thread: Reboot
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  #130  
07-27-2014, 03:24 AM
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Holy Sock
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: Northern Ireland
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By my argument would be that that was not particularly intentional - maybe it the sense that they told the story the way they did because they wanted to keep the story very basic (and focus on the game itself) - and to be the worldbuilding of Oddworld is more significant in its story ie going from saving Mudokons from Molluck to saving the Queen from Lady Margaret to saving whatever from her great grandmother to the huge Oddworld cities and Khanzumers or whatever.

Giving the Mudokons and Sligs dialogue, in game, that makes them seem more like the Mudokons and Sligs in AE doesn't feel like it's ruining this world progression at all. But that they had a chance to give some personality to these creatures that they couldn't afford to do in the first game because of either time, memory, or they simly hadn't figured out yet. And since they *did* figure it out it only makes sense to include some of that in the remake - so Sligs and Mudokons don't seem very different between this game and the next. And so you don't get people debating about the difference between Sligs with essentially no dialogue - and Sligs with some humourous dialogue.
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