That's a good idea. I'll need a bare minimum of unit sprites that are;
Glukkon (Stationary)
Glukkon (Dying)
Glukkon (Dead)
Glukkon (Moving)
Glukkon (Being Hit)
Slig Whammy (Stationary)
Slig Whammy (Moving)
Slig Whammy (Attacking)
Slig Whammy (Being Hit)
Slig Whammy (Dying)
Slig Whammy (Dead)
Slig Popper (Stationary)
Slig Popper (Moving)
Slig Popper (Shooting)
Slig Popper (Hand to Hand combat)
Slig Popper (Being Hit)
Slig Popper (Dying)
Slig Popper (Dead)
Repeat the above with Slig Snipers.
Repeat above with Mudokon's with Slings and Mudarchers.
Mudokon Worker (Working)
Mudokon Worker (Attacking)
Mudokon Worker (Moving)
Mudokon Worker (Being Hit)
Mudokon Worker (Dying)
Mudokon Worker (Dead)
Repeat above with Paramites, Scrabs, Slogs, and Mudokons on Elums.
Mudokon Psychic (Stationary)
Mudokon Psychic (Chanting)
Mudokon Psychic (Attacking)
Mudokon Psychic (Being Hit)
Mudokon Psychic (Moving)
Mudokon Psychic (Dying)
Mudokon Psychic (Dead)
Repeat the above with Mudokon Leader.
Chant Suppressor (Moving)
Chant Suppressor (Being Hit)
Chant Suppressor (Exploding)
Buildings;
Executive Office
Slig Barracks
Zulag (With Meat Grinders and other manufacturing and packaging materials)
Hunting Facility
Armoury
Village Hall
Training Pad
Sanctuary
Scrab Lair
Paramite Lair
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