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-   -   New N Tasty Costs $30. Brutal Ballad of Fangus Klot likely to be the first new game. (http://www.oddworldforums.net/showthread.php?t=21535)

Crashpunk 03-18-2014 03:11 PM

Sarcasm doesn't work if it's text. So stop trying to be funny.

Whatever. What I said still applies. Anyone who torrents Indie games are disgusting people.

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Crash, has anyone told you that you're very naïve?

Yes actually.

Nepsotic 03-18-2014 03:16 PM

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Sarcasm doesn't work if it's text. So stop trying to be funny.

Because this forum is so above sarcasm.

Crashpunk 03-18-2014 03:25 PM

...iseewhatyoudidthere.

Anyway. Back on topic.

I'm really interested about this Additional content. It would be awesome to see SligStorm as one of them.

MeechMunchie 03-18-2014 03:36 PM

Round of applause for Nep, everyone, who discovered ironic humour today. Way to go, champ.

$30 for an indie title is a lot higher than what most Steam users are used to. But frankly, in this age of crowdfunding, if you spin it right that could almost be a marketing gimmick. "Pay more! Support indie development! Resurrect a beloved franchise!" As long as you put it on sale occasionally, I expect NnT will sell very well.

As for the expansions, like STM said, we've pretty much had that confirmed since MudoCon. Can't wait to see FeeCo. in 3D!

Still pissed off about the delayed launch, though. If you treat all PC users like pirates, more will act like them. It's not a smart move. Considering I'm going to buy it at launch rather than wait for a sale like a sensible consumer, it'd be nice if JAW would have the decency to let me play it with everyone else.

JennyGenesis 03-18-2014 04:01 PM

£18 may be a bit steep compared to other indie titles, but Oddworld is an established brand that people are familiar with, and of course New N Tasty being a remake of AO, it's a game that people are already familiar with and for those who loved it, they know that New N Tasty is a game that they will love so they will probably be willing to pay £18, which to be fair is a small price for the sheer effort that has been put in here, not just in terms of development, but the fact that the entire project has been self funded and will be self published.

Jordan 03-18-2014 04:05 PM

Maybe DLC will allow us to go to places we've never seen before on Mudos? It'd be an interesting way of slowly introducing places that will be further explored in future games.

JennyGenesis 03-18-2014 04:10 PM

And with the classic gameplay that New N Tasty has, that will be a sure winner!

V_O_T 03-18-2014 04:25 PM

Lol if Nepspastic was being serious I would buy him the game just so he would not torrent it. But seeing as he made me laugh and how people reacted, I'm still not going to buy him a steam copy.


I'm assuming for the dlc content, that they have built the foundations of the game and can easily add or change assets on the fly. So slig storm doesn't sound like it's an unrealistic possibility :)

JennyGenesis 03-18-2014 04:27 PM

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Lol if Nepspastic was being serious I would buy him the game just so he would not torrent it. But seeing as he made me laugh and how people reacted, I'm still not going to buy him a steam copy.

Should I feel stupid? I'm still unsure if he was joking.

Nepsotic 03-18-2014 05:00 PM

Oh no, just what on Earth will I do without VOT's charity?
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£18 may be a bit steep compared to other indie titles, but Oddworld is an established brand that people are familiar with, and of course New N Tasty being a remake of AO, it's a game that people are already familiar with and for those who loved it, they know that New N Tasty is a game that they will love so they will probably be willing to pay £18, which to be fair is a small price for the sheer effort that has been put in here, not just in terms of development, but the fact that the entire project has been self funded and will be self published.

The issue is that with that, they're relying entirely on existing fans and nostalgia, and that just isn't enough for them to shift 250k units at that price. They really need to pull their finger out with the marketing before it's too late.

Job McYossie 03-18-2014 05:05 PM

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£18? Now I'm definitely torrenting that shit.

I am definitely saddened by the price, but don't torrent that. Just sigh really hard and save up the money.

Nepsotic 03-18-2014 05:06 PM

Come on, man!

Manco 03-18-2014 05:16 PM

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The issue is that with that, they're relying entirely on existing fans and nostalgia, and that just isn't enough for them to shift 250k units at that price. They really need to pull their finger out with the marketing before it's too late.

It was enough for them to sell 600k copies of Stranger HD and it was enough for them to sell over a million digital copies of AO and AE combined.

And they’ve been hyping up their GDC reveal for the past few days, and they’ve chosen now to start talking about the game’s price and what future projects their profit will fund. I’m fairly sure they’re planning something, so chill.

Holy Sock 03-18-2014 05:28 PM

I don't think they'll have any problem hitting that 250K target. Even considering the price increase from Stranger HD.

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Come on, man!

How could you betray us like that, Nep? How could you betray Oddworld and Gilrod?

V_O_T 03-18-2014 06:00 PM

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Oh no, just what on Earth will I do without VOT's charity?


I dunno. Mail some letters? Tie your shoes? Watch a picture film? Lol

V_O_T 03-18-2014 10:03 PM

uh oh the timer on the site is going into the negatives. shit, its gonna take 1hour 3 minutes and 46 seconds counting upwards until its release at the end of time itself. lol whoops

Phylum 03-18-2014 10:46 PM

http://www.oddworldforums.net/attach...1&d=1395207958

It's getting coverage on gaming media sites. That's free advertising to some big numbers. Exhibitions at E3 and GDC count as advertising. What finger are they needing to pull out again, Nep?

Xavier 03-19-2014 01:35 AM

Ok, from now on everyone shuts the hell up about Nepsotic's failed attempt at sarcasm or I'll start infracting people.

Phylum, my point exactly, JAW and OWI have done a good job on the awareness side of things. On the other hand we still have no idea of how the game will actually play or how it will look like in motion (the pre Alpha does not count as it was a different engine and was done way too long ago).

Gilrod 03-19-2014 02:02 AM

To touch on the pricing of stuff...

So StrangerHD was a "conversion" with added extras, like better textures/audio/models/trophies/leaderboards/unlockables, but it was STILL a conversion so the production cost was a LOT lower than that of NnT, around 1/5 of the cost to be exact.

With NnT, there is 2 textures in the entire game that were in the original, EVERYTHING else has been rebuilt and then some.

Today's little end to the countdown will show you a SMALL amount of what we've been keeping secret all this time ;-)

This isn't the traditional "indie" title, IE it's not some "Art House" video game, which a lot of Indie games are. This is, effectively, our attempted at a AAA title with "Indie" funding.

Anyway, come back to me around 4:10 (GMT) today when you've seen the end of the countdown ;)

Oziah 03-19-2014 02:34 AM

You got it, man!

Crashpunk 03-19-2014 02:36 AM

I'm very happy with price. New 'N' Tasty looks outstanding in quality and could easily be a £40 game. :)

SHAMELESS PROMOTION TIME! I made a video addressing all the topics from the article

Gilrod 03-19-2014 03:05 AM

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I'm very happy with price. New 'N' Tasty looks outstanding in quality and could easily be a £40 game. :)

SHAMELESS PROMOTION TIME! I made a video addressing all the topics from the article

I can't wait your next video later tonight ;)

Havoc 03-19-2014 03:10 AM

It's too bad that the term 'indie' has become synonymous for "simple game", "crappy game", "cheap game", "short game" or "can't possibly be very good". While all indie really means (or should mean) is that a developer is self publishing. I like how Lorne pointed this out in the interview. N'n'T has over 5 million dollar in assets backing it (aside from the former reputation) which is vastly different from other games that fall in the 'indie' genre. A quick search around Google learns that most of those games have a budget ranging anywhere from $25.000 to $250.000 but never in the millions. For that reason this game shouldn't really be marketed as an indie title in the first place. As a studio you should be treating it like a AAA project. The audience certainly won't know the difference unless you tell them.

Also is there a live stream or something about the big reveal?

Xavier 03-19-2014 03:18 AM

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Anyway, come back to me around 4:10 (GMT) today when you've seen the end of the countdown ;)

It's a date!

Seriously though, I agree with Havoc here, everybody is going to assume this is a small Indie game (especially with you guys up on stage at the E3-PS4-indie thing). It's good to see you are starting to communicating the fact it's "more" than that.

Can't wait for 16h GMT

moxco 03-19-2014 03:19 AM

The price seems reasonable enough to me; I don't see how being an indie game is entirely relevant to it. Just because it's independently published doesn't mean it can't be developed by a studio with a dozen or so employees, which in this case it is.

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Torrenting Indie games...Fucking disgusting.

I really hate this attitude.

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It was enough for them to sell 600k copies of Stranger HD

Oh nice, sauce? It's success seems to get mentioned a lot without anyone divulging exactly how successful it was.

Xavier 03-19-2014 03:22 AM

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Oh nice, sauce? It's success seems to get mentioned a lot without anyone divulging exactly how successful it was.

The sauce is the man himself, Lorne Lanning, in the article we are discussing in this very thread.

Crashpunk 03-19-2014 03:29 AM

But surely that's the right attitude to have? Torrenting is awful, Especially if it's a small indie studio that rely on sales. Anyway I'm not getting into it. We've had plenty of threads about it.

V_O_T 03-19-2014 03:40 AM

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Anyway, come back to me around 4:10 (GMT) today when you've seen the end of the countdown
Woo! I'll be there!

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It's too bad that the term 'indie' has become synonymous for "simple game", "crappy game", "cheap game", "short game" or "can't possibly be very good". While all indie really means (or should mean) is that a developer is self publishing. I like how Lorne pointed this out in the interview. N'n'T has over 5 million dollar in assets backing it (aside from the former reputation) which is vastly different from other games that fall in the 'indie' genre. A quick search around Google learns that most of those games have a budget ranging anywhere from $25.000 to $250.000 but never in the millions. For that reason this game shouldn't really be marketed as an indie title in the first place. As a studio you should be treating it like a AAA project. The audience certainly won't know the difference unless you tell them.
They should have their own unique title.

I know what you mean though. OI and JAW never seemed indie to me. Yeah sure they are independent and pay for all their own things much like any other indie developer. But when I see Oddworld Inhabitants or JAW I see them as their own companies with their own level of professionalism and it makes them stand out from lets say, Ed Mcmillan, Phil Fish, etc.

But i've got 100% faith in the game. All the best to them I say!


EDIT:
We should all make ridiculous calls as to what the reveal is and see who gets the closest lol.

SLIG STORM EXPANSION WILL BE IN GAME UPON COMPLETION.

Gilrod 03-19-2014 04:14 AM

I've just been shouted at by the artists...

There are NO textures from the original, it's all 100% brand new :)

Xavier 03-19-2014 04:25 AM

Just out of curiosity, which were the last two ones to be replaced?

Oziah 03-19-2014 04:26 AM

Out of interest then: what WERE those two textures? :p

Nate 03-19-2014 04:43 AM

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I've just been shouted at by the artists...

There are NO textures from the original, it's all 100% brand new :)

Can I ask what assets were taken from the original, then? Lorne said it was effectively half the budget of the game, which seems like a lot for just CG models.

Gilrod 03-19-2014 04:52 AM

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Can I ask what assets were taken from the original, then? Lorne said it was effectively half the budget of the game, which seems like a lot for just CG models.

We used original stuff as reference only.

Jordan 03-19-2014 05:03 AM

I vote that you create a new mode that replaces all character models with the original sprites just because.

DarkHoodness 03-19-2014 05:11 AM

In the the SixthAxis podcast interview a couple of weeks back, Lorne said something along the lines of:

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  • AO had 3 million dollar's worth of 3D assets. While dated now, they were high quality back in the day, and OWI were saving a library of them for later use when user-end technology could render them in higher resolutions.
  • Said assets are not compatible with today's tech, but have been used as templates/references for new assets

Still, looking forward to what'll be shown this afternoon. :) It's nice to see some hype here and for Stewart to drop by on us.

V_O_T 03-19-2014 05:30 AM

Yeah, its wicked to see you here Stewart. Its a great quality that a some devs in AAA game companies tend to lack. Communication with the fans directly :)

Also, Im sure its been asked before, but what game do you like more, Abes Oddysee? or Abes Exoddus? we had a thread about it before, just curious.

JennyGenesis 03-19-2014 06:02 AM

So what do I do? Am I just supposed to keep the Oddworld website open in a tab or refresh it come 4pm GMT?

STM 03-19-2014 06:49 AM

Since you're here Gilrod, in the podcast on your site you mentioned a staggered PC release for N'n'T, any chance you could give a hint as to how long we'll have to wait to see it available for the PC (for those of us who don't have up to date consoles), so I know how long to vanish off the internet for? ;)

Varrok 03-19-2014 06:59 AM

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With NnT, there is 2 textures in the entire game that were in the original, EVERYTHING else has been rebuilt and then some.
Could you give us a little trivia by saying which two?

EDIT:
Oh, there was another page. Cool. Nevermind then.

Crashpunk 03-19-2014 05:56 PM

I have a feeling that the 'mysterious' 2 original textures were some of the original Rupture Farms signs and posters?