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Can someone write the storyline?
the goal for each level?
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I thought we'd talked about this. Anyway, the story is that the Almighty Raisin tells Abe and Munch to save Break Wind Hill, a Mudokon village protected by the purity of the wind - no explaination as to how that works, but Evenwurst Weenerz Factory is polluting that wind (supposedly it was built on the ruins of RuptureFarms, but having played through the game, I couldn't spot a single reference to that).
I forget exactly what happens, but it includes Abe and Munch unlocking an ancient Mudokon flying device in order to infiltrate Fort Glokz, the Glukkon bank within the factory. The story is actually pretty good, though it lacks the symbolism OWI's games typically have. The visuals manage to be even drabber than the Xbox's, and the controls are shockingly unresponsive. Golden eggs didn't seem very Oddworld, I agree, but I'm positive that Fuzzles fusing was just a way to reduce the number of characters the GBA had to simulate. The additions to the Oddworld universe otherwise seem competely plausible. Hence, I enjoy the story but disliked the gaming. The only thing I'll say for the gameplay is that it contained nice puzzles, which
Munch's Oddysee seriously lacked.
Interestingly, the game ends with the Almighty Raisin telling Abe and Munch to take a vacation - the very same excuse Lorne gave in the X-Factor programme as to why they were focusing on a new character.
