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-   -   ctf_rupturefarms (TF2 Oddworld Map) (http://www.oddworldforums.net/showthread.php?t=19497)

brechtos 09-04-2010 08:21 AM

You mentioned lighting.
Try using spotlights as your main source of lighting and regular lights with a low intensity for ambient light.
Also something interesting is setting the constant parameter really high, like 10 000. This will give you really intense and sharp lights and are great for things like spots.

Also It would probably have a level inspired by oddworld instead of trying to have exactly like it. It's needs to work with all the assets and so forth.

Crashpunk 09-06-2010 08:18 AM

:

()
You mean beta test? I sign up.

Be my guest. I'm currently making the Spawn Rooms.

Hulaabeo 09-06-2010 02:55 PM

I'll test for your Deathmatch level, as long as you make it. Its pretty much the only online FPS I have.

Crashpunk 09-07-2010 08:20 AM

Oddly enough i don't have Half-Life 2 Deathmatch yet.

I'll make a map once i own it :D

Hulaabeo 09-10-2010 03:20 AM

Derp! *facepalm...*

Crashpunk 09-21-2010 02:23 AM

Quick Update.

-Added Re-spawn Areas
-Added Re-spawn Doors
-Fixed Upper Level being not level :tard:
-Added more Oddworld custom materials
-Fixed Lighting issue.
-Added more barrel Props

Currently Working on
-Fixing RED Re-spawn Door (Its not working for a random reason)
-Fixing missing Metal material on some props and Weapon HUDS
-Thinking about importing the map into Area, KOTH and CP modes.

The map is looking pretty good and once the little bugs and errors are fixed, i'll release it to lismati to beta test (Please ask me if you wanna beta test, i don't mind who.)

ColgateCat 09-21-2010 03:39 AM

I'd like to sign up I'd love to try a Oddworld source map, the only map that I tried to make was the hotel Overlook from Shining and... rly, too much stuff :)

Crashpunk 09-21-2010 06:44 AM

sure, i'll put you on the list

Crashpunk 10-19-2010 02:35 AM

Update- Problems, need testers
 
Sorry for the big break, i've been having problems with Hammer. Each time i load my map it crashes TF2 :fuzconf: Last time I updated it, the Spawn rooms weren't finished and it needed improvements

So this is where my Testers come in. if you know how to use Source SDK Hammer could you test out my map, fix it, change it, re-design it I don't mind.
all I want it to do is to work completely fine.

http://www.megaupload.com/?d=0SIMDWV3
any changes and improvements made please could you let me know as soon as possible :D

Hulaabeo 02-14-2011 07:05 PM

I got a sugestion, what about those new MO models that were ripped? Is it possible to use those meat grinders in the Slog Hut Level instead of that floor saw? Or do you REALLY need the floor saw?

Crashpunk 02-15-2011 03:25 AM

Well if you can use the MO models go right ahead but the moving saws from Sawmill would be awesome too.

can you link me the models?

Hulaabeo 02-16-2011 06:10 PM

I don't have a link, try some threads in the Hacks and Mods section they ought to have something there.

Crashpunk 03-17-2011 10:30 AM

Sorry for the lack of updates guys however I am starting to work on the Oddworld map very soon.

I need to learn how to make a 3D skybox.