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-   -   99 Mudokon Abe's Oddysee Speedrun (http://www.oddworldforums.net/showthread.php?t=20307)

Wil 06-06-2011 02:12 PM

That's what makes it a tool-assisted speedrun. Why would you want to watch them fail over and over?

JennyGenesis 06-06-2011 02:57 PM

There are speedruns where people play the games on the actual hardware but this is very rare. The only one I ever recall seeing was Jaws on the NES. I fail to see why your complaining OddMan. If the same player did that entier run recorded from an actual PSX it would be nowhere near as good, fast, or entertaining.

jumper 06-06-2011 03:40 PM

For non-TA speedruns, go to SDA. They even have Oddysee and Exoddus (although they are any% runs, rather than 100%).

Also, TASs are not meant to be about showing off how good you are, they are for entertainment. (Although it takes a huge amount of skill to make a good TAS still, and improving them does get quite competitive for some games.)

JennyGenesis 06-06-2011 03:58 PM

I would love to see how fast the same player could beat AO without having to get 100%

Dixanadu 06-09-2011 03:07 AM

I completed AO around 3 and a half hours, saving as little Mudokons as possible. Such as the ones required to gain the Shrykull power.

Speaking of glitches, anyone tried the 'Follow Me' glitch? If a Slig is walking towards a drop, just keep saying 'Follow Me' and he'll walk right off the edge. It can be done on the third screen, yeno, the one with the doors.

Twas removed in Exoddus, though. BAH

JennyGenesis 06-09-2011 04:31 AM

I thought it was possible to play through the entire game by only having to rescue one mudokon. The very first one at the begining of Rupturefarms II. You need to save him to shut off the electric gates but I'm quite certain he is the only one in the game that you NEED to rescue.

Phylum 06-09-2011 05:14 AM

What about #99?

Dixanadu 06-09-2011 05:20 AM

You don't actually need him.

Dropping into the final screen, the Sligs kill you but the final cutscene will play anyway.

STM 06-09-2011 06:01 AM

The follow me glitch works well for getting elum in Scrabania.

Dixanadu 06-09-2011 06:07 AM

Making the Slig walk off the edge and into the mine? Aye, that's how I discovered it after being frustrated at what to do with him.

STM 06-09-2011 11:02 AM

Yes same here, there is some response but not in all sligs if you notice which makes me think that some sligs have it in their ai to follow. You can get them to say hi if you say it enough as well.

Dixanadu 06-09-2011 11:26 AM

Any Slig on a path with a ledge at either side will always walk off of it if you continue to say 'Follow Me' whilst he's walking towards it.

It won't work if he's walking the other way, or remaining stationary.

STM 06-09-2011 11:31 AM

Oh ok then.

Dixanadu 06-09-2011 11:39 AM

Yeah, that shut you up.

I know we're talking about Abe's Oddysee, but there's a weird glitch in Munch's Oddysee where no enemies will attack you if you don't focus the camera on them. If you're approaching enemies, swing the camera around away from them. They won't even acknowledge you but the moment a millimeter of their body appears onscreen, they'll attack.

RoryF 06-10-2011 04:06 PM

:

()
Yeah, that shut you up.

I know we're talking about Abe's Oddysee, but there's a weird glitch in Munch's Oddysee where no enemies will attack you if you don't focus the camera on them. If you're approaching enemies, swing the camera around away from them. They won't even acknowledge you but the moment a millimeter of their body appears onscreen, they'll attack.

Really? I've never tried that.

Dixanadu 06-11-2011 09:51 AM

I discovered it on the Loading Dock level. The lower area where there's a ton of Interns and Vykkers. I had Abe jump down and make his way to the well on the other side, whilst keeping the enemies out of the camera. None of them attacked.

metroixer 06-11-2011 10:43 AM

That actually sounds intentional, maybe to prevent having enemies surprise the player and being, for lack of a better word, cheap.

Dixanadu 06-11-2011 01:12 PM

Enemies usually yell something before attacking, so I don't think they'd attempt to sneak up on you.