I agree with whoever said that AO had this special feel to it that AE lacked. That's why I still like it better, and still play it more than AE (which may be surprising seeing as I've had AO for eight years and I only got AE in July).
I dunno. It's not just the kickstarting of the story that made AO special, and AE a bit less so since we've seen Abe before. The AO storyline just seems more real and difficult and horrifying and delighting at the same time than the AE storyline. It's something I really can't explain.
I think MO is brilliant as far as the storyline (hell, the intro movie was the first thing to make me laugh and cry in the same 6 minutes) and design is concerned, but, although I understand that they made their focus on gameplay more than anything else, I felt that they could have pulled up a bit with the graphics and the humour.
I have mixed feelings about SW though. Even though I have nothing bad to say about the storyline or gameplay, it seems much more fitting for it to be a completely separate game. Didn't Lorne say, "For us, it's not about muscle-bound characters with big guns. It's about little guys. The guys like you and me who are -something- in a cruel, uncaring world." Or something similar. The point is, while they did a great job on SW, it seemed very little like the previously created Oddworld universe. I suppose that the change of Production Designer was responsible........
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My Abe's Oddysee walkthrough
"Did you know I have a dart board with certain peoples pictures on it from OWF? I show my love for them in a special way." -ILoveHammy
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