I found that aspect of AO absolutely maddening. I think that I would have just given up with a lesser game -- it's a tribute to the quality of AO that I persevered despite absolutely hating having to do stuff that I had mastered over and over. I really do wonder how that got past testing - time constraints, maybe, which is generally how bugs and other bad features of games make it into finished products.
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My karma ran over my dogma.
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