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  #61  
01-25-2011, 12:04 PM
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And where does Abe come into this equation?
Abe rhymes with Babe. Abe is a Babe. Therefore my theory is correct.
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  #62  
01-25-2011, 12:36 PM
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Abe backwards is Eba. Replace the A with the word Games and it's EB Games. Thusly, Abe will create and manage EB Games. I am a genius.
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  #63  
01-25-2011, 12:59 PM
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I always pictured Squeek as a little guy with a cane who lives in a cave with all of his brethren who make fun of him because hes a cripster. Then these giant flying robots come and capture everyone but him and he has to save them by channeling his mentor god, and they feel bad that they made fun of him after they get captured. But he's a good guy and saves them anyway because he's pure of heart.
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  #64  
01-25-2011, 01:08 PM
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So he's Yoda then.
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  #65  
01-25-2011, 01:20 PM
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Yeah kind of. I don't think he would have pointy ears though. He'd be like a little monkey dude. Squeek should have like insane spiritual powers though like being able to shrink and grow as he pleases. The gameplay would vary as such.
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  #66  
01-25-2011, 01:38 PM
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Squeek should be an overweight middle-aged man, just to disappoint everybody.

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  #67  
01-26-2011, 01:57 PM
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I would seriously cut off Lornes hair if that happened...
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  #68  
01-26-2011, 05:18 PM
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Or Squeek could be the complete opposite and be a doppy fat polar bear thing..
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  #69  
01-26-2011, 05:41 PM
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Or Squeek could be the complete opposite and be a doppy fat polar bear thing..
You say this like it would be a bad thing
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  #70  
01-26-2011, 08:45 PM
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Don't joke about drop bears. They're scary shit.
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  #71  
01-26-2011, 09:05 PM
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You know, when they show us what Squeek will look like, we are gonna be like "THAT WAS SO OBVIOUS!"
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  #72  
01-26-2011, 09:19 PM
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Will we?
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  #73  
01-27-2011, 02:25 AM
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I don't think so as well.

Squeek is obviously a new character from a new species just like Munch was
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  #74  
01-29-2011, 08:12 AM
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""Are the next games going to be more like Abe's Oddysee/Exoddus or Stranger's Wrath?" - Both"

New Abe game in 2.5D, mark my words.
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  #75  
01-29-2011, 10:31 AM
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What was the last 2D platformer game using sprites anyway? I think 2.5D is just a given at this point. Especially since that's pretty much what Oddysee and Exoddus were (I'm talking out of my ass here so correct me if I'm wrong)

edit: durr super meat boy

Last edited by metroixer; 01-29-2011 at 10:38 AM..
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  #76  
01-29-2011, 10:49 AM
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http://apps.facebook.com/upitone/?co...&news_id=66682

Thats great and all but the things thats annoying me is when are we actually going to see something new? Come on Oddworld move on.
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  #77  
01-29-2011, 12:05 PM
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Think of Abe HD as a "test bed" for the 2.5D technology, in a matter of speaking. It's the first of many, many projects if the info I've heard is correct.
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  #78  
01-29-2011, 01:05 PM
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I think 2.5D is just a given at this point. Especially since that's pretty much what Oddysee and Exoddus were (I'm talking out of my ass here so correct me if I'm wrong)
No, 2.5D refers to using actual 3D models in-game while only having 2 dimensions of movement. AO and AE were all sprite-based, so they were technically 2D.
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  #79  
01-29-2011, 03:24 PM
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You say this like it would be a bad thing
No not at all man, I just hope hes a likeable character like abe. Good guy underdog type character. Just fat and stupid (in a good way) people are funny Would add even more comedy to the tale.
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  #80  
01-29-2011, 03:38 PM
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No, 2.5D refers to using actual 3D models in-game while only having 2 dimensions of movement. AO and AE were all sprite-based, so they were technically 2D.
But the sprites and backgrounds were captured from 3d models.

Also, what about the foreground/background?
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  #81  
01-29-2011, 04:46 PM
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But the sprites and backgrounds were captured from 3d models.

Also, what about the foreground/background?
Captured from 3D =/= 2.5D.

AO/AE were designed to give the illusion of a 3D world, but a 2.5D game would technically have to consist of 3D models in-game.
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  #82  
01-29-2011, 04:53 PM
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And not just pictures of 3D models, actual 3D models.
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  #83  
01-29-2011, 04:59 PM
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Captured from 3D =/= 2.5D.

AO/AE were designed to give the illusion of a 3D world, but a 2.5D game would technically have to consist of 3D models in-game.
EDIT: Never mind. That was a poorly articulated given.

Last edited by Phylum; 01-29-2011 at 05:06 PM..
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