XNA Creators Club
I'm considering joining and attempting to make a game that I could sell on XBLA. I figure that if the people behind Swords And Monsters can do it, so can I. I've looked at some books that I could learn C# through and am strongly considering going through with it. Anyone else thought about this?
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Sounds interesting, C# is the more java like one yeah?
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I say go for it OANST.
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Me?
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Do it. Even if you don't end up releasing the game, learning C is always something useful
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This guy is a fuckin' weirdo. |
pick me and I can churn out all the Neverhood jew folk you could ever want.
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Holy shit I loved the Neverhood.
Anyway, if you want some halp I sure I could be bothered to learn some rudimentary C. It could be fun. Making up some random story or plot could be something I could do, too, depending on what you want it based on. |
I probably don't have the time to help significantly but I'm more than prepared to offer moral support or code debugging where needed. I've lots of experience with C++ and some with C#.
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What's dignity got to do with programming?
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I can write the dialogue!
I hunger I hunger run coward I hunger |
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Clearly Moxco thinks that he's too cool to learn something as geeky as a programming language. His loss, especially when he's minimum wagin' and we're off on the gravy train to Usefulville.
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Not when the Zombies come, Nate.
That's when we'll need Bike Repairmen and Neverhood Jew-tunes. |
I'd buy it. ;)
I'm shit at computers but I could do art (providing I can hand draw it) and diogue/ script/ writing, etc. if you want. |
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Don't tell MoxCo I know basic HTML. He'll think I'm a loser, and God knows his opinion of me is too precious to my heart to have it be smashed in only two sentences.
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I'm not sure if you guys are flaming me or anti-flaming me.
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PROTIP:
They're making fun of you. |
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Probably much the same as what he already thinks of us. Now, if he finds out that for my job-that-I'm-hoping-to-get that I will have to learn Delphi... then he can safely lose respect in me.
On the plus side, I did just start learning Perl. |
tl;dr version: Download Microsoft XNA Game Studio 3.0 first. Pay for membership later.
Good thing Non-Oddworld Gaming is part of 'Off Topic' Discussion. Anyways falling back to the OP's question: :
This seems great, but unless your game makes at least the minimum payout you won't find a single penny for your work and just be down 99 bucks. This all just depends on how well you advertise your game and how well it is accepted by consumers. Siding with caution I figure I'll take advantage of the free download of Microsoft XNA Game Studio 3.0. Only after working with those tools, if I feel I've made a game that could possibly make money will I pay for the membership. |
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Sup ten-year-old myself.
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Why did ya'll guys give up? I can't imagine spending the rest of my life having to go to a job that I hate.
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Video games designing is like being a cake tester.
You ever get sick of cake? |
Maybe it's because my dad worked at Sidhe Interactive (one of the very few commercial New Zealand gaming companies), but I guess you just realise how much work has to be put into it (it cannot be a solo effort, you need a whole team; Concept artists, modelers, coders, PA department, fucking everything).
It's become much like the film industry in that you need lots of money, which can be extremely detrimental to the integrity of your ideas vs the funders. I dunno, just got turned off the concept. If it were the 90s, it'd be a fun thing to do. Give out shareware floppies and shit. The future of indie gaming is really just XBL arcade games and small innovative downloadable games where payment is optional (though that's not going to help the creators at all). |
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I've found programming extremely frustrating, but when I finally figure out that one thing that's making my program not behave correctly I'm completely over joyed. I'm the kind of person who when confronted with a problem no matter how long it takes to solve it I spend hours or days on it till I figure it out. :
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If you find programming frustrating I can't see why you'd still follow that dream.
I LOVE programming. |
Yeah, if programming is any kind of hurdle for you, you're pretty much fucked.
For the amount of time put into creating games, making them just for people to enjoy and/or learn from isn't enough. This is a fulltime, 9-6 job with lots of overtime. You could make mini applets as a hobby, but full games... nah. |
Well if my goals never come to fruition what ever, at least I would have learned how to program in Flash and C#.
I actually find programming very interesting as I do math. Because of the simple fact that it feels like a concrete thing to me. I hate english with a passion because of how many things are situational. But in math 2+2 is always 4. Some how that brings me comfort. It's not that I dislike programming cus I don't. I just get frustrated when I can't figure out what's wrong when everything looks correct. Like just a few hours ago I couldn't understand why my program refused to show me errors or output. To form a comparison I would create another program and just try to make it display an error which it did. Despite recreating the same situation in my project program it refused to show me the error. Then I noticed when I run a test on my project it makes the saves in my flash drive, while the made up new program saves on my hard drive. By simply changing where my project saved I could then see my errors and outputs. From my previous experience in programming I just assumed everything worked off of the initial file, but apparently Flash is to cool for that. Once I figured that out I was happily able to go back to programming. |