Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   I want to make my own oddworld game (http://www.oddworldforums.net/showthread.php?t=11546)

quidproquo 04-13-2005 09:02 PM

Its been a while
 
Wow guys its been a while. The Delaware River flooded about two weeks ago in Easton. The art building was heavily damaged as it is the only school buidling in the valley. So i wasnt able to work on this project for a while. at least not on a computer. ive got lots of material in my sketh pads.

i think ive figured how ill do the sprites. Im gonna use this material called mylar to paint on. I think thats what they acutally use in animation (?)

Here is a shot of leaving the village forest area to go to dark forest.

the white area in middle is where the sprite for the river will be
Enjoy everyone

mudling 04-13-2005 09:06 PM

that's sad. moving onto topic, wow, it looks cool! goodluck!
oh, and i can help with the storyline, and give you more tips if you want some.
*edit* thanks for the private message, quidproquo, i have replied.

stingbee 04-14-2005 12:09 AM

are you going to bring any new creatures in it

mudling 04-14-2005 12:44 AM

i thik so, since it's oddworld bassed.

Gretin 04-14-2005 12:48 AM

That looks pretty good there, Quidproquo, and I have a suggestion for getting the depth you have in those pictures (that is, assuming you haven't already got it all worked out): You could use "layers" to acheive this effect, i.e. have a "background layer," this would have the background (obviously), have a "gameplay layer," which would be transparent except for the gameplay characters and such that would be in it, then have a "foreground layer," which would also be transparent, except for what you wanted in it. Then, you could have your trees and all that in the background layer, your characters in the gameplay layer, and the closer trees and that big rock and all that sort of stuff in the foreground layer.

Hmmm, this was a very long-winded post. ;)

Drew the slig 04-14-2005 04:34 AM

Hiya,

Just as a thought - it would make more sense to actually make the game and then do the graphics and modelling (if any?) afterwords. I've been programming for 5 years now - (www.drewsgames.com) and I find that the most important thing is to get a game working before moving onto graphics etc... The stuff you've got looks nice. :)

Good luck, I'm open if you need a hand anywhere. :)

Drew the Slig

stingbee 04-14-2005 04:42 AM

yes he's right do the looks later just make sure it's working first

sligco 04-14-2005 04:47 AM

wow awsum pics ur games gunna be awsum

stingbee 04-14-2005 04:49 AM

how many levels are gonna be in it

duveaux 04-14-2005 05:27 AM

That's kindof a weird question since it's going to be a screen-hopping game like the first ow games...

quidproquo 04-14-2005 05:39 AM

Wow
 
To the guys who still think this is oddworld game, it is not. But ill say it again, i have decided to simply make heavily oddworld influenced and not actually oddworld. This way i can show my respect for oddworld and be original at the same time. So my characters are going to be new and cool (i hope).




Gretin: as for layers, yur absolutely right. All the pics ive posted are simply the jpeg versions of some rather large psd files. All the screens i make are built up in layers with repeating elements as to decrease prodction time. Imagine how long it would take to paint each screen individually! So once i have the software goin and can just import the layers as i need them.

Drew: i pm u

mudling 04-14-2005 05:48 AM

i have already asked this, but have you changed the story at all since you last told us it? the game sounds great! good luck!