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-   -   Report bugs here! (http://www.oddworldforums.net/showthread.php?t=21689)

JennyGenesis 07-24-2014 03:23 AM

Only had the game crash on me once. It was in the scrabanian temple but thankfully Id only just walked past a checkpoint.

Crashpunk 07-24-2014 06:58 AM

I've encountered a rather large bug involving save files.

Me and my mate started a co-op game on hard. We played for a while and it was working fine. However after a while the game started to lose frames (around near the end of Stockyards) and we found it took ages to Quiksave. So I quit the game and restarted the PS4 to see if that solved it.

When we went back onto it. Our save file wasn't there. When we tried to start it up (The second save file slot, the one in the middle) This bug occurs:



So it seems the middle save file is broken. Corrupt save perhaps? I cannot delete it either.

I'm scared to continue playing my LP Save in case the same thing happens... :/

Connell 07-24-2014 07:01 AM

@Crashpunk - Your video appears to be private. Not sure if it's just me though.

Has anyone else had the problem of not being able to start another save file? Whenever I start another save all the data from my first playthrough instantly copies to the next slot. Quite annoying as I really want to try a fresh 299 run through.

Crashpunk 07-24-2014 07:02 AM

Should be visible now.

Holy Sock 07-24-2014 07:19 AM

can you delete the file in your system storage?

Crashpunk 07-24-2014 07:30 AM

No. All I can see is the data for Save 1. So it seems it never saved.

Holy Sock 07-24-2014 07:36 AM

well save your game onto a USB as well just to be safe and keep saving it there after each Let's Play video you finish.

Connell 07-24-2014 09:40 PM

Just had the same problem with the saves as Crashpunk described. Save data appears to be gone and when I click it that kind of ghost scrolling thing occurs, except I can't access my save at all. Currently sat here filing down my only USB stick with sandpaper so it can fit in the awkward front of the PS4 in an attempt to hopefully salvage the save.

The things I do for Oddworld.

funkymonk04 07-24-2014 09:52 PM

Only bugs i've had were audio ones. Abe's pretty hard to hear in some cut scenes and occasionally sounds like a bit of distortion coming through. PS4 is set up to output audio in Bitstream (Dolby) through optical cable.

OWI_Alex 07-24-2014 10:50 PM

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I've encountered a rather large bug involving save files.

Me and my mate started a co-op game on hard. We played for a while and it was working fine. However after a while the game started to lose frames (around near the end of Stockyards) and we found it took ages to Quiksave. So I quit the game and restarted the PS4 to see if that solved it.

When we went back onto it. Our save file wasn't there. When we tried to start it up (The second save file slot, the one in the middle) This bug occurs:



So it seems the middle save file is broken. Corrupt save perhaps? I cannot delete it either.

I'm scared to continue playing my LP Save in case the same thing happens... :/

Pretty sure this is fixed already and will be in the next patch.

OWI_Alex 07-24-2014 10:51 PM

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Only bugs i've had were audio ones. Abe's pretty hard to hear in some cut scenes and occasionally sounds like a bit of distortion coming through. PS4 is set up to output audio in Bitstream (Dolby) through optical cable.

Tweaks to the audio levels will be coming in a future patch, we've got expert guys working on it right now.

AvengingGibbons 07-25-2014 01:16 AM

I watched someone playing on Twitch last night. They were at stockyard return, the very last part before you go through the return to rupture farms door. Two sligs froze completely, they stayed frozen even after he died and returned to checkpoint (but not in the same places, I don't think so). One was frozen in the upper platform on the screen right before the 2 uncrossable electricity gates, and the other was frozen on the screen before that where you have the bombs and tap bomb. This slig was frozen all the way to the left of the screen, right next to the wall, which makes me wonder if the freeze was caused by the slig running into the left wall as it appeared to be frozen just before the wall collision animation would have normally occured.

EDIT: Can someone also check this out? In this scrabanian temple stage, is the bellsong different when you find out the bellsong and the bellsong when you chant? I could be wrong. Just watched someone playing on twitch, and i thought I'd heard 2 different bellsongs (although very similar).

http://i60.tinypic.com/27yzii0.jpg

EDIT 2: I can confirm the bellsong at the touchstone and the bellsong when you chant are different. So the question is 'Are they supposed to be different or the same?' The temple door to the right of the one I've marked also has a different bellsong when you use the touchstone and when you chant.

Crashpunk 07-25-2014 01:52 AM

Thank Alex.

Oh and just to confirm. The third save file works fine.

JennyGenesis 07-25-2014 04:12 AM

Im replaying the game on hard and attempted the final secret in the free fire zone again. This time the slogs didn't wake up so I didnt get stuck in a loop. However I had to coax the slogs to wake up to get them to run into the electric gate.

Littleleeroy 07-25-2014 07:07 AM

I had an issue where the two Slogs didn't wake up unless I walked up and basically touched the closest one, which instantly killed me. I think it was one of the secret areas you go to from the Free-Fire Zone (the first time.)

Another issue was early on in Rupture Farms I had a Mudokon sit on the elevator and when I went down and started chanting he didn't get up and I couldn't get out of chanting. I loaded my quicksave to go back. You can watch the video.

I've also noticed when things die from being shot at by sligs they just roll around on the ground, and into it. I've seen some things fall through the ground as well.

Also, why can't I toss Mudokons (as a Slig) until they die?

E: Fixed videos, should work for a bit

Holy Sock 07-25-2014 08:46 AM

your first video doesn't seem to work

dark_xinos 07-25-2014 10:50 AM

I made mention of a bug in the first impression thread. Link

Just for clarification, it's this lift in the original game. If you die or in anyway load when passed the checkpoint bellow, the lift will be up and you can't go back for a power recharge and you have to restart the chapter.

Holy Sock 07-25-2014 10:54 AM

You used the same link twice, Xinos.

dark_xinos 07-25-2014 11:13 AM

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You used the same link twice, Xinos.

Oops! Thank you, I blame youtube for being finicky with copying player time :)

Littleleeroy 07-25-2014 11:28 AM

Correcting everyones mistakes today, Holy Sock! :p

Holy Sock 07-25-2014 12:31 PM

;)

Manco 07-25-2014 01:01 PM

I want to file a bug report because I went through the entire “watch out for that bat” hint and then nothing happened. Clearly that is a bug because how could anyone possibly overlook that?

Havoc 07-25-2014 01:13 PM

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I want to file a bug report because I went through the entire “watch out for that bat” hint and then nothing happened. Clearly that is a bug because how could anyone possibly overlook that?

Seconded. I demand to be killed by a bat while reading that message.

Varrok 07-25-2014 01:21 PM

That must be a bug. Work harder, JAW.

JennyGenesis 07-25-2014 03:03 PM

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Seconded. I demand to be killed by a bat while reading that message.

You see, I saw my girlfriend fall for that trick in AO, and as she was chanting, I was just waiting with anticipation to see her get killed and laughed when it happened. When I got to that bit in NNT I skipped straight past it, then watching my girlfriend's playthrough, I was waiting, and waiting, and nothing happened, disappointed :'( Despite the fact that there are now multiple bats instead of one! Seems that bats have given up their place of being the most annoying thing to meat saws instead, holy hell, the meat saws in the boardroom gave me more trouble than the ones at the end of rupturefarms in the secret area! Mainly because I'm trying to hurry my ass up to not get gassed to death, despite the clock now giving us on 2:30 (At least on normal, it's the only difficulty I've played the boardroom on)

Crashpunk 07-25-2014 03:54 PM

Perhaps it's the view distance of the creatures, but I found a lot of time when I try to get something's attention, it doesn't see me. For instance, The part in the Paramite Temple when you have to lore the Slig in order to possess him.

Connell 07-25-2014 09:46 PM

My tactic for beating the meat saws is literally to throw everything out the window you ever thought you knew about saw-related obstacles in Oddworld games and just go for the direct opposite tactic. Same with the uxb's. Whenever you think it is time to roll or click, go a bit too soon or a bit too late and you'll get through with no trouble.

JennyGenesis 07-26-2014 02:15 AM

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Perhaps it's the view distance of the creatures, but I found a lot of time when I try to get something's attention, it doesn't see me. For instance, The part in the Paramite Temple when you have to lore the Slig in order to possess him.

You had to do that in AO anyway.

Crashpunk 07-26-2014 09:37 AM

Yeah but I had a harder time louring the Slig over in NnT than in AO.

Havoc 07-26-2014 11:07 AM

I somehow managed to complete that puzzle without killing the sligs in the first place. I threw bottle caps to distract them and assumed that's how you're supposed to solve it now. I was surprised to see the Slig actually chased you after all.

Connell 07-26-2014 11:11 AM

Just out of curiosity, how many other people are having trouble accessing the leaderboards?

Getchapants 07-27-2014 12:13 AM

Had a crash in zulag 2 just restarted the chapter and its all good although its annoying too lose about 15min of play.

kjjcarpenter 07-27-2014 02:05 AM

I don't know if this is a bug or not, but I'm assuming the achievement "No Place Like Home" is unlocked if you find all the secret areas in the games? Well, I've done so (I think) on Hard with 299 muds, but I haven't unlocked the trophy.

Is anyone else having this issue, or is there more to the trophy?

JennyGenesis 07-27-2014 02:50 AM

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Yeah but I had a harder time louring the Slig over in NnT than in AO.

Now that I am replaying the game on hard, I'm stuck at the very beginning of the paramonian temple, problem being that the slog starts chasing me before the Slig even sees me so I can't figure out how to lure him across.

Holy Sock 07-27-2014 02:57 AM

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Yeah but I had a harder time louring the Slig over in NnT than in AO.

I think you have to distract him with a bottlecap (so he's facing the other way) so he doesn't shoot at you when you run at him.

mlg man 07-27-2014 05:28 AM

I found a glitch where if you control a Slig, and order a slog to run into a mine while Abe is on screen, he'll fall over and return to a normal idle state.
You can then proceed to control both Abe and the Slig at the same time.

I have a video of it, i'll upload it soon.

AvengingGibbons 07-27-2014 02:19 PM

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Perhaps it's the view distance of the creatures, but I found a lot of time when I try to get something's attention, it doesn't see me. For instance, The part in the Paramite Temple when you have to lore the Slig in order to possess him.

I'm not keen on the sligs being at the edge of the screen but still can't see you. JAW need to come up with a novel way of solving this problem. I'm thinking maybe instead of the camera just moving with Abe and the slig gradually coming onscreen, when a slig is about to come onto screen, the camera should jolt over to bring the slig's whole body onscreen straight away and that slig can then see you. This way you can be sure an onscreen slig can see you.

JennyGenesis 07-27-2014 02:20 PM

So my game has a massive bug that I can't get past now!

I'm replaying the game again, and I'm stuck in Rupturefarms, when you get to the big cargo lift where the doors on either side close up, where the lift then takes you downwards into a loading screen, everytime Abe presses the button, my game crashes and shuts down, I am literally stuck on the first level of the game!

Weirdly when I load up the game it says I've rescued 100% when in fact I have rescued 0 mudokons and actually have 3 casualties.

Holy Sock 07-27-2014 02:44 PM

Is this what's happening?

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When Abe operates the main cargo lift in the first section of the game if he has Mudokons following him from earlier in the level, even if they’re offscreen

JennyGenesis 07-27-2014 02:54 PM

Ah ha, yes, that fixed it, I read about that but I thought that it was referring to the lift at the beginning of the game with the slig sleeping next to it.