I always kind of assumed that workers had been vanishing for a while. New 'n' Tasty wouldn't be announced and advertised unless there was a significant stock to launch with.
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I'm not sure that would fly. While Board approval might not be necessary to launch a new product, Board approval to launch a product that requires the very workforce that keeps your company running be ground up into raw material for said product probably does. At the very least, if it bombs and the company goes bust because it has no money and no employees, the Board can't stick all the blame on you. Well, it can try, but it's harder when you signature is all over it.
I suppose if Molluck wanted to play hardball he could float the idea of Glukkon Chop Suey to anyone who wanted to get cute. It's not like he'd have much to lose at that point. |
Jam packing even more mudokons into the game is just doing it for no reason. In the original you can already see they had to jam them into places just to get to the 300 mark. You get 10 as a 'bonus' for completing the vaults, Slig Barracks, Bonewerkz and FeeCo. Do you guys really propose we bump those bonus areas alone up to 25 mudokons each just to have a bigger number?
300 Mudokons over the course of the game is more than enough. No need to artificially inflate it. |
NnT could afford to artificially inflate in places because of All o' Ya. One mud could be replaced with 3 or 4.
AE already has mudokon placement akin to NnT. They don't have as much room to expand without adding significant new content. |
Also, in many cases the number of mudokons in a location in Exoddus is related to a puzzle you need them for. Of course, they could change the puzzles as well.
They'd never be able to increase the number of mudokons in Exoddus by the name margin as in New 'n' Tasty, it'd be a mosh pit. But there are a few locations with only a couple of mudokons that could have their ranks bolstered, and a few other locations that could have extras sneakily added, as was that one in the Zulag 1 station. Not to mention the extended zones we might expect. I should think that if JAW elects to add extra mudokons they won't be able to reasonably push past 400 total. Though if they hit 500 then there would be on average 100 mudukons per industrial destination. That's hitting the lofty employment bar set by the original Oddysee! |
It's also worth mentioning that in Exodus you're not trying to save all of the Muds in Feeco, Bonewerkz and Slig Barracks. You just save dudes on your way through to the main brewery. It's entirely possible that you don't see every single mud in those places.
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Why add more though? What is there to gain from any more than 300 muds?
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TURN UP THE GAIN!!! |
That's an "A" for effort, Manco. I'd fire you some rep if I didn't have to spread it around first.
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I know mulching your own staff is pretty desperate, but as the intro said, "profits were grim". They need a source of meat that's "already at hand" - something they don't need to go to any expense to find. By the end of the game Molluck orders every last worker in the factory killed, so he's not afraid of haemmoraging his workforce (literally in some cases). In fact, the way Abe intones "he ordered us all killed" suggests that there's already some fraction of the employees being killed. I expect, had Abe not intervened, the profits from the successful launch would have gone in part into getting some new Scrubs in, while the Pop stock would have been ordered seperately. But to begin with RF was implied to be on the verge of bankruptcy; desperate times, desperate measures etc. When you're out of money, all you have is your assets. Quite how long they expected Muds to work butchering their kin is a whole other can of worms. Alternatively, maybe all the other meat processing plants on Oddworld are really, really small. |
Why are you assuming that the Mudokons to be chopped up would have to come out of the RF's workforce in the first place? It's a really weird assumption because who would run the factory to make said tasty treats?
Since the Magog Cartel has Sam in control they have a virtually limitless amount of Mudokons to throw into a grinder. They wouldn't have to tap into any factory's workforce. |
Depends if they want a lamb production model or a beef production model. Lamb is eaten because it is tender, and it is tender because it is young. Beef comes from fully grown animals, you get a lot of it, and its taste is heavily influenced by its diet and lifestyle.
So, does Rupture Farms want delicious baby mudokon meat, or does it want fully-grown "free-range" mudokons, raised happily and exercised regularly, with access to all the slave labour hours they could want? |
I think you're overthinking at this point...
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Quintology to end with an ancient Abe with a mane of feathers telling the Oddworld story to a bunch of labour eggs who take everything he says literally including gameplay mechanics. |
Since we're discussing pointless shit about RF, I have another thing for you. The only Mudokons we save in the game are janitors. With the exception of the intro cutscene, you literally never see a Mudokon worker do anything else except scrub the floors.
Checkmate atheists. |
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The truth is Abe saved only the janitors from RF, because he felt he was one of them. He didn't care about the others, letting them die in RF explosion wouldn't even make him blink. Just like killing many sligs, scrabs and paramites doesn't. Abe is not a pacifist, he's a merciless, cold-hearted murderer, who would DEVASTATE everything on his way. Makes you think WHO the good guy in the story is, doesn't it?
It's Mullock |
Why do I keep hearing about Rupture Farms exploding?
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It exploded off-screen.
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It exploded what with all that sprout gas.
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In the deleted MO newscasts they said there was a big Rupture Farms fire or something.
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do you reckon they'll go into more detail as to Molluck's hiding? Like show a clip of troops set out to hunt for him or something?
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Also, have we ever worked out what the word before 'state queen gluk' (40s) is? |
Wow, I remember waiting minutes for those to download back in the day :')
The word sounds like "euguaya", which is an awful lot like a something you make up if you get a bad start in Scrabble. |
Uggae Estate
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http://oddworldlibrary.net/archives/...p?/category/82 |
Broken comment on line 6 might have something to do with it?
![]() Nice css lol |
Hmmm could be the case. I'll look into it in the coming days.
And yeah this code is suboptimal, I wrote it almost 10 years ago (middle of 2006) :p |
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I think Uggae was one of the old Mesopotamian gods of death. Sumerian or Akkadian or some such.
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What do I win?
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What do you want? ;)
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A flying rocket-bike with spokey-dokeys.
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oh.
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