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-   -   Things you want, and things to fix, in Twice Ze Flavour? (http://www.oddworldforums.net/showthread.php?t=21963)

Phylum 04-16-2015 06:11 PM

I share MM's dissatisfaction with the smoke. I felt that given the 3D scale and stuff they could have done some really cool things with shadows and environmental camouflage.

Bullet Magnet 04-16-2015 06:52 PM

Fluid dynamics in a natural environment are rather more complicated than that.

As for using shadows instead, while we would have all preferred that, my understand is that they tried that and it didn't work for gameplay reasons. A lot of our criticisms come from not knowing what went on behind the scenes, and how many different thiings and ways they tried to create particular effects and gameplay elements within the constraints they had to work within. It's not like they half-assed it, or would have done perfectly if only they had super-anal fanboys to help. Because, newsflash: they already have those on staff.

Havoc 04-16-2015 07:23 PM

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Sam's labour Phleg?

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I'll be a tad disappointed if "Screw you, Aslik! You ain't runnin' nuthin'." isn't delivered in exactly the same way as the original.

Honestly, anything other than the original is probably going to sound off. Just like Abe's voice in New 'n' Tasty. Took a lot of getting used to.

Holy Sock 04-17-2015 02:06 AM

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Unless it's dry ice, the base of a smoke column isn't going to be larger than the hole it's coming out of.

Oddworld Discussion, ladies and gentlemen.

C'mon, man. Surely we're passed the point of being embarrassed about pointlessly nattering about a video game on an online video game forum! Go for it, I say!

Connell 04-17-2015 03:34 AM

Inspired by the Slig Barracks discussion in the other thread, a neat idea would be do have the Sligs in the Barracks wear army-style armbands with the Slig Barracks logo on, or something to differentiate them from the other Sligs in the game, maybe slightly varied pants, like Judo Belts.

Fischkopf 04-17-2015 05:32 AM

Grit and darkness like pointed out in the Matthewmatosis video...

MeechMunchie 04-17-2015 07:13 AM

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I share MM's dissatisfaction with the smoke. I felt that given the 3D scale and stuff they could have done some really cool things with shadows and environmental camouflage.

Wait... yeah, why can't Abe just hide in a bush or something?

Holy Sock 04-17-2015 07:30 AM

I always assumed it was a late change. They spent a long time trying to get the shadows to work and finally settled for Steam. Like there's no reason for all those shadow casting rocks, from the original, to be behind the steam vents.

Bullet Magnet 04-17-2015 07:32 AM

Have you ever tried sneaking through a bush? I have. It's impossible. It rustles loudly, and also you can't get inside it, because the space is occupied by bush.

Havoc 04-17-2015 08:22 AM

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Have you ever tried sneaking through a bush? I have. It's impossible. It rustles loudly, and also you can't get inside it, because the space is occupied by bush.

Like Iraq?

Wil 04-17-2015 08:44 AM

Too soon.

Holy Sock 04-17-2015 09:15 AM

I now want statue zones where Abe pretends to be a statue instead.

Bullet Magnet 04-17-2015 11:33 AM

That has the potential to backfire tremendously in certain areas.

http://www.depthsofoddworld.net/imag...mages/sb14.jpg

Sounds hilarious. I'm all for it.

Crashpunk 04-17-2015 12:08 PM

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I now want statue zones where Abe pretends to be a statue instead.

?

http://www.mariowiki.com/images/thum...atue_Mario.PNG

Holy Sock 04-17-2015 12:30 PM

It would be great!

Shrykull43 04-17-2015 01:04 PM

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Look at the Art book to see some of the bits and pieces they used.

I would love too but the paperback version costs over 100USD

Ridley 04-17-2015 03:07 PM

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Honestly, anything other than the original is probably going to sound off. Just like Abe's voice in New 'n' Tasty. Took a lot of getting used to.

I missed the rhythm of that first hello-hello-follow me-okay initially but I got used to it. It was a certain character speaking whose voice was a lot softer than I would have thought that was jarring.

Think I'm going to miss that slow talking Mudokon at the back of an all o' ya! in Exoddus as well but, hey, Aslik and Phleg are now probably going to get their own voices during gameplay.

Edit:

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It was a certain character speaking whose voice was a lot softer than I would have thought that was jarring.
Turns out it was there in the original. I'm a bad fan.

So why didn't they fix BigFace's voice in New 'n' Tasty to match the better one in Exoddus? :p

Bullet Magnet 04-17-2015 03:40 PM

I should hope that NPCs have location-specific dialogue. Obviously mining mudokons aren't going to reference scrubbing. But I'd like them and the sligs to talk shit about the local Glukkon boss, and maybe reference some of the things Abe has done so far.

Holy Sock 04-18-2015 12:37 AM

I know Oddworld had to make its mark and allow players to possess and use gamespeak from the getgo but I wonder if, from and atmospheric and storytelling perspective, it would have been better if you learned both in Monsaic Lines. Ah well!

Havoc 04-18-2015 05:15 AM

That one particular screen in FeeCo depot with the rail crossing... make a train cross there. And make it kill you if you jump in front of it.

Phylum 04-18-2015 05:22 AM

Actually, it would be cool if rather than going through doors to the various locations from Feeco you had to jump onto/into trains and smuggle your way in.

STM 04-18-2015 07:31 AM

Not gonna lie though I did love the FeeCo FMVs.

FrustratedAssassin 04-18-2015 08:31 AM

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That one particular screen in FeeCo depot with the rail crossing... make a train cross there. And make it kill you if you jump in front of it.

There are quite a lot of lines crossing the main path in FeeCo to be honest. I can already see trains passing overhead while Sligs are shooting from the background at Abe.

Edit: I was making a map of Exoddus so I can have it ready for the remake, and I had just gotten to this part of the game when I saw you guys talking about passing trains and using the Z-axis.
http://i.imgur.com/DfjH83A.png

Scrabaniac 04-18-2015 01:17 PM

What if there was the occasional distorted echo of a slig announcing train departures through a mic? That would be pretty sweet! "All trains scheduled to depart for Rupturefarms have been cancelled due to a terrorist attack, please standby for more information!"

Bullet Magnet 04-18-2015 02:42 PM

Depends on how honest the MOM News Network wants to be two days after the event. What did happen exactly? The labour disappeared, a bunch of sligs died under mysterious circumstances, the facility was shut manually shut down a paranormal entity appeared in the Boardroom and spattered the CEOs, and a freak lightning storm materialised overhead and proved that not only does lightning strike twice, but it can target specific rooms on lower floors with surprising fidelity.

On second thought, "terrorist attack" plays much better on the air.

Fischkopf 04-19-2015 08:47 AM

It would be nice if they added an option to climb up platforms, enter tubes, use hand switches etc. by pushing "up", instead of "X"... Also the option to use the d-pad to navigate.

Holy Sock 04-19-2015 09:14 AM

You *can* climb up ledges by pushing up already. And pulling switches was always the use button.

Bullet Magnet 04-19-2015 01:06 PM

What I keep doing, and all of the old guard on the videos I see doing, is fruitlessly jumping up in the air in front of doors and wells.

Holy Sock 04-19-2015 01:32 PM

I kept doing that every time I got up from a crouch. Had to force myself into the habit of pressing the crouch button to get out of a crouch instead.

Bullet Magnet 04-19-2015 02:24 PM

I'll get you next time, Muscle Memory!

Fischkopf 04-20-2015 07:27 AM

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You *can* climb up ledges by pushing up already. And pulling switches was always the use button.

Sorry, I meant entering doors and stuff like that. Basically the game should behave more like the original in that regard, I think you get the point. Oh and it would be REALLY cool, if the game would be tile based again... I don't really want tiny analog movements in a Oddworld sidescrolling game.

FrustratedAssassin 04-20-2015 10:20 AM

I don't know, I actually prefer pressing ctrl to enter doors and wells. Way easier to perform when running, because you don't have to stop and press up, and you get used to it fairly quick.

Holy Sock 04-20-2015 01:49 PM

Oddworld will never have a grid system sidescroller again. Well, I guess never say never but it wouldn't make much sense considering every single platformer, these days, doesn't have one.

And it won't be an issue, really, after the Exoddus remake since they won't be limited by the old level/puzzle design and movement of the originals.

Varrok 04-20-2015 01:54 PM

Because things everybody does means it's good. And the grid system was apparently bad because it was simply too perfect.

Holy Sock 04-20-2015 02:00 PM

Not saying that at all. The grid system works very well for the games designed completely around the grid system. But sidescrolling platforms are also great, too. And Oddworld could make a great sidescrolling platform - which works a lot better with analog movement.

Shrykull43 04-20-2015 04:34 PM

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Not saying that at all. The grid system works very well for the games designed completely around the grid system. But sidescrolling platforms are also great, too. And Oddworld could make a great sidescrolling platform - which works a lot better with analog movement.

I would agree if habit didn't force me to try to use the d-pad when I play...

Samtastic 04-21-2015 02:24 AM

I think Twice Ze Flavour should have 1000 Mudokons which will make the game even more challenging and because it's Exoddus, it means longer journey, and the more Mudokons they add to the game, the longer the game will become and the good ending requirement will probably be 500 which will make it super challenging.

Varrok 04-21-2015 03:01 AM

More mudokons =/= more challenging.

More challenging == More challenging.

Holy Sock 04-21-2015 04:30 AM

I guess it's slightly more challenging in that there's more Mudokons to consider per puzzle but Varrok's right there. But since NnT had 299 no doubt Exoddus remake will have triple that number.

Bullet Magnet 04-21-2015 06:43 AM

One way that did make a difference was in earning multiple instances of Shrykull, which mattered with the changed side-scrolling format and some of the adapted puzzles. The addition of "All o' ya!" that this necessitated also required the subtle adaptation of some of the puzzles, particularly in the secret areas with repetitive elements, to maintain their strategy.

I suspect the primary reason was not to raise difficulty (the guys at JAW aren't stupid and knew that wouldn't happen, they played the damn thing), but rather to give Rupture Farms a workforce large enough to actually run the Biggest Meat-Processing Plant on Oddworld.