013, 05:05 AM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 17
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

Do we know whether these screenshots are still pre-Alpha/Beta/whatever or are they final?
__________________
[Type your signature here]

Reply With Quote
  #206  
11-07-2013, 11:55 AM
MeechCrunchies's Avatar
MeechCrunchies
Rabid Fuzzle
 
: Jul 2010
: Wrigglin in Elum's extremities
: 527
Rep Power: 16
MeechCrunchies  (255)MeechCrunchies  (255)MeechCrunchies  (255)

I think it would be a hilariously fucked up move on JAWs part if they've been releasing Alpha and Beta screenshots just to piss you guys off but meanwhile mixing in some new photos here and there that are seriously way closer to Gold than any of you realize.. *coughs awkwardly*
Attached Thumbnails
Click image for larger version

Name:	nntbig1.jpg
Views:	551
Size:	222.2 
ID:	13902  
__________________
:
I have a marble up my arsehole...wut?

Reply With Quote
  #207  
11-07-2013, 01:26 PM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 17
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

I think that looks perfect, I kinda wanna see the suppressor in action, wonder what it does/looks like in this version
__________________
[Type your signature here]

Reply With Quote
  #208  
11-07-2013, 01:29 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 26
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

I looked at the screenshot multiple times and only now I saw that there are two sligs kicking each other's heel
Reply With Quote
  #209  
11-07-2013, 01:45 PM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 17
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

Hah never look at it that way, they also look like their legs are tangled, that would be funny if that could happen :L Talking of which, with abe using exoddus's All of Ya game speak, will he be able to slap?
__________________
[Type your signature here]

Reply With Quote
  #210  
11-07-2013, 01:56 PM
Steamer_KING's Avatar
Steamer_KING
Outlaw Cutter
 
: Feb 2011
: Portugal
: 1,204
Rep Power: 15
Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)

:
I looked at the screenshot multiple times and only now I saw that there are two sligs kicking each other's heel
And one of them doesn't have a shotgun.
__________________

Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools








 
 
- Oddworld Forums - -