Manco |
03-17-2016 01:48 PM |
:
()
Animations, lightning etc. yes. But not perfomance, which is like the most important thing in game engines. But hey, we can just forget about this, right?
|
There’s a lot of people who didn’t have any performance issues with NnT. Just because you in particular did (and the vocal minority on the Steam forums thread you’ll no doubt link), doesn’t mean the problem is widespread, or that it’s even the engine’s fault.
:
()
Enough to say that a game has too high requirements in contrast of the visuals it gives. And it happened far too many times in Unity games to consider it a coincidence.
|
Coincidentally, every Unity game you’ve played was developed by a small team, can’t be a coincidence right?
:
()
Well, Grow Home was made by Ubisoft's indie division, and Wasteland 2 was made by Inxile, which is pretty much comparable to OWI if not more experienced (they made more games than OWI, of comparable scale).
|
Strangely enough there’s been a distinct lack of outcry over those games and their performance – checking up on Metacritic reviews and nobody seems to have mentioned it at all!
:
()
You don't think there's no reason triple-A studios *aren't* using Unity, if it's such a good engine? Also, it's pretty cheap.
|
Oh, I see you actually blanked the previous discussion about Unity from your brain. Let me reiterate: because almost all bigger developers are now at a point where they’re heavily invested in their own proprietary engines, or they’ve already purchased licenses for other commercial engines. There’s a widening gap in the industry between indie and triple-A, and engine use is one of the telltale differences between the two.
And even then, small teams within larger studios are using Unity.
:
()
A game engine that runs well on one hardware meeting the requirements and running badly on other hardware meeting the requirements is a poorly made engine. You're thinking I'm lying when I say it runs poorly on the PCs/consoles I tried it on? I'm not shitting on it for my pleasure, quite the opposite: I wish I had no reason to complain.
|
Except that PC is an absolute quagmire of a platform in general, and pretty much any game ever made can throw up bugs, performance issues, and have varying levels of performance. A lot of that can be fixed by QA testing on as large a scale as possible, on as wide a variety of hardware as possible, and then optimizing as much as possible.
Guess who has the least amount of resources available to do all of that? The same people who are most likely to take advantage of Unity’s low cost: indies!
:
()
You're basically proving it yourself
|
That’s a bullshit non-answer. Give me a real one.
|