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  #1  
09-20-2012, 03:44 AM
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2nd Abe HD screenshot

New screenshot folks! It's rather large, so I've attached it as a link.

https://fbcdn-sphotos-g-a.akamaihd.n...79379585_o.jpg

My only gripe with it, is that the lever is rather hard to see, but I'm sure that will be sorted out.
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  #2  
09-20-2012, 03:44 AM
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I think this one looks pretty sweet.

Owly Images
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  #3  
09-20-2012, 04:18 AM
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Is it still just a render, or a very early gameplay screenshot?

Why does the slig use the wrong type of mask?

Should that green mudokon be bald?
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  #4  
09-20-2012, 04:20 AM
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I'm guessing they've canonically changed what masks sligs wear, and I really like the look of those leavers!

Also, maybe lower class slaves have no hair now. Or maybe it's not finished, and they plan to put hair on. Who knows!?
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  #5  
09-20-2012, 04:23 AM
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I dislike the mask choice. Make them look like in AO, please ._.
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  #6  
09-20-2012, 04:28 AM
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No, make the AO masks unlockable!
Replay value!
What the hay is that Mudokon even cleaning?
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  #7  
09-20-2012, 04:35 AM
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No, make the AO masks unlockable!
Oh, be quiet =_= Every nonsensical canon change makes me a bit less willing to buy the game...
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  #8  
09-20-2012, 04:42 AM
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It isn't nonsensical, think about it.
How would sligs move their heads, and function in general with a metal mask around their whole face?
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  #9  
09-20-2012, 04:45 AM
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Now that is sweet! and for a Pre-Alpha I must say it looks pretty good.

Keep it up!
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  #10  
09-20-2012, 04:45 AM
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@Nep,
Did you do any resarch on the topic you're about to discuss?
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  #11  
09-20-2012, 04:46 AM
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Varrok's right. They should keep the visor for just AO and then use the bullshit depth perception reasoning to change it in later games.

Is noone else noticing how shiny that worker mud is? I like the slig. the glowing eye looks menacing.
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  #12  
09-20-2012, 04:54 AM
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I really, really wanna see this in motion.
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  #13  
09-20-2012, 04:54 AM
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The Mud's sitting right under a lamp, though. That's why it's so shiny.
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  #14  
09-20-2012, 04:57 AM
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Varrock your such a nit-picker! However saying that, I agree with the visor as well

I think it would be interesting to see both visors actually. I would make the Sligs a little different from each other.
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  #15  
09-20-2012, 05:01 AM
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I can't put my finger on it but there's something different about abe...

Oh well the game still looks awsome!
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  #16  
09-20-2012, 05:01 AM
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@Crash
And maybe some can be bigger than others ect.
And they can have different voices (obviously still with the croaky-ness).
Kind of like the Muds in AE.
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  #17  
09-20-2012, 05:09 AM
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Varrok's right. They should keep the visor for just AO and then use the bullshit depth perception reasoning to change it in later games.
I don't know whether informations from http://oddworld.wikia.com/wiki/Slig are reliable, so I'll stand aside from its arguments, but I think the visors from AO are a good design choice, not only because they look a little grim and disturbing, just like AO's supposed to be.

A slig wearing this might have a little problem looking up and down... but, be honest, they never ever do it in AO... there's no need anyway, mudokons can't fly or swim, so they should always be at the eye level (or on a ledge, but you can't see/shoot through it, so it's not necessary to see them there)

The improved eyesight masks are justified in AE, because there are flying sligs, who wouldn't be able to do their job without it. And there are mines... you usually mine down the earth, not straight


If I was a nit-picker, I'd notice the mud is not scrubbing the wall as he should, but floor instead

Last edited by Varrok; 09-20-2012 at 05:15 AM..
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  #18  
09-20-2012, 05:17 AM
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:
If I was a nit-picker, I'd notice the mud is not scrubbing the wall as he should, but floor instead
They scrub and clean floors as well y'know! Abe is a floor waxer
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Last edited by Crashpunk; 09-20-2012 at 05:20 AM..
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  #19  
09-20-2012, 05:18 AM
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Actually, if you beat the Mud a little, he starts scrubbing the floor.

CP, you speedy shit.
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  #20  
09-20-2012, 05:19 AM
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They have made the choice that the two eye mask is better. I personally agree that it works better in 3d.
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  #21  
09-20-2012, 05:20 AM
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Also I've just noticed that 15 symbol. Does that mean there's 15 screenshot or more?

I WANNA SEE ALL OF THEM NOW!

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  #22  
09-20-2012, 05:21 AM
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@CP, they do, but not this one.

@Nep, true. I don't think he's started beating him up yet


:
They have made the choice that the two eye mask is better. I personally agree that it works better in 3d.
AO's gameplay's in 2D
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  #23  
09-20-2012, 05:23 AM
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Yes but the models are in 3D.
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  #24  
09-20-2012, 05:27 AM
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:
Also I've just noticed that 15 symbol. Does that mean there's 15 screenshot or more?
It's for the 15th anniversary of AO. Which was yesterday.
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  #25  
09-20-2012, 05:34 AM
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Nobody noticed that, because it was covered by the International Talk-Like-a-Pirate Day
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  #26  
09-20-2012, 05:49 AM
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I did. I just didn't say anything.

Anyway, again the screenshot looks very good - I'm looking forward to this as much as I was looking forward to BMS. I think people are being nitpicky about the slig masks, though.
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  #27  
09-20-2012, 05:50 AM
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I think that for a Pre-Alpha screenshot, it looks amazing. I'll have to agree with Jenny, the lever is a bit hard to see.

:
I think people are being nitpicky about the slig masks, though.
I'm on this boat too, the mask won't change much, but that's just me.
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  #28  
09-20-2012, 06:00 AM
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Liam Jones on facebook:

"Just so you all know, that's not the only slig visor "
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  #29  
09-20-2012, 06:02 AM
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Can't wait to play
On side note; don't you think the barrels are a little too clean?
I mean it's a meat processing farm so a little blood, grafitti trash should fit just right.
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  #30  
09-20-2012, 06:17 AM
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Everything is a l i t t l e b i t too clean. I hope they will fix it. Btw - Slig mask looks great, although its good to know that there are more kinds of masks in AOHD.
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