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-   -   Disunity about game engines (http://www.oddworldforums.net/showthread.php?t=22170)

Jordan 03-17-2016 03:25 PM

I'm gonna have to sort of side with Varrok here. Yes, it's up to the person in control of their tools to make something awesome, but Unity is a pain in the ass to do that. It just has backwards ways of doing shit that other engines can do easily. And this isn't just fancy technical stuff, it's very basic functions that need a tonne of work to implement.

Scrabaniac 03-17-2016 03:26 PM

Miss you too Vlam buddy.

V_O_T 03-17-2016 05:29 PM

MOD EDIT: This post got caught up in the thread split. The other half is here.

But I don't want to derail the thread with this. on the topic of unity, it seems that amazing things can be made with the tools. The tools can be annoying as sin at times, but there are some decent examples of what they can do with it. Look at pixel art made in ms paint. I fucking love ms paint. Anyway, "so far" this announcement is a step in the right direction to me. While NnT used unity and had its faults, I believe it wasn't the program's fault. much like the shadows/steam vents argument. I'm sure there are better programmers out there and designers too. As it was mentioned in the press release, there are more people working on it than just JAW. So with more numbers, minds and different view points, I think we may get a better quality product. Who knows, maybe they've learned a lot of new things from new people and they might surprise us.

Just gotta wait n see, far too early to make big calls.

Varrok 03-18-2016 02:03 AM

I make the coolest thread titles I do not make

Jordan 03-18-2016 03:13 AM

At least this time around they should have a better grasp of Unity so hopefully we can expect more from it.

Varrok 03-18-2016 03:18 AM

Why do you think a new studio would have a better grasp on Unity? It's not JAW anymore

abe619 03-18-2016 04:00 AM

I also didn't have any issues with NnT although my system is fairly decent (GTX 750, i3 4130, 6 gbs of RAM) and I've been running Unity for years, back when I had a single core pentium 4 3.0 Ghz, so while the engine isn't "Advanced" I don't think it's to blame for pretty much anything wrong with NnT.

Havoc 03-18-2016 04:14 AM

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Why do you think a new studio would have a better grasp on Unity? It's not JAW anymore

Assuming they use the same engine, everything is already documented and working. Meaning that, instead of having to build the engine from scratch, more time can be invested by programmers to optimize the existing engine further.

Scrabaniac 03-18-2016 04:24 AM

At least they would have more time to make it more atmospherically correct? Thats what i hope anyway. Unity ran well on my PS4.. But it is definitely not worth attempting for Wii U.

Fischkopf 03-20-2016 06:02 AM

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MOD EDIT: This thread was split off after the quoted post.



That fact isn't that fun when you consider how the game turned out to look much worse than on this pre-alpha video because they switched to unity.

They were using Unigine before, not a custom self built engine. Unigine and Unity have similar names but they are very different engines. ;)

Varrok 03-20-2016 06:10 AM

I remember them talking about making NnT on Bitsquid (now Autodesk Stingray) engine.

I don't know which one the pre-alpha video was on.

EDIT: Proof

Jordan 03-20-2016 12:51 PM

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Why do you think a new studio would have a better grasp on Unity? It's not JAW anymore

Sorry, I meant something more along the lines of what Havoc said. There's a framework in place for them to work from.