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I'm not too keen on it. Where's the cracked mirror reflection of our world? What new issues does it bring up, aside from prejudice against the steef? Why would the Steef get bounties and turn them in at the Bounty Store? Would he be disguised? The Clakkers wouldnt let him do so if he wasn't disguised, and disguising him again will seem like the game is going backwards rather than progressing, as his character inverts once again.
Today 12:46 PM
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Yeah, the twist comes later, so just be patient, ok? The story's not even started yet. The prejudice is still there, and he will be in his cowboy garb, if that wasn't obvious already. I also already said why he needs the bounties; to get across the river. That's just at first, however, as we'll soon find there's more to the story than it seems. You gotte learn to be patient
And continuing...
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In this sequel to Stranger's Wrath, Stranger finds himself against a greater force this time around than Sekto ever was. The Grubbs have accepted Stranger into their tribe and now they've been living in peace with Stranger protecting them.
One day, the Stranger starts getting serious aches and pains. The queen explains to him that he is still growing and he's now maturing into an adult. She sends him on a journey to find the master of the steefs, in which he can learn all there is to being an adult steef. The master is at the top of a large mountain, however, and so you must trek all the way up there to see him.
This is where you learn some of your basic moves again if you've forgotten since the last game. Once you get up there, the master will teach you that you have a lot of potential for a steef your age and he teaches you three of the most helpful moves: the Rammer, the Glider, and he gives you a new live ammo type, the scorpian, which paralyzes your foes while you suck them up for a bounty (why you will need bounties becomes clear later). He tells you that you need to get to his brother to obtain a device that was used long ago by past steefs. You must go to town to cross the river, but you need money to do that. You must assume your prior bounty hunting role.
As you're exiting, the entire structure starts crumbling as a few outlaws completely obliterate the master's home for some extra cash. Hide behind fallen debri to take them down. Bounty them all up, and watch a cutscene of Stranger sucking up the last outlaw as the outlaw sees him and says "Steef!." After you go to town, you go to the Jail to turn these bounties in for moolah at the bounty store. As the jailer is escorting the downed foes to jail, one of them wakes up and recognizes Stranger from before and says "He's a steef! Jailer, quick, get him!."
To be continued...
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IN HIS COWBOY GARB Stranger reacts quickly to the outlaw and smacks him, knocking him out cold.
"What did he say?" the Clakker says.
"He was just asking where the bathroom was..." Stranger says.
"Oh. Stupud shit, it's in your cell, you know, the place you'll be spending eternity for? Dumb shit." The Clakker says.
Take 2 bounties and bring them in. It's not necessary to name them, but if you want, here's two I'm thinking up off the top of my head: Bullion Buck and Yee Ha Mcgraw, Meagly Mcgraw's younger (and more able) brother. Turn them in for some moolah.
So, Stranger gets his moolah and accepts the next bounty. He must rid the town of Strangle A. Clakker, a lily-livered chicken-looking guy, who kinda looks like a clakker on steroids. Don't be fooled, though, you won't be able to knock him down so easily.
After bringing in Strangle, a cutscene comes up that shows an octopus (sekto) swimming up stream (very near the port town where Stranger is in). He stops at a steef (an actual steef!) and quickly latches himself to the steef's head. A scene later, you see the steef put on a suit, from jacket to the pants and shoes. Sekto... IS BACK.
After that cutscene, you must take the moolah to the port clakker to be able to cross the bridge. Once you get across, you must find your way through some outlaws and go across a jungle of a path to get to the Master's brother.
Once you get there, you see a large temple. There are outlaws everywhere inside! Go stealthily through the temple, knocking out outlaws with your scorpians, which you can use through sniping (now you know their use). Once you rid the temple of outlaws, the Master's brother will come out from hiding and will put you under a strange trance.
He does this by doing the "spooce" dance from Munch's Oddysee. All of a sudden, you realize that he's doing some evil incantation and he turns you into a fully grown steef with massive horns and large strong legs and furocious fangs! Wander around a bit and then in about 5 seconds, you'll transform back. He teaches you that you can call out the "steef" at any time when you've built up either enough 1) speed, 2) hit combos, or 3) bounty chains (Just off the top of my head so gimme a break :P).
As you are going out of the temple, you get jumped by a group of wolvarks and they put a large net over you. The next thing you know, you're in a wolvark security prison.
More if I feel like it...
PS: Just for the record, I'm doing this because I love Stranger, not because I'm trying to be accurate to Oddworld or whatever.