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-   -   Oddworld’s Stories (http://www.oddworldforums.net/showthread.php?t=14641)

Cullen Heath 11-09-2006 01:37 PM

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I hope Citizen Seige isn't going to be your typical modern movie, which doesn't have a good story just good visuals.

When have you ever known Oddworld Inhabitants to not have a good story?

Nate 11-10-2006 04:02 AM

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When have you ever known Oddworld Inhabitants to not havae a good story?

*mumbles to himself*




Lulu fund

Bullet Magnet 11-10-2006 05:23 AM

What was that? Speak up, Nate.

Cullen Heath 11-10-2006 05:44 AM

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Lulu fund

What was wrong with the Lulu Fund? I thought it was pretty cool.
How else would you have prefered them to gain Moolah?

Wil 11-10-2006 06:29 AM

The Lulu plot element was a good idea, but was less than stellar because it was never really explained why we had to promote him up the ranks. Why couldn’t Abe and Munch just jump aboard any other blimp delivering supplies to Vykkers Labs? And why did they need to use Lulu to win the Gabbiar instead of just stealing it from whomever won? We’ve managed to make our own inferences, but it would have been better for Munch’s Oddysee if it had explained these things itself.

Bullet Magnet 11-10-2006 06:33 AM

And I think we all know the circumstance that lead to this being not the case.

Sassenach 11-10-2006 07:38 AM

Oddworld stories are never all that great, they're just well presented.
Abe's Oddysee: Why would Molluck use his workers in his meat products? It's illogical, because while Mudokon Pops would have sold well (if we're to believe his profit projections), making Mudokon Pops would have depleted his workforce, so it could have only worked for the very short term.
You can explain this by just saying Molluck was insane, desperate or stupid, but it's still not too great.
Munch's Oddysee obviously had a lot of problems. The Vykkers' plan of attaching a sonar on a gabbit and apparently sending this gabbit out alone to retrieve captured wildlife somehow, is ridiculous. Again, you can put this down to the antagonists being stupid, but it's still annoying.
Lulu was unexplained and illogical. Abe and Munch could have easily shot up the Labs via the Big Well or another Blimp, and could have stole the Gabbiar either before or after the auction.
Stranger's Wrath was pretty solid, though Stranger seeming interested in the Steef bounty and the reward of 20,000 moolah was dubious, undeveloped (in that he just continued doing normal bounties), and seemed shoe-horned in purely to introduce Sekto and his evilness.

Oddsville 11-10-2006 11:41 AM

Actually Rupture Farms has a constant work force due to Sam, so it in itself wasn't that bad of an idea; as for the rest I'd agree but I still liked them.

OANST 11-10-2006 11:46 AM

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Oddworld stories are never all that great, they're just well presented.
Abe's Oddysee: Why would Molluck use his workers in his meat products? It's illogical, because while Mudokon Pops would have sold well (if we're to believe his profit projections), making Mudokon Pops would have depleted his workforce, so it could have only worked for the very short term.
You can explain this by just saying Molluck was insane, desperate or stupid, but it's still not too great.
Munch's Oddysee obviously had a lot of problems. The Vykkers' plan of attaching a sonar on a gabbit and apparently sending this gabbit out alone to retrieve captured wildlife somehow, is ridiculous. Again, you can put this down to the antagonists being stupid, but it's still annoying.
Lulu was unexplained and illogical. Abe and Munch could have easily shot up the Labs via the Big Well or another Blimp, and could have stole the Gabbiar either before or after the auction.
Stranger's Wrath was pretty solid, though Stranger seeming interested in the Steef bounty and the reward of 20,000 moolah was dubious, undeveloped (in that he just continued doing normal bounties), and seemed shoe-horned in purely to introduce Sekto and his evilness.

Truth. For serious.

used:) 11-10-2006 04:58 PM

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Actually Rupture Farms has a constant work force due to Sam, so it in itself wasn't that bad of an idea; as for the rest I'd agree but I still liked them.

Yes, but you never knew about a queen in AO. So Sassanech's assessment still makes sense.

Bullet Magnet 11-10-2006 05:29 PM

No one ever said that the mudokons of Rupture farms would be the only mudokons to enter the production line.

OANST 11-10-2006 07:05 PM

Of course not, but do you have any idea how many of them they would have to kill to have a viable product? I'll tell you. Millions.

used:) 11-10-2006 09:30 PM

Plus, you didn't really know about any other mass corporations besides Rupture Farms in AO. So the assessment still makes sense.

Wil 11-11-2006 04:47 AM

Oddworld’s Stories
 
I thought this was one of the more interesting discussions to emerge within OD recently, so I thought I’d give it a bit of exposure.

Slaveless 11-11-2006 06:54 AM

First of all, I'm surprised that you guys care this much about the storyline. Second of all, there are explamations on some of these flawes.

AO Mudokon Pop flaw: Now this one is easy. One Mudokon equals 5 Mudokon Pops in the first place, so there is less Mudokons that they could kill. Besides, nearily two thousand Mudokons die each month at Rupture Farms. Surely they could use those Mudokon parts to supply them food. Another thing is that if the factory can take that many deaths, then they can take wiping out half of their labor force. Besides, Rupture Farms could employee Interns.

Lulu Fund: This one had to take some thought, but think it this way. If Munch and Abe just needed to go through a blimp to save the Gabbit race, then they could have done that. However, if they simply just did that, the Mudokon race would suffer. By going through a few factories and other operations, they could have saved Fuzzles, rescue Mudokons, prevent Labor eggs from being born, and cause some Glukkons to lose power. See, if Abe and Munch just jumped into Vykker Labs to possess someone like Tex, many other Mudokons and the such would still be in capitivity. In fact, in the orginal plot, there were other races and even more of the other to save. So even though this was not the fastest idea to do, Lulu Funds let Munch and Abe do just more than save one or two races, but save Magog Cartel and Vykkers from striking back.

Steef Head: Stranger probably wasn't confident that he could raise that much moolah. He needed the moolah to save himself, so he needed to find a way to be certain of raising that much moolah.

Cullen Heath 11-11-2006 07:25 AM

Cool, I created a thread without knowing it.:p


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One Mudokon equals 5 Mudokon Pops in the first place, so there is less Mudokons that they could kill. Besides, nearily two thousand Mudokons die each month at Rupture Farms.

Where did you get this information?

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Prevent Labor eggs from being born

I don't think that has ever been their intention. They only want to get the Labor Eggs out of these Facilities, not acually prevent them from being born.

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Stranger probably wasn't confident that he could raise that much moolah. He needed the moolah to save himself, so he needed to find a way to be certain of raising that much moolah.

Or maybe a way for him to track down Sekto, or know where exactly he is, just incase.

Slaveless 11-11-2006 08:27 AM

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Where did you get this information?

If you had read the bullitin boards in AO, one of them says how many Mudokon had died that month. Also, the Mudokon Pops is probably just Mudokon parts on a stick.

Xavier 11-11-2006 08:32 AM

the five pops per muds doesn't sound right, I mean look at a mud, you can make more of 5 pops with it

Wil 11-11-2006 08:37 AM

“Only 1,236 work related accidents this month. Keep up the good work!”

More concretely, RuptureFarms was the primary source of bones to make SoulStorm Brew, which should give you a good judgement of how many Mudokons they actually get through.

Fuzzle Guy 11-11-2006 12:20 PM

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More concretely, RuptureFarms was the primary source of bones to make SoulStorm Brew, which should give you a good judgement of how many Mudokons they actually get through.

That never crossed my mind before. The poor Mudokons :fuzblink:

How you store all this information on Oddworld in your brain and manage to store information on other aspects of life aswell Max is amazing. There are times when I envy you.

Bullet Magnet 11-12-2006 07:23 AM

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How you store all this information on Oddworld in your brain and manage to store information on other aspects of life aswell Max is amazing. There are times when I envy you.

For all we know, he doesn't manage to store anything else...

magic9mushroom 11-13-2006 06:37 PM

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the five pops per muds doesn't sound right, I mean look at a mud, you can make more of 5 pops with it

I think it's more like 16. All the bits that are coloured in the movie are 1 pop, just about.

Bullet Magnet 11-14-2006 03:39 PM

They just happen to advertise them using the particularly appetising mudokon head-on-a-stick Pop.

no_us3rname 11-14-2006 04:06 PM

But I must say, out of all the Oddworld games released so far, Stranger's Wrath had the strongest storyline of em all. At least that chapter of Oddworld had my mouth holed open to the floor during its storyline revelations..

I do agree with the fact that a good storyline MATTERS. These are the tales, movies, books or games that make a difference beside all the monotone productions of today.

Cullen Heath 11-14-2006 05:21 PM

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But I must say, out of all the Oddworld games released so far, Stranger's Wrath had the strongest storyline of 'em all.

I disagree. I think it was not Stranger's Wrath, but rather Abe's Oddysee. Just an opinion, though.

Nate 11-14-2006 05:26 PM

I think that if I hadn't known the pantless twist (so to speak) of SW, I would have considered that game to have the best plot of the lot.

Bullet Magnet 11-14-2006 06:14 PM

The way they leaked us tidbits of information pre-release wasn't exactly great, was it?

Nate 11-14-2006 08:22 PM

It felt a bit like they hadn't fully plotted out the story at that stage so they thought that the player would be aware of Stranger's identity all along. Closer to release, Lorne was very hush-hush about the twist and Stranger's species.

Wil 11-15-2006 04:33 AM

‘What I wanted was for the audience to get connected to something before they found out what it really was.’

Lorne, telling Ed Fries why the audience wasn’t going to discover the Stranger’s true identitiy having revealed the Stranger’s true identity to a television programme being broadcast 18 months before the game’s publication.

p.s. I’ll add that revelation in Abe’s Exoddus was spoiled massively by promotional work. Also, Abe’s personal revelation in Abe’s Oddysee was spoiled by all the LED screens on the first level telling him what his ultimate goal was.

Nate 11-15-2006 02:39 PM

And on the game box. Face it, you're not really going to be playing a game unless you're the saviour of your species. Just being a low-level schlump wouldn't be much fun at all.

And you're right about the other stuff you said.