I'm gonna have to sort of side with Varrok here. Yes, it's up to the person in control of their tools to make something awesome, but Unity is a pain in the ass to do that. It just has backwards ways of doing shit that other engines can do easily. And this isn't just fancy technical stuff, it's very basic functions that need a tonne of work to implement.
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Miss you too Vlam buddy.
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MOD EDIT: This post got caught up in the thread split. The other half is here.
But I don't want to derail the thread with this. on the topic of unity, it seems that amazing things can be made with the tools. The tools can be annoying as sin at times, but there are some decent examples of what they can do with it. Look at pixel art made in ms paint. I fucking love ms paint. Anyway, "so far" this announcement is a step in the right direction to me. While NnT used unity and had its faults, I believe it wasn't the program's fault. much like the shadows/steam vents argument. I'm sure there are better programmers out there and designers too. As it was mentioned in the press release, there are more people working on it than just JAW. So with more numbers, minds and different view points, I think we may get a better quality product. Who knows, maybe they've learned a lot of new things from new people and they might surprise us. Just gotta wait n see, far too early to make big calls. |
I make the coolest thread titles I do not make
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At least this time around they should have a better grasp of Unity so hopefully we can expect more from it.
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Why do you think a new studio would have a better grasp on Unity? It's not JAW anymore
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I also didn't have any issues with NnT although my system is fairly decent (GTX 750, i3 4130, 6 gbs of RAM) and I've been running Unity for years, back when I had a single core pentium 4 3.0 Ghz, so while the engine isn't "Advanced" I don't think it's to blame for pretty much anything wrong with NnT.
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At least they would have more time to make it more atmospherically correct? Thats what i hope anyway. Unity ran well on my PS4.. But it is definitely not worth attempting for Wii U.
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I remember them talking about making NnT on Bitsquid (now Autodesk Stingray) engine.
I don't know which one the pre-alpha video was on. EDIT: Proof |
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