Heh, yeah the zapping glitch was annoying... I was trying to kill everything I could and it took so long! (in snoozer labs). And yes you can cut across some areas, like in Magog Motors (not sure whether that was intentional or not) and the Loading Dock (you can get into that middle area with the eggs by jumping on the door).
Not to what Alcar said, yeah they were probably in a rush. Certain things DID get left out... I was watching cyberzone (this was halfway through 2001 or somewhere around there) and they were talking about MO. I saw these parts of the game that we never get to see in the final product. Well, basically, all I saw was a group of muds trekking through the desert and Abe lifting a slig up and throwing him out a stain glass window. He splats in front of 2 sligs... they laugh. I'm not lying about this.
Well, I said it before, OWI might have got carried away with graphic etc. that they forgot about some other aspects of the game. I was a bit dissappointed with the main screen... in AO, Abe said "hello" when he appeared. And when you select things, he says stuff like "ok" and "follow me". And when you quit gamespeak(the testing part where you get to know the buttons etc) Abe says "goodbye". I new I would love AO as soon as the main screen loaded.
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