99 Mudokon Abe's Oddysee Speedrun
I came across this speedrun of the PSX version of Abe's Oddysee. The amazing thing about this speedrun is that the player rescues all 99 mudokons and the way it is achieved is amazing! It takes advantage of the ledge glitch but I have never seen that glitch with the boom machine before.
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haha i'd watch it but its an hour 10 minutes and im running out of broadband :P but still that time is pretty amazing
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The way the game is played is the most amazing part. Including Slogs following Abe like a slig. Grenades that float up the screen and Abe jumping over meatsaws!
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My god this does sound intriguing! Letting it buffer now.. can't wait to see it!
Edit: Hmm.. seems a little sped up in places.. still some amazing use of glitches in there. |
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Just because it's tool assisted doesn't mean it's bad or anything, I commend this.
Note: It only looks "sped up" because of an emulation error. |
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Look up Ultimate Mortal Kombat 3 speedrun and the guy litteraly kicks the crap out of the other without even being hit once and he performs stupid combos over and over, and look at the menu, he flys through it. |
The point is. The things like jumping over meat saws and getting grenades to float up the screen are game glitches not tools.
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All this speedrun shows is the possibility of being able to complete the game fully within that time (which is awesome).
There are a couple glitches there which I've seen (corrupted Abe) that he somehow manages to reverse; quite interesting. Read the commentary from the link in the description. |
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I would've posted something along the lines of this earlier, but it took a while for my account to be activated.
Yeah, bear in mind that this is tool-assisted, but that doesn't mean that the runner cheats. Save-states and slow down are used to create a "perfect" run, for the purpose of entertainment and to show the game pushed to its limits. Every glitch that he does is doable on a real console. Also, the fact that it may seem sped up is because it's the NTSC version, which runs at 6/5s of the speed of the PAL version, which many of you may be more familiar with. |
You know technical shit about video game regional coding? You're from Nottingham? hmmmmm...
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I'm from Wales and I know all that shit aswell.
I don't mind tool assisted runs, it makes for a far better entertainment experience, but I wouldn't like it if he used cheats. For example imagine he did a 300 mudokon speedrun for AE but used the invincibility cheat. That I wouldn't like. |
Just watched the first minute or so... I never knew any of these glitches existed. The thing they did with the grenades I was just like WTF. Crazy.
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The very first door the player enters, the chase music is playing because the Slig on the second screen is running in. When the player enters the door listen to how fast the music suddenly becomes.
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Regarding the fact that the music seems to speed up around 1:09, I'd imagine that would be to do with how it's been encoded. It doesn't really matter from the perspective of the run time, as the run time is calculated from (number of frames)/(frames per second) rather than by simply timing it.
@ Oddman360: the speed at which the game runs is undoubtedly faster than mine. If you're on PAL, do a direct comparison to see for your self :p @ MoxCo: I'm not that knowledgeable on video game regional coding; I've just done enough speedrunning to know that knowing if you're game is running slower than someone else's that you're comparing your run to is important :p |
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My god thats awesome, I must have it. |
I watched the first 10 minutes, and this is all I can say (But still impressive):
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I suggest people to skip around the video, he does some cool things that are pretty easy to do without some sort of precise framing. Like near the end of scrabania he just runs passed the sleeping slig with (invisible) elum that you would have normally gotten rid of with a renegade floating mine. I dunno, it's just neat to see how simple some of the tricks are. |
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I watched the entire thing all the way through and it was a brilliant spectacle to watch! |
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The slogs that seemed to stop chasing him at moments is an example. |
Is it really cheating? Becuase I have been able to do that aswell.
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Also, that grenade glitch is kind of cheated. If you play it on a REAL playstation, the game crashes if you do the glitch and then actually pick up the grenade. Especially when he does it three times. I've successfully done it picking up the grenade once (the actual animated one), and if you throw the bomb, Abe just glitches out and there's a bunch of gargled sprite spread around the screen. I believe the guy in the video has it once, but I've never seen anyone fix it on the ps1 version, it only unbreaks if you do a position change with either cheatengine or the emulator cheat list itself. All I can say is, most of it is not actually possible, some of it is. |
Obviously all of it is possible. He must be using a release that fixed those errors. I very highly doubt he "cheated"
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Because he would simply reload a save state when he didn't manage to pull off the glitch. Simple.
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That's what makes it a tool-assisted speedrun. Why would you want to watch them fail over and over?
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There are speedruns where people play the games on the actual hardware but this is very rare. The only one I ever recall seeing was Jaws on the NES. I fail to see why your complaining OddMan. If the same player did that entier run recorded from an actual PSX it would be nowhere near as good, fast, or entertaining.
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For non-TA speedruns, go to SDA. They even have Oddysee and Exoddus (although they are any% runs, rather than 100%).
Also, TASs are not meant to be about showing off how good you are, they are for entertainment. (Although it takes a huge amount of skill to make a good TAS still, and improving them does get quite competitive for some games.) |
I would love to see how fast the same player could beat AO without having to get 100%
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I completed AO around 3 and a half hours, saving as little Mudokons as possible. Such as the ones required to gain the Shrykull power.
Speaking of glitches, anyone tried the 'Follow Me' glitch? If a Slig is walking towards a drop, just keep saying 'Follow Me' and he'll walk right off the edge. It can be done on the third screen, yeno, the one with the doors. Twas removed in Exoddus, though. BAH |
I thought it was possible to play through the entire game by only having to rescue one mudokon. The very first one at the begining of Rupturefarms II. You need to save him to shut off the electric gates but I'm quite certain he is the only one in the game that you NEED to rescue.
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What about #99?
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You don't actually need him.
Dropping into the final screen, the Sligs kill you but the final cutscene will play anyway. |
The follow me glitch works well for getting elum in Scrabania.
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Making the Slig walk off the edge and into the mine? Aye, that's how I discovered it after being frustrated at what to do with him.
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