ODST :(
haha yeah so i spent like the last week animating non stop... and then ODST came out... and now my time is spent a little more erratically.
i have just finished my 15th animation for the scrab modelled and textured abe that looks relatively like abe plus im making a website so rendering everything again, an update with a little more sustenance will be coming soon :P stay odd |
Haha got ODST yesterday, have been playing non-stop since :o
Will get working on Oddworld shortly |
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add griever m3n as a gamertag already. i'll show you the skills that should but probably cant pay the bills |
Ok will add you tonight. Now its a little time for scripting haha :p
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I feel like offing myself just quietly lol that was some damn intense shit. |
Scrab Renders
Hey just making some portfolio pieces so i chucked the scrab in there with some nice renders. so far he does 18 animations, some very similar. we'll be doing multiples of each animation to make them seem more natural. So that 2 scrabs never do exactly the same thing. Theres a rendered glukkon but its nothing you guys haven't seen before... So the Scrab has Howl - big Stomp Idle1 Idle2 Leap Jump_dropping down Turn 180 Sniff (low howl) Howl Medium Howl Low Walk Light Walk Medium Attack Walk Heavy Die Forward Die Backward holla |
Much better than the previous :) More similar to original AO/AE Scrab
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Oh yeah this is awesome. Can't wait to see the Mudokon model when you're done with that.
Oh and the Slig model you're secretly working on because you heard how much I love Sligs. *wink wink* |
Looks fantastic so far!
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That has got to be one fo the best looking fan animations of a scrab ever. I know there aren't many, but it really does look great.
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Thanks guys! :) really appreciate it :) Will be updating the scrabania level soon, It's coming along real nice. Cant yet give you a date for the Scrab Animation Demo 2 but we're working on it :p
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=D Will it be autoinstallable or I cant play them! DX
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Yeah I don't know yet, btw, thats like your 50th post asking that.
There is no reason why you shouldn't be able to play it without installing it, its pretty much the same as extracting the .zip or .rar in your program files directory. |
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What...No...p..p..paul! Your back!!!
Sorry. Loving the 3D Scrab Demo! |
He is already back for a while I believe :p
Hey Paul, I like the idea of Griever M3n and I helping you with the Alive Engine, of course Griever M3n would have to give his feedback on this as wel, but if he is ok with it I would be glad to share a work with you, but let's do it in a closed circuit so that none of the files get "leaked". Of course Griever M3n has to give his opinion about this so I'm not promising anything right now :) |
Thats cool, I'm planning on using the original sprites from the game, but dropping some high resolution replacements in later would be awesome ;) Of course this means a lot of work before I even start because I need to finish reversing the other AO sprite types..
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Yeah man i'd love to help out any way i can, just depends if/when the time is right.
When do you think you'd have the completed Alive Engine up and running? |
Completed? Not for quite some time, looking at months tbh :(
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Sweet deal, I'm in.
Cya then |
Yeah I was kinda rushed writing that post, what I also meant to say was I could create some sort of sprite/animation test bed thing so you could play around with it way before the engine code is completed.
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Hey Tim! =D
Is the game gonna be exactly the same story as oddysee? |
Abe/Mudokon Update
Hey sorry for the lack of words lately kids.
I've got a fully modelled and textured Abe/Mudokon (not much between them besides a texture change) that looks pretty damn familiar. Now would be the time to explain that i have an artistic style that is not exactly the same as the Oddworld Inhabitants team so the familiar model will look much better in the game but possibly not perfect. The game is still very much under way model and animation wise. I've also been working on my own portfolio website that I'm sure I'll show you once its up. I'm way too excited about modelling and animating the Slig now as well. Which is going to be the epitome of fan made win cakes. Also you might be interested to know, the skirt-like-loin-cloth that Abe and the Mudokons have will be full animated and pretty for your 3d eye candy like pleasure. Also he has over 15 bones in his head alone... unlike the entire Glukkon which is 17 bones. So we'll be able to show you the opening screen very soon (Wow that might be an overestimate but that'd be pretty sweet right?) Tl;dr - I've been moving slowly because I want Abe to be super duper sweet in the face. Check out the attachment for some updatage as usual. Another update in not nearly as long <3 Griever m3n PS. So much ODST. (Gamertag is griever m3n for those that want to win the game) |
That mudokon looks fantastic so far :)
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Hey i made a film reel for my website by the by,
it has a few new renders of the glukkon and the scrab if your interested but nothing brand new yet. film reel 2009 - http://www.vimeo.com/6750397 and i totally just nailed the bones in the rig for the mudokon so he can sneak so awesomely. peace out for now Grieverm3n |
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Those animations are nice ;D seems like some have timing problems though? Or what I mean is some are bit too fast, and some seem a bit slow?
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Yeah the laugh and stuff are relatively slow which is fine. the timing is completely manipulatable when we are editing it with audio, which Maya doesn't do very well.
It's all good :D |
Yeah we can edit the timing of any animations in the engine so that isn't such a big deal :)
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