Disunity about game engines
MOD EDIT: This thread was split off after the quoted post.
:
|
:
|
Maybe, but not likely. The bloom "lightning" is amateur-type-of-easy to add in Unity.
EDIT: As said in the old Matthewmatosis video |
Yeah, no, what I mean is that I don't think it's something that's inherently wrong with Unity. They made the decision to use those bloom and dirty filter features but surely they could have replicated the original atmosphere if they wanted.
|
How can you be so sure? They couldn't even replicate the original animations and controls (the original control scheme was so bad that they had to add another one to make up for that)
|
Speaking of Unity, the people who made it recently made a short film with it called "Adam":
https://www.youtube.com/watch?v=44M7JsKqwow The film is ridiculously impressive, visually. And it's with this engine ALONE. Maybe Oddworld's trying to push Unity to its limits this time, instead of just redoing the world in a prettier way? |
:
|
:
For example the game Inside is built in Unity and although not as graphically demanding it shows that the bright bloom of NnT isn't necessarily a problem with the engine but decisions made by the development team. |
:
:
1) Might not be neccessary to render such graphics if it was on another engine (e.g. UE4) 2) Most of the gamers don't have. Optimization in hi-tier graphics is not equal to optimization in low and mid-tier graphics. NnT was definitely NOT pretty as the movie you presented, obviously. |
:
Poor animation is the fault of the animator. Poor lighting is the fault of the lighting artist. Poor controls are the fault of the game designer. None of that necessarily falls on the engine. |
:
Oh and Wasteland 2, which looks like a game from 2006 and runs terribly. That might be also the developer's fault. And Grow Home, which lags even on PS4. Probably developer's fault. What's up with Unity games running terribly while still looking not really that beautiful? Is all of that a bunch of coincidences? It's like basically each Unity game I play it runs like that, no matter which hardware I try playing it on. |
:
I mean I'd love to see Soulstorm on Unreal 4 but Unity is good enough if they just tweak the look and feel of the world. :
|
:
(read Havoc’s post) |
You guys are now contradicting itself, either you agree with me that unity is a shit hobbbyist engine or that it's a professional game engine that allows for beautiful graphical rendering, like in that Adam movie.
|
There’s a difference between a cheap hobbyist engine and a shit hobbyist engine. The engine is cheap and easy to pick up for beginners; that doesn’t mean it can’t give good quality output.
|
I didn't say you can't make a good game on a shit engine. I even said the opposite thing.
|
He said you can make a good game on Unity, but it will suffer from bad performance. Not to mention the fact that Unity is outdated and all around bad.
It's like the GameBryo of this decade. |
:
:
:
:
|
@FA Yeah, pretty much. Forgive my colloquialism, if it made my points less clear.
:
:
:
|
Assassin's Creed Unity was glitchy as hell and it wasn't made with Unity.
Not sure what this has to do with the conversation at all, but still. Something to think about. You know? |
The funny thing is, Unity wouldn't handle Assassin's Creed Unity game.
|
:
:
:
Even then, the bigger Unity games I’ve played have had no issues. So that’s my anecdotal evidence against yours. :
|
:
:
:
You don't think there's no reason triple-A studios *aren't* using Unity, if it's such a good engine? Also, it's pretty cheap. :
:
|
Did NnT run that badly on PC? I remember hearing a lot of positive performance reviews when it first came out.
The Xbox One version had irritating framerate issues, imo. |
I don't remember any significant issues with NnT while first playing it on PC. Nothing related to the PC, at least. Only thing I can think of was the goddamn meat saws but that was present on all ports, right?
|
Define "that badly". It wasn't a god-awful perfomance, but it was far from good. It chopped on a PC that ran MGS Ground Zeroes on medium smoothly. Didn't matter much if I played NnT on low, medium or high presets, the framerate wasn't satisfactory enough
:
|
Hi I have NnT on PC running Linux and the only issues I have are a couple of screens with textures that didn't render and the occasional lag in poorly optimized areas. It ran wonderfully and at a good framerate otherwise.
Tfw Varrok doesn't understand the purpose of an engine |
:
:
|
:
:
:
:
And even then, small teams within larger studios are using Unity. :
Guess who has the least amount of resources available to do all of that? The same people who are most likely to take advantage of Unity’s low cost: indies! :
|
NnT ran really well on my end. Pretty much flawlessly.
|
The problem with the Unity engine is that it isn't heavily threaded and bottlenecks on slow CPU's. On a decent PC it runs fine, but compare that with the PS3 version which has a very choppy frame rate, maybe PS4 was better but I haven't checked.
I think Unity will limit what they can do from a technical standpoint, actually we already know this since the cut scenes had to be pre-rendered otherwise they'd take forever to load on consoles. |
:
|
:
:
:
If they meet the specs however, they do have a right to complain, and they do (These are just random examples of "the vocal minority" [by the way, you do know that user reviewers are a minority of gamers no matter what? even if they all say the game runs poorly, it'll still be "a vocal minority"]) :
:
:
|
In my experience it's generally the people who have shitty PC's who complain about poor performance. Either they are trying to run it on a potato, run on AMD architecture (see point 1) or their system is filled with too much crap, viruses and malware.
The last time I had any serious issues with any game at all was GTA 5, and that was a hugely widespread driver issue. And I don't think sheer luck of coincidence is the reason I'm never affected by this stuff. It's because I make sure I run a stable, clean system. And the majority of PC's out there, especially pre-built ones, are neither stable nor clean (physically and digitally). |
I do keep my system clean, by the way, before anyone calls me on that with no evidence.
|
:
:
:
:
:
:
:
|
Not totally sure what y'all are arguing about here, but I'm glad I'm not the only one who felt a tad disappointed with NnT.
Don't get me wrong, it's a fine game, just felt fairly far removed from the Oddworld I love. Aesthetically, it was closer to Munch than the original classics. Still a notch above that game, though. Soulstom looks like a step in the right direction, and I couldn't be happier. |
(yeah I still lurk here and visit every few days or so)
Yay, SoulStorm, /hype and all that. Looks good on paper but maybe I'll be more excited once we find out more - And yeah a darker game is a step in the right direction, but so long as they keep a balance. :
I'm another one of the club who had/has almost no technical or performance problems with NNT. |
Which ones are about perfomance issues, exactly? None of these seem like it.
:
:
:
:
:
Might & Magic X is easily comparable to LoG, because of graphical similarities. LoG is not on Unity and has lower requirements. Rollercoaster Tycoon World looks like The Movies made a child with Sims 3. The requirements of RTW are just plain ridiculous to its graphics. I have no info on the rest of them, I haven't played or know anything about them. But even on some of your examples (the ones I know) I can find dirt. How many of those have you actually played? Also, Deus Ex The Fall is on Unity too, apparently. Yeah, it got perfomance issues according to web. :
:
It's weird to say an engine is outdated if it still has regular updates to it. |
I'm missing Slog Bait and Scrabaniac. Less Manco please.
|