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Search took 0.01 seconds; generated 100 minute(s) ago.
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Posts Made By: Glitch
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: Oddworld Discussion
06-12-2012, 09:36 AM
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: 100
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: Oddworld Discussion
06-12-2012, 08:02 AM
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: 100
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: Oddworld Discussion
06-12-2012, 07:13 AM
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: 100
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: Off-Topic Discussion
06-11-2012, 09:42 AM
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: 1,510
: 154,675
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: Off-Topic Discussion
06-11-2012, 08:36 AM
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: 1,510
: 154,675
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: Off-Topic Discussion
06-11-2012, 06:22 AM
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: 1,510
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: Oddworld Discussion
06-10-2012, 08:21 AM
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: 130
: 17,695
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: Oddworld Discussion
06-09-2012, 01:44 PM
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: 130
: 17,695
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: Oddworld Discussion
06-08-2012, 08:45 AM
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: 130
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Shadows in MO were done using Vertex colours. I...
Shadows in MO were done using Vertex colours. I can't describe to you how bad it is to look at a simple rectangular room full of shadows, only to realise that every single shadow is a static, manual...
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: Oddworld Discussion
06-08-2012, 02:18 AM
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: 130
: 17,695
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: Oddworld Discussion
06-07-2012, 02:55 AM
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: 2,909
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: Oddworld Discussion
06-05-2012, 12:01 PM
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: 2,909
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: Oddworld Discussion
06-05-2012, 11:23 AM
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: 2,909
: 455,822
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: Oddworld Discussion
05-29-2012, 01:54 AM
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: 89
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Each to their own. I personally prefer PC, I...
Each to their own. I personally prefer PC, I suppose because the community is (slightly) more mature than that of the console market. Also, because there's no barrier to getting your games out there;...
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: Oddworld Discussion
05-28-2012, 10:18 AM
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: 89
: 9,553
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: Oddworld Discussion
05-28-2012, 09:28 AM
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: 89
: 9,553
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: Oddworld Discussion
05-28-2012, 09:27 AM
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: 2,909
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: Oddworld Discussion
05-19-2012, 06:24 AM
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: 2,909
: 455,822
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: Oddworld Discussion
05-16-2012, 12:40 AM
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: 32
: 6,368
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: Oddworld Discussion
05-04-2012, 03:18 AM
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: 85
: 15,181
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: Oddworld Discussion
04-29-2012, 12:02 PM
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: 122
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That was just uncalled for.
We've...
That was just uncalled for.
We've not nailed down exactly the feel yet. The old GDD is a good starting point, but much of it will need tweaking somewhat to make it play closer to people...
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: Oddworld Discussion
04-29-2012, 05:40 AM
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: 73
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: Oddworld Discussion
04-25-2012, 02:50 AM
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: 85
: 15,181
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: Oddworld Discussion
04-22-2012, 04:04 AM
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: 122
: 22,559
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: Oddworld Discussion
04-22-2012, 03:47 AM
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: 2,909
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: Oddworld Discussion
04-21-2012, 04:18 PM
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: 40
: 11,603
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: Oddworld Discussion
04-21-2012, 03:35 PM
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: 2,909
: 455,822
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: Oddworld Discussion
04-21-2012, 03:33 PM
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: 122
: 22,559
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: Oddworld Discussion
04-21-2012, 03:31 PM
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: 40
: 11,603
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: Oddworld Discussion
04-19-2012, 11:20 AM
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: 2,909
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Specifically, what limitations are you talking...
Specifically, what limitations are you talking about? We're being pretty ambitious with the scale of the redux; I think perhaps there are three levels of change that are possible; identical remake,...
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